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Our Adventurer Guild News

Patch 1.5

Bugfixes:
- Fixed an issue where Skills on the Skillbar will sometimes randomly reset their position
- Fixed an issue where some skills were not immediately listed in the skillbar when reorganizing the skills on the character page
- Fixed an issue where skills with position effects could not crit

QOL changes:
- identical Mood events with different duration will now be displayed in separate lines in the tooltip

Misc:
- Japanese language Support
- An additional new loading screen

Some minor fixes

Bugfixes:
- Fixed a bug where in some circumstances it was still possbile to input actions during a skill animation with controller input
- Fixed an issue where you could move after a night ambush despite being still being in camp
- During the preparation phase you can no longer buy supplies if there is not enough space in the inventory

Some minor fixes

Bugfixes:
- Fixed an issue where the bonus chain attack chance from a party with a leader was never included. Because this has never worked before and therefore is effectively a buff, I've changed the additional chance from 10% to 5% to avoid an unintended power spike
- Target class will no longer reset if an adventurer changes to a class that is not the target class
- The Shadow Realm background will no longer remain if the previous battle was finished before it expired
- You can no longer eat a meal twice per day by immediately dragging another adventurer to the 2nd meal spot
- When teleporting under the effect of shadow realm, the log will no longer display the usage of an empty skill
- You can no longer open the game menu during the loot window

Misc:
- Replaced one of the loading screens

Sorry about the patch size.

Patch 1.42

Bugfixes:
- Fixed an issue where the combat log would not immediately show all results


Quality of Life:
- Keyboard-Mouse-Input: Added an option to organize skills on the skill bar outside of combat. In the skills overview you'll find a button called "Skill Bar"
-Added an option to get a confirmation prompt when ending the day

Misc:
- Pushing a unit onto another unit that is stunned, frozen or asleep will now always damage that unit regardless of their allegiance towards the pusher