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Sigh of the Abyss News

Premiere build patch 4

Hello hello hello! The last patch for the premiere build significantly improves the staging of most scenes in the game, restores some missing VA & squashes bugs that caused freezes!

Staging
  • Improved the staging of virtually the whole game. Something happened after the first export that offset the protagonist to the right. I manually corrected all her positions;
VA
  • Restored a missing voice line in the confrontation with the Abyss in the Avatar path;
  • Restored a missing voice line in the confrontation with Laverna in the Avatar path;
  • Amplified various lines;
  • Restored VA to Malec’s introduction;
  • Restored missing whisper lines in your first meeting with the siren;
  • Fixed VA in Aleste’s temple scene;
  • Restored a voiceline in the scene with the Prodigal One;
Text issues
  • Fixed various typos
  • Improved the flow of the conversation with Lord Rizzo;
Bugs
  • The 'Divinity Confronted' scene can now be accessed correctly;
  • The protagonist won’t lose an arm when healing Miché’s father;
  • Removed a candle that snuffed itself out on the day of the Everlasting Prime;
  • Fixed a bug that prevented you for accessing Marané's romance scene during the festival;
  • Fixed a bug that made you enter a relationship with Malec... in Marané's romance;
  • Fixed the Lady of Dreams messing up the staging during the Dance;
  • The mortal path now triggers correctly;



[h2]Hotfix 2[/h2]
Minor fixes in assorted order:
  • Fixed a wrong speaker when buying a gift for Sylas;
  • Fixed the UI resetting to engine default if you accepted the duel in Malec's romance;
  • Made some changes to the ‘Friend of Lapo’ codex entry;
  • Removed Renza persisting through the Avatar epilogue;
  • Changed a line to accommodate Santanna being razed;
  • Fixed the wrong skill button showing up when killing Laverna's lieutenants;
  • Restored a missing voiceline in the confrontation with Atri;
  • Improved the flow of the scene at The Rose in the Envoy path;
  • Restored a voiceline when you kill the Prodigal One;

Premiere build patch 3

Hello hello! Today's patch includes the rest of the voice acting plus assorted fixes.
Here are the latest patch notes for the premiere build:
Voice acting
  • ​Added voice acting to the endings and epilogue;
  • Fixed a misnamed voice line in Sylas' stargazing scene & harbor scene;
Credits
  • ​Added backer names to the credits;
Bug fixes
  • Made gathering clues to understand the origin of the poison slightly more forgiving;
  • Fixed a bug that prevented Aleste's voiced scene from playing during the festival;
  • If you attend the duel after saving the child from the canal, your hair will be dry from the get-go;
Text fixes
  • Nessa will share more information about the poison if you personally kill Lord Rizzo;
  • Minor assorted text fixes

If you encounter any issues during your playthrough, send them my way!

Premiere build patch 2

Hello hello! Today's patch includes a ton of voice acting and replacement files for all the BGMs, so the download is going to be rather meaty. Apologies!

Here are the latest patch notes for the premiere build:

Voice acting
  • ​Added voice acting to the dance;
Background music
  • ​Replaced all tracks with the version mastered by the composer;
Codex
  • ​Added the missing codex entries and clarified some of them;
Text fixes
  • Fixed a humor choice when meeting Nessa;
  • Clarified that Miché's mother hasn't been home for a while;
  • Fixed stray typos;

If you encounter any bugs during your playthrough, send them my way!

I'll push another patch very soon with the rest of the voice acting (writing over 100 codex entries took me two whole days ːfoxintroubleː)

Premiere build patch 1

Hello hello hello! Here are the latest patch notes for the premiere build of Sigh of the Abyss:
Voice acting
• Restored missing voice acting to the very first scenes with Malec and Atri;
• Added voice acting to two more chapters of the game (the dance party, endings and epilogues are still a work in progress);
• Minor fixes to Alpheon's first introduction (restored a missing voice line);
Text issues
• Added some clarification to the diplomatic path with Valerico;
• Fixed a codex tooltip when going to LaMarina;
• Added some clarification to a conversation with Ascanio regarding the Halls' magick;
• Added a line to make a scene with Sylas less abrupt if you're on friendly terms with Renza;
• Changed the name of Sylas' first date event to be clearer;
• A couple more assorted text fixes;
Other
• Fixed the scene transition when returning to LaMarina;
• Fixed character positions when returning from the docks;
• Fixed the Envoy's cape sudden disappearance in Bástian's scene;
• Made the background music in Alpheon's introduction smoother;
• Made the background music in Enilia's introduction smoother;
• Unlocking the romance preferences will now bring up the stat menu, so you can customize them right away!
• After being jump scared by the bell one too many times, finally lowered its volume;
• Atri respects your personal space now in your scene with her, after you have access to The Refrain;
• Made the transition to the Halls' video background smoother;
• Lowered the volume of the Halls' waterfall;
• Fixed the Envoy's position when talking to the siren;

Known issues
• Auto-saves misbehave. It looks like you only have one, and the rest of the page is empty. Temporary fix: go to the second page of auto-saves and return to the first. The auto-saves will be there again;

If you encounter any bugs during your playthrough, send them my way!

I'll push another patch very soon with the rest of the voice acting and more fixes.

Mark your calendar ✨

...the release date for Sigh of the Abyss is here!

📅 Friday, October 11th

It's still 'around September', just a handful of days after.
Testing everything is more time consuming than I thought 😅



[h2]Development progress[/h2]
Proofreading
All done ✨

Voice acting
Some 300 or so lines are still missing. I should hopefully receive them during the month!
Voice lines need some light engineering to have the same volume/quality across different characters in a scene, and that process is unfortunately on hold until I have all the lines.

Coding
I see the light at the end of the tunnel! Only the last chapter and the endings are left to do. Of course, it happens to be the meatiest chapter... 😅

Trailer
Now that I have a release date locked in, I want to commission a new trailer to reflect some changes (like the VA recasting) and announce the release date with oomph~



[h2]So close to the finish line! 🏁[/h2]
You'll have the game on your screens before you know it 😊
Have a wonderful day ✨