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Q&A Time with the Frog Reporter and Summer Sale Discount!

[h3]šŸŽ¤ The Frog Reporter is back with a special episode: it's Q&A time! [/h3][p][/p][p]In this latest video, our intrepid reporter answers community-submitted questions about Die in the Dungeon, covering everything from game development and design decisions to deep lore, character trivia… and even the frogs’ favorite food!? šŸøšŸ„— [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Prefer reading over watching? We’ve got you covered! A full transcript will be posted at the end of this post. [/p][p][/p][p][/p][h3]šŸ’ø Die in the Dungeon is now part of the Steam Summer Sale![/h3][p][/p][p]That's right, the game is currently on discount during the Steam Summer Sale![/p][p]There's no better time to jump in, whether you’re just starting your dungeon-crawling journey or returning to discover all the new features we’ve added since launch.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Tell your friends, your family, and your frogs: the dungeon is awaiting newcomers![/p][p][/p][p][/p][h3]šŸ¤” Q&A Transcript[/h3][p][/p][p]1. How’s the "J" in Jaun pronounced?[/p][p]It doesn’t matter, because everyone calls me Juan anyway.[/p][p]Just kidding, it’s pronounced with a Spanish ā€œJā€ (known as jota in Spanish). Think: jalapeƱo.[/p][p][/p][p]2. What’s your favorite color?[/p][p]- Jaun: Orange[/p][p]- Alarts: Black[/p][p][/p][p]3. Will there be other pets/companions to get?[/p][p]Definitely! We love the two cute critters already in the game and are excited to add a few more. We already have some ideas for new pets that will accompany our frogs on their journeys through the dungeon.[/p][p]We’re also working on one related to a very special thing happening in August, stay tuned...[/p][p][/p][p]4. When will we get a pet Croissantpillar?[/p][p]Croissantpillars appear cute, but they’re actually incredibly hard to tame. They’re quite dangerous and usually only listen to their creator.[/p][p]That said, there are rumors of a particularly docile flavor of Croissantpillar hidden in the dungeon, even we haven’t found it yet.[/p][p][/p][p]5. What are the three playable characters’ favorite foods?[/p][p]- Cinder: Plain bread. Though she used to love lily-pad salads…[/p][p]- Lisver: Spicy pineapple pico de gallo (served on tacos, of course).[/p][p]- Mango: Anything sweet! Chocolate chip cookies, croissants, cheesecake, crĆØme brĆ»lĆ©e…[/p][p][/p][p]6. Why was Cinder’s name changed from CLASSIC?[/p][p]Actually, Cinder’s name was never revealed in CLASSIC. During development, many players wanted to know the frog’s name, so we added an easter egg:[/p][p]There’s a question in the Trivia Spider event that asks about your name, but it’s just a joke, since all answers are marked correct.[/p][p]So no, Rana (or Frogget the First) is not Cinder’s original name, but it’s a cute name nonetheless![/p][p][/p][p]7. When are we getting a more proper story to the game, if there is any?[/p][p]There’s already a lot of lore written for Die in the Dungeon, and we plan to introduce it gradually and subtly.[/p][p]This helps us ensure each new piece fits the larger story.[/p][p]You, the player, will discover clues about what happened, and why you’re in the dungeon in the first place.[/p][p][/p][p]8. Is Mango based on a particular amphibian?[/p][p]A frog, duh! šŸ™‚[/p][p]But seriously, the closest real-world frog would probably be the Burmese Squat Frog.[/p][p][/p][p]9. What is the Potion Mimic’s favorite food?[/p][p]Careless adventurers who try to drink from it without realizing it’s a mimic![/p][p][/p][p]10. Does Lisver have the red thingy on both sides of his face?[/p][p]It’s a scar...[/p][p]No, it’s not on both sides, and he really doesn’t like to talk about it.[/p][p][/p][p]11. How do the devs plan all the development and changes?[/p][p]We already have several features and systems in mind that we want to add, each with a timeframe listed on our roadmap.[/p][p]However, the schedule can change if something urgent comes up that needs to be addressed first.[/p][p][/p][p]12. If you were in the dungeon, how long do you think you’d survive?[/p][p]Seeing a Flyfant in real life would probably be a very traumatic experience…[/p][p]So yeah, not long.[/p][p][/p][p]And finally, a bonus answer for the readers![/p][p][/p][p]13. When are we getting bigger dice?[/p][p]We’ve always wanted to add bigger dice with more faces, but they require a lot of time to balance properly, especially with all the different boards, character abilities, relics, etc.[/p][p]For now, we’re focused on polishing the current game and preparing for version 1.0. After that, we’ll experiment with how bigger dice feel in play.[/p]

