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Tapes of Fear: Smile News

Patch 1.0.4 — Usability and Fixes

[p]Patch Notes UI & Menu:[/p]
  • [p]Menu (analog sticks): Improved menu usability when using analog sticks.[/p]
  • [p]UI: General interface adjustments.[/p]
[p]Visuals & Audio:[/p]
  • [p]Music: Removed public-domain tracks — some platforms flagged them by mistake; we removed them anyway as a precaution.[/p]
  • [p]Textures: Texture tweaks to improve visual consistency.[/p]
[p]Gameplay & Environments:[/p]
  • [p]Environments: Fixes to some environments and minor adjustments to reduce inconsistencies.[/p]

Update 1.0.3 — Fixes, Events, and Polish

[p]Patch Notes Puzzle & Gameplay Fixes:[/p]
  • [p]Statue Gem: Fixed an issue where the Gem stubbornly disappeared.[/p]
  • [p]Puzzles: General fixes and adjustments to randomization logic to improve consistency and prevent unexpected behavior.[/p]
  • [p]Collision: Minor collision improvements to reduce snagging/sticking in specific spots.[/p]
[p]Events & Horror (Creature):[/p]
  • [p]New events: Added new events involving the Creature, expanding scares and run-to-run variety.[/p]
[p]UI & Menu:[/p]
  • [p]Menu flow: Fixes to the flow and confirmation of changes within the menu.[/p]
  • [p]Menu opening by itself: Fixed an issue that caused the menu to open without player input.[/p]
[p]Visuals & Audio:[/p]
  • [p]Visual effects: Improvements to effects and scene element synchronization.[/p]
  • [p]Visual inconsistencies: Adjustments to object placement and fixes for out-of-place details.[/p]
  • [p]Textures: Adjusted texture resolutions to reduce inconsistencies and improve overall look.[/p]
[p]Ending & Quality of Life:[/p]
  • [p]Final message: Increased duration and added the option to skip.[/p]
[p]Performance:[/p]
  • [p]General optimization: Minor performance improvements for a more stable experience.[/p]
[p]Thanks for the feedback! If you run into any issues, please report them on the discussion forums.[/p]

Update 1.0.2 — Fixes and Stability

  • [p]Update Notes
    Puzzle & Gameplay Fixes:[/p]
    • [p]Pressure Valves: Fixed an issue where the puzzle could start already solved.[/p]
    • [p]Statue Gem: Fixed a bug that made the gem impossible to collect.[/p]
    • [p]Animal Paintings: Adjusted the puzzle logic and sequence.[/p]
    • [p]Interface: Fixed control tooltips being displayed incorrectly.[/p]
    [p]Visual & Audio:[/p]
    • [p]Textures: Adjusted materials that were showing low resolution.[/p]
    • [p]Audio: Fixed sounds triggering at the wrong times.[/p]
    • [p]Localization: General improvements to in-game text.[/p]
    [p]Performance:[/p]
    • [p]General stability improvements and performance optimizations.[/p]
    [p]Thanks for the feedback! Please report any issues in the discussion forums.[/p]

Demo Available Soon!

[p]Some people have received limited-edition physical items inviting them to play the demo — and we want to let you know that it’s not available just yet.[/p][p]The playable version will officially launch SOON, right here on the Steam page.[/p][p]We’re thrilled to see your interest in the project and can’t wait for you to experience the beginning of this terrifying journey. [/p][p]Come back soon and join us![/p]

The Horror Grows in the Darkness

Crafting the perfect atmosphere for a horror game isn't just a detail—it’s the soul of the experience. Every light, every shadow, and every object tells a silent story, gradually building fear. Our mission with Tapes of Fear is to ensure that every room isn't just a space, but a living fragment of horror.

"I walked through the same halls, the same dark rooms, but something had changed. The darkness was thicker, every object whispered a more sinister story, and every shadow concealed a new terror."