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Die in the Dungeon News

Devlog: Early Access State, Roadmap and Supporter Pack

[h2]Hey, folks![/h2]
You might have already seen Die in the Dungeon popping up with some content creators! Their early feedback has helped us refine the game, smoothing out rough edges in preparation for launch.

That’s right, we’re racing full speed toward Early Access on February 21! It’s hard to believe it’s finally happening, but here we are.

Now’s the perfect time to break down what you can expect at launch, what’s coming in the first few months, and a little something special for those who want to support us!

[h2]Early Access Content[/h2]
The game is content-complete based on our original vision, meaning all planned areas, characters, dice, events, relics, and unlockables are already in place. But we still have plenty of ideas on how to make the game even better!

At this stage, we believe listening to the community should be our top priority, just as we did throughout all previous versions (Classic, Origins, and the Demo).

Here’s what you’ll get at launch:

- 🗺️ Three areas, filled with new enemies and five unique bosses!
- 🐸 Three playable characters, each with a unique board and exclusive dice types.
- 🪙 100 relics to collect and experiment with.
- 🎲 31 different dice types with 14 combinable properties.
- 💪 Four extra difficulty levels.
- 🏆 40 achievements and unlockables.
- 💬 Full localization in 11 languages.

[h2]Roadmap[/h2]
We have big plans for Die in the Dungeon beyond launch. Here’s a look at what’s coming in the first few months:



[h3]1. 🎮 Controller Support[/h3]
We originally aimed to have controller support ready for launch but decided to hold off until we could do it right. Expect a much smoother and more polished controller experience in a post-launch update.

We may even introduce it through a beta branch first, stay tuned!

[h3]2. ♾️ More Difficulties & Endless Mode[/h3]
At launch, you’ll already have four unlockable difficulty levels (with more to come in the future!), but we want even the best players to have more interesting challenges and rewards.

That’s why we’re working on Endless Mode, a fresh challenge with new enemies and bespoke mechanics for those who want to push their limits.

[h3]3. 👁️ Sneak Peek into the Future[/h3]
We don't want to reveal too much just yet, but here's is a small taste of what's coming:

- Better Events. As a beloved mechanic from Origins, we want to reintroduce dice-rolling during events. But this time, we have a much better idea on how to make them feel better and more balanced. More details soon!

- Bestiary and More Content. The new Codex already includes an exhaustive list with all characters, dice and relics in the game, but something’s still missing… enemies! We’re working on a proper Bestiary with detailed enemy info, including lore! Of course, we’ll also continue expanding other categories with new dice, relics, and more.

- Story and Secrets. While we focused primarily on gameplay for the Early Access release, that doesn’t mean we aren’t planning to expand the world of Die in the Dungeon. In fact, those of you who played CLASSIC will probably have a few questions waiting for an answer…

Is there a *true ending* awaiting our amphibian heroes?

[h2]Supporter Pack[/h2]
And now, for those who want to go the extra mile, we’re excited to introduce the Supporter Pack!



If you’d like to support the development of Die in the Dungeon, the Supporter Pack is a great way to do so! By picking it up, you’ll be directly helping us continue improving and expanding the game while receiving some exclusive content in return.

This pack is purely cosmetic and does not affect gameplay, it’s simply a way for fans to show their support and contribute to the game’s ongoing development.

Here’s what’s included:

🎲 New Cinder Skin: Dice Knight (shiny and proud)



🪰 Companion/Pet: Baby Flyfant (does nothing, just cute)



🎵 Full OST by Fat Bard with 19 tracks (more to be added during Early Access!)

[h2]Steam Raffle Winner[/h2]
Before we go, it's time to announce the winner of our Steam raffle!

Without further ado, let's see who the lucky one is...

> 🎉 kolpro12! 🎉

Congratulations! You'll receive a message from us soon, enjoy your key!

[h2]We’re almost there![/h2]
Make sure to wishlist the game, recommend it to your favorite streamers/youtubers, and spread the word!

