CALX - Demo Update #1
Hello Seekers,
As you may know, Calx is officially part of the Steam Next Fest!
We’ve just released a fresh demo and today we have our first demo update to sharpen your experience.
[h2]Changelog[/h2]
[h2]Bugfix[/h2]
[h2]Others[/h2]
[h2]Love the Demo? 🌀[/h2]
If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page.
Official Discord: Join us & drop your screenshots, clips and your thoughts about the game.
See you in the ruins of Syro, Seekers.
~ True Colors
As you may know, Calx is officially part of the Steam Next Fest!
We’ve just released a fresh demo and today we have our first demo update to sharpen your experience.
[h2]Changelog[/h2]
- Improved Player collision detection
- Improved colliders on some critical points
- Scan collision fixes
- Scan camera and targeting logic fixes
- Changed Player logic when walking near a wall (it now follows the wall direction)
- The last part of the demo can't be accessed now if you don't get the air dash
- Added pause tutorial timer before close
- Updated UISettings buttons text settings
- Added Ability Lock tutorial panel
[h2]Bugfix[/h2]
- Fixed a bug in which you could keep damaging the tutorial boss
- Fixed a bug in which crystals didn't break sometimes
- Fixed a bug in which glyphs weren't loaded correctly -Fixed a soft lock with checkpoint saving logic
- Fixed music loading on other saves
- Fixed jitter during targeting camera
- Perfomance improvements in desert area
- Fixed scan popup scroll view reset after change scan target
- Fixed scan popup scroll view reset after change page
- Fixed dialogue close button localization
- Fixed inventory swap page logic
- Fixed HUD over Ronin cutscene Dialogue
[h2]Others[/h2]
- Corrected some typos in italian and english
- Updated french localization
- Added some sounds
- Gauge rebalanced
- You can now hit the rock piles with melee attacks
- Improved tutorial, made it clearer when you lose abilities
- Added a light hitstop when hitting melee attacks
- Moved the purple crystals needed to open the corrupted door before the bot fight in desert
- Changed the layout of the path that opens after getting the air dash (after the airship door)
- Added another particle to reinforce the activated feedback on the crystal puzzle's big crystals
- Nerfed the damage dealt by Thorn Glyph (before was 30, now is 10)
- Nerfed Bat's damage (before was 50, now is 25)
- Some texture swapped in tutorial
- Some asset changed in position in tutorial and desert area in order to reduce collision issues
- Some environmental enemies position modified
- Modified the post process of a game area
- Modified the lightning in a portion of the tutorial area
[h2]Love the Demo? 🌀[/h2]
If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page.
Official Discord: Join us & drop your screenshots, clips and your thoughts about the game.
See you in the ruins of Syro, Seekers.
~ True Colors