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Astra Protocol 2 News

Upcoming Patch 1.7

Attention Captains,

The upcoming v1.7 patch is currently available in the beta branch.

This patch is mainly focusing on some quality of life improvements based on user feedback, featuring new commands, information, and configuration options.

Its a relatively small patch compared to some of our other patches, so it may not be too long until it goes live.

As usual, please feel free to leave comments here or in the Community Feedback thread - https://steamcommunity.com/app/2026750/discussions/0/5789982181540189847/
Watch this space for further updates

Patch 1.6.1.0

Attention Captains,

Patch 1.6.1.0 is now live. This patch focuses on improving the rendering times and bugfixes.

The changes are as follows:

  • If not running in a window, the game will ask the user on launch whether they want to run in 800x600 mode. This lowers the resolution of the screen that the game is running on to fix issues when running at higher resolutions. Closing the game will return the resolution to normal.
  • Planet type (terrestrial / gas giant) added to scientific readouts for planets.
  • Fixed minor graphical issue with render modes 1 and 3 where the CRT shutdown effect didn't render properly.
  • Shield mites can no longer be targeted by the lasers when out of range.
  • Fixed issue where enemy ship shields could be set to NaN making them indestructible.
  • Fighters will only target ships near the player and not fly off if the nearest target is too far away.
  • Launching fighters when none are available is no longer a syntax error.


We hope that these fixes improve your enjoyment of Astra Protocol 2. The rendering time has been a long running issue that we have been looking into fixing through other means, so hopefully this has now been resolved.

We also appreciate any feedback and comments. Should you have any, please leave them here or in one of the discussion posts.

Patch 1.6 Live

Attention Captains,

The Patch 1.6 for Astra Protocol 2 is now live!

Star-fighters have been overhauled and new features have been programmed into the terminal.

This patch brings a mix of new features, improvements, and bug fixes:

New Features
  • Overhauled fighters
  • Battleships and destroyers launch fighters
  • Hardcore mode - type a syntax error and the ship explodes
  • Ships can drop chaff
  • Pause / unpause command



New Configuration Options
  • Toggle to view assists which provide extra information to aid the player
  • Toggle to remove the radiation jitter
  • Toggle to automatically stabilise the ship if engines / thrusters / rudder set to zero
  • Three different render modes for potentially improved rendering speeds


Improvements
  • AI follow behaviour matches that of the autopilot


Bug Fixes
  • Fixed crash when loading some space-time anomalies
  • Fixed issue where distress beacon would always spawn at maximum range
  • Fixed issue where autopilot wouldn’t account for planet rings correctly
  • Fixed issue where crystalline entities wouldn’t collide with minefields correctly
  • Fixed issue with alignment of damaged components in ship readouts
  • Fixed hang when pressing return on opening the Help screen


The speed of rendering was an issue we've looked at solving. Three new rendering modes have been implemented for users to determine which work best on their system. Additionally, turning off some rendering features, such as the radiation jitter and scanlines, can provide some improvements.

Handling fighters was another key area we've been wanting to solve since launch. The way they behave now, with the removal of the friendly fire option from the previous patch, now means that they can be useful.

We've also added a few toggles to aid players.

We hope that these new improvements and hardcore mode offer some new and improved ways for people to enjoy Astra Protocol 2.

If you have any comments, feedback, or suggestions, please post them here or via the usual channels.

We hope you enjoy the changes and have fun with the work we've done on Astra Protocol 2.

Upcoming Patch 1.6

Attention Captains,

Work has begun on the v1.6 patch for Astra Protocol 2.

Alongside a few bug fixes and improvements, there will be some new features added. The biggest update in this patch however is that we're looking at overhauling the fighters.

Fighters will now be distinct from ships, allowing a separation of their logic and behaviour, allowing them to be much more reliable in their usage. Additionally, enemies will react to fighters, which may be targeting them with their lasers, firing on them with their missiles, or even launching fighters of their own.

For those of you who are interested in seeing how they work and behave, we've updated the Beta branch accordingly. There's still a load of tweaks to do to them, but already they work much better - jump on the Beta branch and try them out for yourself.

As usual, please feel free to leave comments here or in the Community Feedback thread - https://steamcommunity.com/app/2026750/discussions/0/5789982181540189847/

Watch this space for further updates

Minor Patch 1.5.1

Attention Captains,

Minor Patch 1.5.1 has been released for Astra Protocol 2.

This patch enables music to be played in game, set up using the config screen. Whilst intended for use with the upcoming Audio Pack DLC, it can be adjusted to play your own music.

We're planning to have the free Audio Pack DLC release in the next few days.

There was also a fix regarding a missing transmission for a science mission.