Thank you for your support, and may your dice rolls always be in your favor! 🎲🔥

— The ATICO Team

Join the raffle to win a game key! Last two days!

Hello everyone!

Did you know we're running a holiday raffle that's ending in just two days? The prize? Game keys for the upcoming game, launching on February 21st!

[h2]How To Join The Raffle ✨[/h2]

There's two ways to enter:

1. On Discord:
Join our Die in the Dungeon server and head to the #roll-wish-dice channel. Follow the instructions there for a chance to win one of 8+ keys!

2. On Steam:
Not a Discord user? Or just want to boost your chances? Leave a comment on this post with a Die in the Dungeon-related wish (or anything else!), and you'll be entered to win one extra game key! (comments on our previous post count too).

We’d be forever grateful if you considered following our game and developer pages on Steam. Thank you!

Both raffles (Discord and Steam) close on January 30th, 2025 at 10:00 AM PST. Winners will be announced the next day.

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

Good luck to everyone and may your dice rolls be ever in your favor!

— The ATICO Team

Die in the Dungeon: Origins page will be closed on Jan 31st

Hey fellas!
You’ve probably already noticed that we’ve announced the game’s release date: February 21st 2025.
Very soon, we’ll return with details about the new dice, mechanics, and characters!

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

Today, we want to close an important chapter in our journey to release:
On December 1st, 2023, the free prologue Die in the Dungeon: Origins was launched.
On January 31st, 2025, the page for Origins will be closed.

https://store.steampowered.com/app/2428770/Die_in_the_Dungeon_Origins/

  • Origins will be available for download to anyone who has already added it to their library.
  • Origins will remain available for free on Itch.io.
  • It’s possible that the Origins (along with older versions of the game) will be available for those who want to support us as a part of a Supporter Pack. We will get back to you soon with the info!


Until January 31st, you still have the opportunity to add the game to your collection! There are currently over 11,000 wishlists for the game. It would be sad if someone’s wish remained unfulfilled.

Thank you to every one of the 300,000+ players who tried the game and supported us with your attention, feedback, or kind words. With your support Origins became one of the highest-rated deck-building games on Steam with smashing 3300+ reviews and 96% positive rating.

That’s a high bar, and we hope we won’t let you down.
In just one month, you’ll be able to see what we’ve accomplished.

Roll the dice to make crazy combos instead of collecting cards in the roguelike Die in the Dungeon

Build up a deck of dice in Die in the Dungeon, where all your dice have a different purpose that you stack up together to make crazy combinations.

Read the full article here: https://www.gamingonlinux.com/2025/01/roll-the-dice-to-make-crazy-combos-instead-of-collecting-cards-in-the-roguelike-die-in-the-dungeon/

Die in the Dungeon launches on February 21st!

Hey, friends!

The wait is over, we're thrilled to announce that Die in the Dungeon will launch on February 21st!

Make sure to wishlist the game now to be among the first to roll into the action!

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

And that’s not all, our launch trailer is live! Check it out to see what’s waiting for you in the dungeon:
- New characters! 🐸
- New areas! 🗺️
- New enemies and bosses! 🐝
- New dice and modifiers! 🎲
- An much, much more! ✨

It’s all new, fresh, and packed with fun! Watch here:

[previewyoutube][/previewyoutube]

Exactly 4 years ago to that date, the original gamejam prototype was born. From that tiny tadpole seed, we’ve grown through many iterations: Classic, Origins, the Next Fest demo... and now, the final version is finally within reach!

We're incredibly proud of what we've created with such a tiny team, and we couldn’t have done it without you, our amazing community. Your support and belief in us made this journey possible. Thank you for being part of it!

We can’t wait to finally share the fruits of this journey with all of you.

Join our Discord community and follow us on X and Bluesky for updates, behind-the-scenes content, and a chance to participate in playtests.

The dungeon awaits, see you there very soon!