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October 11th Patch Notes

October 11th, 2023 PATCH NOTES
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NEW CHARACTER

Menelker is now available to play! He's a brutal fighter and the strongest martial artist in the realm. His Deathstrike super puts a countdown timer on the victim and they die at the end of that countdown no matter how many hit points they have!

Career Mode

Career mode gets a big boost here with better UI for story content, new AI opponents, and new quests, and new unlockable tournaments with special rules.

--A second venue is now open in career mode: Golf Dragons. Lots of new opponents.

--The quest system has been revisited and has better looking UI. Both locations (Lou's Card Shop and Golf Dragons) have this new quest UI.

--The social media feed in the game has new UI. Now, the tweets from various AI opponents appear in a less obtrusive way. They appear automatically when the opponents have something to say, they scroll up when needed, they disappear automatically over time. You can still get to a history of these messages (Triangle button on a PlayStation controller) if you miss them. Because the tweets no longer require you to press a button to dismiss them, you can now navigate the various things to do at each venue while the tweets are appearing.

--Fixed a bug that caused too many tweets to appear at once. Before, it was common to have about twice as many tweets appear than were intended.

--At the Event Hall, you start with the ability to enter 4 different wacky-rules tournaments (that's not new in this patch). Now, you can unlock a 5th and 6th tournament, each with new and different wacky rules, by winning the tournament at Lou's Card Shop and the one at Golf Dragons.

--When you place in tournaments at any location other than the Event Hall, you win trophies. When you place at tournaments in the Event Hall, you win medals. You can now see these trophies and medals at the "Your Room" location in career mode.

UI Improvements

--Added "Strike" and "Projectile" labels on the third page of Quick Rules, when we first introduce their symbols.

--Valerie's Rainbow Disc (Super 2) now has a red glow around the card when you try to use it as a non-opener. This is to hint to you that it's a bad idea because you won't get its special effect.

--In Combo Practice mode: You can now drag your hand cards to the discard or deck icons. This lets you quickly discard them or put them at the bottom of the deck. The dragged card shrinks down when you hover over the discard or deck icons, to hint that you can now do that.

--When you use Undo during a combo, the focus will go to the just-undone combo card (that returned to hand), instead of going to whichever leftmost legal hand card you have.

--When Arc Shot makes Dragonheart safe on block, the game now announces that after the combat reveal, rather than just before.

--Clarified the wording on Lum Bomb's icon tooltip. Instead of saying "You can still play Z or Super #1 without penalty", the tooltip now says "This Bomb's owner can still play Z or Super #1 without penalty".

Bug Fixes

--Lum's Bomb now correctly allows pumping the opener, even if it stops the rest of the combo.

--When Lum's bomb explodes, it now correctly uses the bomb explosion sound, rather than using a sound from the opponent's opener.

--Hand cards no longer vibrate when you place the mouse cursor at the bottom of the game window.

--After a rematch, the first turn's openers no longer sometimes show up with incorrect green buffs or red nerfs from the past game.

--As a spectator, you can no longer drag hand cards to the table to "play" them. (This has no real effect on the game being watched, but it was confusing.)

--As a spectator, mouse-clicking on the blue [Done] button will no longer play the associated sound (since you can't meaningfully click it as a spectator).

--As a spectator, pressing the Esc key while there's a gameplay-back command possible on screen (ex: Undo during combos, backing out of the Exchange phase) will now bring up the pause menu instead of doing nothing at all. (It would try to play the "Back" command, and fail because you're a spectator.)

--Slightly tweaked the trajectory of the opponent's power-up fetched card, so that it stays fully on screen during its travel towards the hand icon, instead of having its right edge go slightly off-screen during travel.

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September 8th Patch Notes

September 8th, 2023 PATCH NOTES
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New Feature
You can now watch a friend play Yomi 2 with the spectator feature. From your in-game friends list, you can already click on anyone to challenge them directly. The new thing is you can now "Watch" their games, too. More info about this feature:

--When you click "Watch" on a friend, if that friend is currently playing online, you immediately jump into that match from the friend's perspective. You see things as your friend would, except that you can't actually take any gameplay actions. (The pause menu replaces "Forfeit", "Restart with new character", "Quit Friend Match" with "Stop Watching".)

