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CALX - Demo Update #1

Hello Seekers,

As you may know, Calx is officially part of the Steam Next Fest!

We’ve just released a fresh demo and today we have our first demo update to sharpen your experience.

[h2]Changelog[/h2]
  • Improved Player collision detection
  • Improved colliders on some critical points
  • Scan collision fixes
  • Scan camera and targeting logic fixes
  • Changed Player logic when walking near a wall (it now follows the wall direction)
  • The last part of the demo can't be accessed now if you don't get the air dash
  • Added pause tutorial timer before close
  • Updated UISettings buttons text settings
  • Added Ability Lock tutorial panel


[h2]Bugfix[/h2]
  • Fixed a bug in which you could keep damaging the tutorial boss
  • Fixed a bug in which crystals didn't break sometimes
  • Fixed a bug in which glyphs weren't loaded correctly -Fixed a soft lock with checkpoint saving logic
  • Fixed music loading on other saves
  • Fixed jitter during targeting camera
  • Perfomance improvements in desert area
  • Fixed scan popup scroll view reset after change scan target
  • Fixed scan popup scroll view reset after change page
  • Fixed dialogue close button localization
  • Fixed inventory swap page logic
  • Fixed HUD over Ronin cutscene Dialogue


[h2]Others[/h2]
  • Corrected some typos in italian and english
  • Updated french localization
  • Added some sounds
  • Gauge rebalanced
  • You can now hit the rock piles with melee attacks
  • Improved tutorial, made it clearer when you lose abilities
  • Added a light hitstop when hitting melee attacks
  • Moved the purple crystals needed to open the corrupted door before the bot fight in desert
  • Changed the layout of the path that opens after getting the air dash (after the airship door)
  • Added another particle to reinforce the activated feedback on the crystal puzzle's big crystals
  • Nerfed the damage dealt by Thorn Glyph (before was 30, now is 10)
  • Nerfed Bat's damage (before was 50, now is 25)
  • Some texture swapped in tutorial
  • Some asset changed in position in tutorial and desert area in order to reduce collision issues
  • Some environmental enemies position modified
  • Modified the post process of a game area
  • Modified the lightning in a portion of the tutorial area


[h2]Love the Demo? 🌀[/h2]
If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page.

Official Discord: Join us & drop your screenshots, clips and your thoughts about the game.

See you in the ruins of Syro, Seekers.

~ True Colors