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  3. Hero Update

Hero Update

Heroes have gone through a redesign! In place of a few hero characters with a choice of abilities, I've moved to more heroes, but each with a set of 4 fixed abilities.

This has a number of advantages:
  • Removes the possibility of picking a combination of abilities that don't work well together..
  • ..and means when designing a hero I can work with a fixed set, allowing synergies to be designed
  • Each hero can be themed around a certain playstyle or mechanic
  • Easier to add more heroes - rather than 7 new abilities per hero, I now only need 3-4 (some share the LIGHT ability)

Along with this change, the HEAVY ability is now available at the start of the Crawl, and SPECIAL abilities are now unlocked as dungeons 1+2 are cleared. Couple of reasons for this - help new players by avoiding everything at once, and the difficulty ramps up with every dungeon in the Crawl, so the player isn't super overpowered. I plan to add Unlocks opening up the SPECIAL abilities earlier for more advanced play.

Heroes planned for 1.0 launch are:
  • Warrior
  • Ranger
  • Grenadier
  • Wizard
  • Blademaster
  • Eggsterminator
Ranger Unlocked!

To celebrate Steam Remote Play Together the Range will be included in the Demo and Monster Crawl:Warrior! Limited time only, so give her a try and let me know what you think on my Discord.

Other Changes

Lots of progress recently, highlights are:
  • Challenges improved with tweaked maps, new additions, UI clean up and new Relic rewards.
  • Crawl screen overhauled as I finalise the design and launch content
  • Player lobby updated for the new, fixed ability heroes
  • New art, abilities and animations following hero update
  • Trees have a small chance to spawn as apple trees
  • Ranger Recall Arrows reworked, now Awaken Arrows, and much more satisfying!
  • Tutorial reworked to replace first dungeon of first Crawl
  • Many bugs fixes, with special thanks to Aris for bugs and suggestions