--If the target friend is not currently playing online, you instead go into a pending state, with a yellow box on screen reminding you that you're pending to watch their next online match. This box lets you click it to cancel your pending-to-watch state, or with a controller you can hold the square button to do that too.

--You will continue watching a friend indefinitely, even after they finish a game and start the next one, until you leave the spectator mode.

--Friends that are currently playing online have their friends screen big "action button" turn into an eye icon, to watch them. (Instead of the crossed-swords icon, to challenge them.) If you're already watching someone, it turns into a red eye icon, to stop watching them.

--The friends screen now has a Spectators tab, where you can see all friends who are currently watching you. You can kick them from here, which prevents them from watching you for the rest of this play session.

--Whenever someone is watching you, a tiny yellow box appears in the bottom-right of the screen, showing how many spectators you currently have. Click it to open the friends screen to the spectators page, and see who it is.

Bug Fixes
--Lum item cards no longer appear in his discard view. (They still appear in his deck view.) There is no discard pile for the items in this digital version, so this reduces confusion about that.

--When Lum has two active Fireworks, they can now both hit the opponent on the same combat reveal.

--Fixed Geiger's Time Spiral Hurricane card having an extra box that hides the ability text.

--Lum Fireworks now deals 4 block damage, rather than wrongly dealing 5.

--Lum's Gimme A Jackpot, for one-of-each, now correctly gives the edge for 1 turn, rather than 2 turns.

--You can now correctly play a "Wild" as the third or fourth card when revealing four-of-a-kind for Lum's Gimme A Jackpot, not just as the first or second card.

--When you play Lum's Bamboo from the Gimme A Jackpot ability, you now correctly gain the edge right away for that turn.

--Lum's bomb no longer makes his attacks incorrectly win combat against faster attacks.

--Lum's bomb now actually damages you when you get hit by an attack opener.

--When you dodge into Slots of Fun (Lum Super 1), and you get Coin items from that, these Coins now correctly deal their 6 damage.

--When Setsuki's Invisible prevents a recurring card from getting hit, that card now correctly returns to hand.

--Fixed a game freeze in the Knockdown Clash Event Hall tournament, when the opponent applies the +10 damage from knockdowns.

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Lum Bam-foo rolls into Yomi 2!



We’re excited to add our 10th character to Yomi 2, Lum Bam-foo, the Gambling Panda! He’s one of our trickier oddball characters so he’s sure to shake up your matches in some crazy ways.

In Yomi 2, Lum has a standard deck like everyone else, but also a special item side deck that triggers when he Dodges enemy attacks or plays certain moves:



Some of these items only help Lum, like the Bamboo which gives him “the edge” or the Bell which draws him a card, but some items like the Cake or Cherries can accidentally give his opponent free super meter or extra health. These effects may be “random”, but they can warp the next round in interesting ways!

Here’s Lum’s new Special Move and Super card art:



Lum’s new Gimme A Jackpot! ability works like a slot machine; Reveal 4 cards from your hand and check the symbol in the bottom left corner. If you match four of any symbol (or get all four symbols) you get some powerful rewards!

Be a panda, make stuff happen, win or lose!

We hope you enjoy messing around with Lum! Come hang with us on Discord and let us know what you think! You can also check out the official patch notes here.

Also, be sure to check out our weekly developer streams at on our Twitch page, live every Friday at 2pm PDT!

September 1st Patch Notes

September 1st, 2023 PATCH NOTES
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New Character
Lum, the Gambling Panda is now available to play! Some of Lum's moves can summon an item from a separate deck of item cards. Try to get lots of items going to create exciting gameplay!

