Dev Die-ary: Controller on Default, New Run History, and Better UI!
[p]Hello everyone! 🐸[/p][p][/p][p]How are you liking Endless Mode? We've seen some truly wild runs over the past month, props to everyone conquering the ever-increasing difficulty of the loops![/p][p][/p][p]Meanwhile, we've been hard at work across several areas (some we'll save for a later post!). Here are a some of the features we can talk about today:[/p][p][/p][h2]🎮 Controller Support is almost ready to graduate from \[beta]![/h2][p][/p][p]Controller play has been cooking on the \[beta] branch for a while now. After many iterations (and thanks to your continuous feedback!) we’re putting on the final touches before moving it to the main branch. Here's some of the upcoming changes:[/p]
[/p][p][/p][h2]🧼 UI Cleanup & Better Tooltips[/h2][p][/p][p]We’re making a set of much-needed combat UI tweaks so actions and values are easier to read in the heat of battle. A few examples:[/p][p][/p]
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[/p][p][/p][p]Of course, there's also tons of smaller changes here and there to make interfaces cleaner and easier to read over all, including: redesign modifiers, changes to particles, adjusted tooltips and much more![/p][p][/p][p]● ● ●[/p][p][/p][p]That's all we can show today, let us know what you think of these upcoming changes and keep an eye on this page for more content coming to Die in the Dungeon pretty soon! 👀[/p][p][/p][p]Thank you for playing and happy rolling![/p][p]- the ATICO team[/p]
- [p]A full rework of the Character Select input layout.[/p]
- [p]More natural joystick movement on the battle board.[/p]
- [p]Multiple fixes to the intro tutorial.[/p]
- [p]Redesigning Battle UI. By grouping effects into clearer sections (actions vs. external effects), we hope to make it easier to see what's happening at a glance.[/p]
- [p]New Title Cards for each Area. The old, text-only title cards at the beginning of each new area were a little boring, so we decided to update them with bespoke graphics for a more interesting presentation. Here's Area 1, quite an improvement![/p]