Update: New Version 4.2.4 (111.1.5)

[h2]Full Changelog:[/h2]
  • [p]Slight performance improvements. [/p]
  • [p]Added new animations to areas. [/p]
  • [p]Added new animations to various events.[/p]
[p]This update is only for Windows users. Mac updates will be available again soon![/p]

Hotfix: New Version 4.2.4 (111.1.4)

[h2]Full Changelog:[/h2]
  • [p]Fixed an issue where clicking the map during dice selection would softlock the game. [/p]
  • [p]Fixed boost flash dice consuming double energy. [/p]
  • [p]Slight improvements to board navigation with controller. - BETA [/p]
  • [p]Removed circular navigation on the board with controller. - BETA[/p]
  • [p]Fixed ghost option showing on character selection with controller. - BETA[/p]
  • [p]Fixed inconsistent navigation to tick slots with controller. - BETA[/p]
[p]This update is only for Windows users. Mac updates will be available again soon![/p]

EA Update 8: Summer Is Coming!

Hello everyone!

Summer break is nearly here, and while the ATICO team is gearing up for a bit of rest, we couldn’t leave without dropping a fresh patch first. So grab a Watermelon Slice and let's dive in!

[h2]šŸŽ² Difficulty D7 + Two New Relics[/h2]

Any veteran frogs over here? Your next challenge has arrived! D7 difficulty adds a brutal twist:

- Scarcer healing. Fewer opportunities to recover HP, so time to treasure those Heal Dice!

To compensate a little, you will receive a brand new Legendary relic when completing this challenge: Lazarus Heart! And what about the other relic? Feast your eyes:



Grinding Leaf introduces a new mechanic: permanent modifiers! These modifiers persist between battles, letting you snowball power across an entire run. Big thanks to youtuber TimeToGrind for the collaboration!

[h2]🧪 Potion Labs Winner![/h2]

Our Potion events are officially over! In the first event, players (and testers) raced to unlock the Grand Brewmaster achievement... filling all spots on the leaderboards in less than 24 hours!

On the other hand, the potion labs were brewing with ideas in the past weeks, with more than 100 very original entries! Among the 10 most upvoted, it was hard to pick only one to implement into the game. After much bubbling and tasting, the winner is…



The Ghost Super Potion is a powerful, build-up blast that will make even big mosquitos shiver in fear!

[h2]šŸŽ® Controller Support in [beta][/h2]

The first controller-ready build is live on a beta branch for anyone who wants an early peek!

[h3]How to opt-in on the [beta] branch:[/h3]
  1. Right-click Die in the Dungeon in your Steam library → Properties.
  2. Open the Betas tab.
  3. Enter the code "enterditdbeta" and select the branch.

A new "Controller Support" category has been added to the in-game feedback panel, please report anything wrong or wonky. We're aiming to gather notes and ship a polished, default-branch build later this summer.

[h2]šŸ—’ļø Full Changelog[/h2]