Minor Card Adjustments
--All dodges now have text with “You may” about the option to punish so that the cards are more clear that the punish is optional.
--Argagarg Z’s now says “If you get hit” rather than “If this gets hit” for consistency.
***--Midori’s blocks clarify that he doesn’t return them to hand if he used them as an honor throw. Adjusted font size, too.
--Valerie Rainbow Disc (Super2). Wording changed to “When you open with this and don’t get hit” to be consistent with similar wording on other cards.
--Updated the stat reference cards for Jaina S2 and Geiger S1's recent changes.

Bug Fixes
--The game no longer asks you to "rejoin matchmaking queue" when your opponent disconnects during a friend match.
--Fixed cards sometimes having blank art at the start of online matches
--Fixed Midori sometimes showing blank art cards during his Dragon Form transition
--Implemented a more sensible error message if you search for a YomiTag that doesn't exist.
--When you start a friend match and the opponent disconnects before you've chosen your character, trying to back out of that character select screen will now allow you to leave the aborted match directly, instead of forcing you to choose a character then leave the match from there.
--Fixed a tutorial soft-lock where the opponent Valerie would refuse to play her move (when she's forced to end a combo in E to teach about the edge, but she lost her E card beforehand).
--Sound: In combo practice mode, when opening or closing the R1 quick controls panel at the right side of the screen, the swoosh sounds are now correctly coming from the right channel, rather than from the left channel.
--Tutorial: During part 4, on the turn where you're forced to knock down with a throw, disallow powering up with a pair of throws. This prevents getting accidentally forced to wild swing two turns in a row. If you try to do it, the throws are highlighted in red, and a red tooltip says "Normally these are legal to power up with, but let's save them to throw."
--Fixed a case where dodges that auto-hit with some damage (Eight-Point Counter, True Power of Storms, Phase Out) would mess up the combo display of the next combat by adding the dodge's own hit again.
--Fix: When you dodge into Dragon Form, or play it to punish an unsafe-on-block attack, you now correctly transform.
--Removed all quests from the Event Hall career location. (They weren't supposed to be there.)
--Fix: Jaina's Dragonheart's self-damage no longer help the opponent's black gem storm (Shadow Tentacles) to trigger. (Because the black gem storm says "If *you* deal at least 10 damage in a turn [...]".)
--Visuals: When opening the big known-hand-cards overlay, the cards now immediately appear at the correct place, rather than appear elsewhere then move for a second towards their correct place.--Updated the red gem storm card text so that the damage taken on block is "block damage". (This was already the case rules-wise, so this update is just a visual fix.)
--Updated the status effect icon for the white gem storm (Invigorating Winds) so that it mentions the updated effect (draw 2 cards, rather than fetch up to 3 combo cards).
--On the gem select screen, if you have the mouse over one of the cards then use the keyboard to zoom (defaults to spacebar, rather than the mouse's right button), you'll now zoom that moused-over card.
--Gameplay fix: The purple gem storm, Hyper Tempest, no longer lets both players have the edge at the same time.
--When a player's deck is empty, we now implicitly reveal that player's entire hand as known-hand-cards.
--Midori's known-hand-cards now recovers correctly after transforming into dragon form, then back to human form.
--When an ability like Hot Coals deals damage through an animation, we no longer have the victim play their "get hit" animation if they are knocked down. (The animation only makes sense if they aren't knocked down.)
--When Arc Shot forces the end of the combo, skip the "Continue combo" phase, even against Slow Time Spiral. (Since you can't actually continue your combo then.)
--When you use Time Spiral Hurricane in a situation where you can't combo afterwards (e.g. after a dodge, as a block punish, or when the combo gets stopped by something like Arc Shot), then you no longer get a message telling you that you can combo into infinite Time Spirals.
--You can now see Dragon Midori's cards in the character reference screen. Open Midori's deck, then press the triangle button, as shown on screen, to switch to Dragon's cards (or click on the button help with the mouse).
--The character select screen now shows characters' starting life.
--Minor visual fix. Specials and supers below 10 speed now correctly show the speed watch icon without a ground shadow. (Normals still show the ground shadow.)
--Gameplay visuals: When you combo into a super move, the victim now plays their "get hit" animation at the end of the super move video, rather than hidden underneath the video.
--Jaina's Arc Shot ability now plays an impact sound effect when the flame arrow comes down and hits the opponent.
--Card mods for cards played on the table now stay fixed at the moment they get played on the table, instead of incorrectly getting updated afterwards. For instance, under Legal Limit, a single Grave throw that's played on the table will no longer claim to deal 3 damage (because Legal Limit caps *future* cards' damage to 3), and a normal attack played after it will no longer claim to deal 0 damage. Instead, the initial throw will claim 7 damage and the normal will claim 3 damage, correctly.
--The career mode's feed history can now be opened by mouse-clicking on the button help in the top-right corner. This used to work, then was broken, now is fixed.

