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CALX - Demo Update #2

[p]Hello Seekers,

Demo Update #2 patch is now live!
This update focuses on polish and responsiveness, fixing collision issues, and more.

Check out the full changelog below and let us know what do you think!

[h2]⚙️ Gameplay[/h2]
  • Reworked the collision system to better handle sliding / mesh collisions.
  • Reworked targeting and aiming logic to better follow what the player is aiming at.
  • The knockback system has been reworked to prevent players from getting stuck in knockback animations.
  • Added some polish in player animations.
  • Made the combat faster and more responsive to player actions.
  • Polish on animation transitions.
  • Changed ground roll values.
  • Added PEKO animations.
  • Added AFX idle animation.
  • Reworked Mouse + Keyboard gameplay layout.
  • Added chip system.


[h2]🔊 Sounds[/h2]
  • Remixed the audio to ensure the audio levels are correct.
  • Added clearer sounds for combat (weakspot destruction, ranged hits).
  • Added quicksand sound.


[h2]👾 Enemies[/h2]
  • Fixed a logic bug that made enemies get stuck in an animation sometimes.
  • Added more attacks to enemies, with clearer perfect dodge windows.
  • Reworked and rebalanced stats for enemies in the demo.
  • Added new attacks to WARPkin, WARPgrip, and MS-20.


[h2]🖥️ UI[/h2]
  • Implemented Chip Inventory Page
  • Implemented Chip Equip Page
  • Implemented several UI sounds
  • Updated Items icons
  • Updated overall UI pages Layout
  • Implemented the Glyph equip page in R.D.U. UI
  • Fixed Invert axis settings
  • Fixed Keybind logic
  • Updated wrong keyicons in keybind and tutorials


[/p][h2]Love the Demo? 🌀[/h2][p]If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page.

Official Discord: Join us & drop your screenshots, clips and your thoughts about the game.

See you in the ruins of Syro, Seekers.

~ True Colors[/p]