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Lost Paws News

1.0.5 Change log

Here are some other noteworthy things in this update:

  • Add a new dog to choose from
  • Add Ostrich Island to the game
  • Complete the game's story
  • Changed barking behavior with all NPCs. NPCs now respond to barking based on their personalities and how many times barked.
  • Enhanced story NPC interactions including reactions to attacks
  • Upgraded people spawners in Beaver town
  • Added a revamped map of the Lost Paws world
  • Improved stability for spawners and saves
  • Improved text localization
  • and much much more!

Lost Paws Autumn Sale and Updates

[p]Hi everyone![/p][p][/p][p]Got lots of stuff for today including the latest sale, recent updates to the game, and full release progress and changes. Let's get into it![/p][p][/p][h3]Lost Paws Fall Sale[/h3][p][/p][p]The Steam Autumn Sale is now live and kicking with dog-fueled action! Lost Paws will be 40% off during the sale. This sale also serves as a kind of farewell to Lost Paws being in early access as this will be the last time that the game is discounted before full release. You can read more about that and the upcoming changes below, but if you want to pick up the game feel free to click on this link.[/p][p][/p][p][/p][p][/p][h3]Full Controller Support and Steam Deck Update[/h3][p][/p][p]The latest round of updates exists for one main purpose, and that is to have full controller support for Xbox styled controllers! In the past, controllers for the game sorta worked, but it was a little wonky. This made us go back to the drawing board and redesign the controller scheme from scratch. We changed the layout for the controller specifically to support the menu hub, which can be accessed now via the "B" button. We also changed running to the left bumper and attacking to the right trigger, allowing for both running and attacking to happen at the same time. The skills are now all mapped to the D-pad for easy access. Adding the Action Wheel to the right bumper was the final major change, making it a breeze to use the dog's static actions on anything quickly.[/p][p][/p][p]Getting ready to pee on this unsuspecting victim:[/p][p][/p][p][/p][p]The goal was to make the controller a good alternative to playing with a keyboard and mouse. With all the changes, it feels much smoother and is now personally my favorite way to play the game.[/p][p][/p][p]But that is not all! We are currently in the process of getting Steam Deck verified. It might take a bit for us to get an official verification, but as of 0.9.6, we believe that the Steam Deck experience is plug and play. If you have a Steam Deck, feel free to give it a whirl, and if you encounter any issues, feel free to let us know in the forums![/p][p][/p][h3]Full Release Progress and Price Changes[/h3][p][/p][p]The big announcement for today is that we will be releasing version 1.0 of Lost Paws early in November! It will include a whole new area to explore, the conclusion to the story, a bunch of quality of life improvements, and much more! As the release gets closer, we will provide more details when we can. Worry not, as we will continue to support the game for the foreseeable future after 1.0! The full release can be considered a completed story and a complete experience, but we do have some more ideas in the future and will continue to listen to feedback.[/p][p][/p][p]Lastly, we want to mention that the price of the game will go up shortly after the Autumn sale ends. The full price will move from $14.99 to $19.99 to prep for the full release. We will run future discounts though so keep an eye out for that down the road.[/p][p][/p][p]Thanks for reading! We can't wait to unveil more about what will be in the full release. It is gonna be massive! Hope you enjoy the sale and see all of you in the next one! 🐕[/p][p][/p]

Lost Paws v0.9.5 updates

Overhauled entire controller scheme to be more in line with modern controller standards

Added a controller specific action wheel for various non-combat behaviors

Fixed a bug involving unmapped Wearable Skills not generating audio feedback

Implemented HUD display icons for RPG Skills 1-4 for Controller and KB+M

Fixed some funky elevation interaction between a certain boss and a canine friend

Improved collision detection on some buildings that were disrespecting the laws of physics

Made a certain Donut NPC more consistent about what they wanted from the player character

Lost Paws Update 0.9.4 (Controllers & More)

[p]Hello everyone![/p][p][/p][p]We return to you now from our on-site facility with some spicy controller changes and much more. Introducing update 0.9.4, with a Controller HUD overhaul, various optimizations, and plenty of bug fixes![/p][p][/p]
Improved Controller HUD
[p]After our previous facility disappeared under decidedly mysterious circumstances, we decided that this must have been concretely connected with a lack of different visual elements between keyboard versus controller usage. To that end, we mathematically derived that many MANY more controller icons were needed to improve this element in the game, and after several sleepless PNGs, we evolved our controller visuals to be much clearer than before.[/p][p][/p][p]Here is an example of what an interaction with a Dog Lover looks like with Keyboard + Mouse[/p][p][/p][p]Here is what it looks like now when you plug-in and utilize a controller for the same set of actions[/p][p][/p]
Optimized Grass Models
[p]While on the quest to improve controller support and its visuals, it came to our attention that grass was becoming a problem. As developers, we love polygons as much as the next gamer, but the GPUs of our low-end test machines were crying for justice, so we begrudgingly agreed to listen to their pleas and do something about the numerous amount of polygons found in our old grass seen within Beaver Town. We present to you now the new grass of Beaver Town, now more performant than ever![/p][p][/p]
Other Changes / Additions
  • [p] Added controller indicators for the Wearables Panel found in-game[/p]
  • [p] Implemented controller World Map support using left and right analog sticks[/p]
  • [p] Fixed a bug involving convenience store clerks not restocking their items properly[/p]
  • [p] Improved controller sensitivity and speed when looking and spinning around[/p]
  • [p] Fixed a bug involving the Shadow Cabal enemies displaying unusual cowardice[/p]
  • [p] Changed code to allow all dogs to be able to jump and grab items at the same time[/p]
  • [p] Dealt with a bug involving a certain enemy refusing to give up his wallet in the face of violence[/p]
  • [p] And several more![/p]
[p][/p][p]Thanks for reading all about our Controller HUD overhaul! As we progress towards our next major update, our fluffy friend will finally get a chance to explore even greater horizons, with a major lead in the works. Thanks again for checking the update and we'll see you in the next one![/p]

Lost Paws 0.9.4

[p]See full details in our Steam Story dated 7/30/2025[/p][p][/p][p][dynamiclink][/dynamiclink][/p]