July 31st Patch Notes



July 31st, 2023 PATCH NOTES
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New Feature
Known cards in hand. You can now move to (or mouse over) the hand card icon for the opponent or for yourself to get a popup. For the opponent's hand card icon, you'll see the cards that you know for sure they must have in their hand. For your own hand card icon, you'll see the cards the opponent knows that you have. This feature isn't revealing any new information to anyone, it's just showing what both players should know anyway if everyone is paying attention.

Balance Changes
--Geiger's Time Stop Super changed from 0 combo points and 1 damage to 2 combo points and 10 damage.
--Jaina's Dragon's Breath super changed from speed 14 to speed 8.
--White gem storm's effect changed to "At the end of each combat, if you hit the opponent, draw 2 cards."

Bug Fixes
--Super moves no longer sometimes cost too much meter in combo practice mode.
--The input settings' remapping blue box no longer has a big white box to its right for no reason.
--The pause menu's "Leave Online Queue" button now uses title case like the rest of the buttons (instead of "Leave online queue").
--Fixed a recent bug that made the Power Up button light up during your main phase even after you already power up.
--Fixed a crash that could happen when loading Career mode from an older save file.
--Fixed a game crash when a player has 7+ status effects to display at the same time.
--Dragon Midori's X (Toxic Breath) is now actually recurring, as it claims to be on its card text.
--Jaina's Y (Dragonheart) text changed: "Lose 5 life when you play this" => "Take 5 damage when you play Dragonheart". This damage does count toward the blue gem storm's Legal Limit of 10 damage per turn.
--Mouse-clicking on the [View Extra Card] button help in the character select screen now works correctly to switch between Midori and Dragon Midori's stat cards.
--Fixed an annoying grinding noise when an AI opponent plays an ability card that it just drew on that same turn.
--The Future Sight ability card no longer gets stuck on screen when you play it when the deck is empty.
--Grave's Wind Summon empowered projectiles (Lightning Cloud and Fireball) now correctly beat Valerie's Rainbow Stroke (Z), which "Beats level 1 projectiles". Also adjusted the AI to take Wind Summon's projectile level change into account.
--Fixed some crashes related to memory usage problems.
--Fixed an AI bug where the AI's combo plan could accidentally get ignored.
--Fixed an AI bug with Geiger where the bot would have its Slow Time Spiral blocked, then not understand that it should throw the opponent guaranteed.
--Fixed an AI issue where the AI was so afraid to decline to punish an unsafe-on-block move that it would waste its burst as a punish (where it does only 1 damage with no extra effect).
--Fixed an internal crash of the AI system that could cause the AI to hang indefinitely.
Performance Improvements
--Optimized several technical things to speed up draw calls. Though performance was already good, this will help low end computers run with smoother framerate.
--Greatly improved memory usage. Reduced the amount of RAM the game needs by over 65% (in other words, the game uses only 35% of the RAM it used to use).
--Improved load time. Launching the game now happens much more quickly.
--Loading screen. When launching the game, the brief wait time now has a loading screen rather than a blank screen.
--Performed deep magic on the the large info cards with each character's stats and strategy info. They now take up 1/10th the disk space, yet appear at 4x the resolution (twice as many pixels wide, twice as many tall) as before.