  • Added full controller support with graphical input prompts.
  • Added D7 difficulty level.
  • Added new relic: Lazarus Heart → Every time you overheal, add the overhealed amount to the value of this relic. At the start of the turn, deal that value as damage to all enemies.
  • Added new relic Colorful Leaf → Add your healing to this relic's value. If 40 or more at the start of battle, gain 1 permanent positive modifier.
  • Added new potion Super Ghost Potion → Deal 3+(1d4) to the target enemy for each enemy killed after obtaining this potion.
  • Added "uses" indicator to relic UI.
  • Added new term tooltip: Permanent Modifier.
  • Modified relic Hidden Ace → On odd turns, get +1 Bonus modifier. Gain +1 energy for every 15 dice drawn.
  • Modified relic Tungsten Hand → Once per turn, you can unlock 1 dice on the board.
  • Modified relic Promo Ticket description → Next forge will include two free relics. This relic will be discarded after use.
  • Modified potion reward logic to avoid offering two potions from the same family (e.g. Minor + Major Health).
  • Modified healing: raising max HP no longer restores you to full HP.
  • Modified RNG to increase item variety (dice, relic and potions).
  • Modified potions price in the shop (now reduced to base 3/7/11).
  • Fixed loading screen visible in the background on certain resolutions.
  • Fixed poison icon graphic.
  • Fixed Septic Bandage relic incorrectly triggering certain relics (that should only trigger when player heals).
  • Fixed softlock after a successful roll when using Jester Potion with no dice in hand.
  • Fixed interaction between Terrain and all Mirror dice variants.
  • Fixed certain Flash+Toxic dice not applying poison.
  • Fixed Super Jester Potion description ("temporarily" → "permanently").
  • Fixed incorrect CJKR font on potion-specific dice.
  • Fixed Verdant Potion interaction with Brewmaster modifier.
  • Fixed map RNG issue that changed some tile types after loading a save.
  • Fixed bug where directional keys bypassed restrictions in the "modify dice faces" menu.
  • Fixed enemy modifiers overlapping the board in certain fights (e.g. during Caterpillar Baker and Queen Bee boss fights).
  • Fixed endless loading screen when exiting a run while a tile was still loading.
  • Fixed new runs incorrectly inheriting rewards from the previous run if you quit during tile loading.
  • Fixed softlock on Obtain Curse reward when player already has all curses.


[h2]šŸ”® What’s Next and a Merch Poll![/h2]

That’s all for today, but plenty is simmering for the summer: new enemies, brand-new mechanics, the long-awaited Endless Mode, and more! We want to iterate on every feature to make sure they are just right, and we make it with the help of our amazing testers (thank you guys!). If you’d like to join that crew, hop into our Discord!



But there's not only testing on our server! We also run regular polls, events, and sneak-peeks there. This is our current question to the community:



Let us know your pick in the comments!

Thank you for playing!

- the ATICO team

Drawing Contest: Results Are In!

Hello, dungeon-delvers!

A huge thank-you to everyone who picked up a pencil, stylus, or tablet for our second community Drawing Contest. We asked for a Thief enemy concept: something devious enough to pilfer a poor frog's hard-earned coins, and you delivered 50+ brilliant entries! Your imagination keeps this dungeon alive šŸ’š

šŸ„‡And the winner is… the Dragonfly!
(by narwhalnut)



With 100+ votes, this design blew it out of the park! We can't wait to see this hoarding creature lurking in your future run. After all, what's a dungeon without a dragon?

[h2]🄈In second place... a Dung Beetle in a Trenchcoat!?[/h2]
(by fluctuating)



This fella was tied with the Dragonfly for a long time, but ultimately his treasure haul slowed him down. We still love him, tho!

[h2]šŸ„‰ And coming in third... a Lady Thief Ladybug![/h2]
(by mirrormyth)



Completing the podium: a Lupin-inspired ladybug ready to steal your coins, not by force, but by sheer wit!

šŸ… The Rest of the Top-10


[h3]4th Place: Ninja Grasshopper[/h3]
(by tetromiko)



[h3]5th Place: Robbug[/h3]
(by karobka)



[h3]6th Place: Waspcallion (Tie)[/h3]
(by josuk35)



[h3]6th Place: Scarob (Tie)[/h3]
(by sinfulcreature)



[h3]7th Place: Hermit Hoarder[/h3]
(by buster3031)



[h3]8th Place: Pillbug Thief[/h3]
(by froomeeth)



[h3]9th Place: Rosy Maple Moth Thief[/h3]
(by mfmcme)



[h3]10th Place: Sketchy Salesbug[/h3]
(by bananajoelapapera)



šŸ’Œ Thank You + Full Gallery


Whether you sketched, voted, or simply tossed a frog-pog emoji, thank you for making this contest a success. Want to browse all 50+ entries in their full colorful glory?

šŸ‘‰ Hop into our Discord: https://discord.gg/die-in-the-dungeon-829107672912494613

[h3]One question before you go…[/h3]
Which design was your favorite? Tell us in the comments!

Stay creative, and keep those coins close. New thieves are coming to the dungeon soon!

- the ATICO team