What’s Next for Our Adventurer Guild?
Hello Guild Masters,
It has been a while since my last announcement, so I thought it was time to share my plans moving forward. I have both good news and bad news.
Let’s start with the bad news. In my last announcement, I mentioned that I was evaluating whether adding modding support for the game would be feasible. Unfortunately, after spending a considerable amount of time trying to build a foundation for modding, I fear that it won’t happen.
I underestimated the amount of work required, and while I could try to work around some of the flaws in my initial designs, it would take a significant amount of time and I want to be honest here:
I want to move on from OAG.
OAG was my first game, and while I’m incredibly grateful and happy that so many of you enjoy it, I still see it as rough around the edges. Instead of forcing modding into this version, I’d rather make it a reality in a potential sequel—one that’s more polished from the start.
I’m sorry to disappoint those who were hoping for modding support. However, while I won’t be releasing dedicated modding tools, I will be adding more options to modify certain aspects of the game. Specifically, I plan to add the ability to add custom translations and the ability to replace some of the music if you’d like.
Now for the good news! I don’t want to end my support for the game on that note, so I’ve decided to create a DLC. Alongside it, I’ll be releasing a final free content update that incorporates some of your feedback. With these additions, I believe OAG will be in a good state, allowing me to move forward with my next game.
I’ve already started working on the DLC and will share more details in future announcements. For now, here’s a splash art to give you a little teaser:

I’d also like to announce that the next two languages to receive support have been decided! Translation work has begun for Korean and Chinese, and they will most likely be ready in about 3-4 months.
With best regards
GreenGuy
It has been a while since my last announcement, so I thought it was time to share my plans moving forward. I have both good news and bad news.
The Bad News
Let’s start with the bad news. In my last announcement, I mentioned that I was evaluating whether adding modding support for the game would be feasible. Unfortunately, after spending a considerable amount of time trying to build a foundation for modding, I fear that it won’t happen.
I underestimated the amount of work required, and while I could try to work around some of the flaws in my initial designs, it would take a significant amount of time and I want to be honest here:
I want to move on from OAG.
OAG was my first game, and while I’m incredibly grateful and happy that so many of you enjoy it, I still see it as rough around the edges. Instead of forcing modding into this version, I’d rather make it a reality in a potential sequel—one that’s more polished from the start.
I’m sorry to disappoint those who were hoping for modding support. However, while I won’t be releasing dedicated modding tools, I will be adding more options to modify certain aspects of the game. Specifically, I plan to add the ability to add custom translations and the ability to replace some of the music if you’d like.
The Good News
Now for the good news! I don’t want to end my support for the game on that note, so I’ve decided to create a DLC. Alongside it, I’ll be releasing a final free content update that incorporates some of your feedback. With these additions, I believe OAG will be in a good state, allowing me to move forward with my next game.
I’ve already started working on the DLC and will share more details in future announcements. For now, here’s a splash art to give you a little teaser:

Additional Language Support
I’d also like to announce that the next two languages to receive support have been decided! Translation work has begun for Korean and Chinese, and they will most likely be ready in about 3-4 months.
With best regards
GreenGuy