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Lost Paws News

Lost Paws Update 1.0.8 (Map & Sounds Overhaul)

[p]Hello everyone![/p][p][/p][p]Though times may pass, and seasons change, our favorite canine returns once again. Presenting update 1.0.8, with a World Map Overhaul, many Sound Improvements, and a few bug fixes to boot![/p][p][/p]
Enhanced World Map
[p]Our previous map, despite all its glory, ran into a problem most disagreeable. This issue concerned barricades (and maybe a few misplaced happy little trees). It had come to our attention that the players yearned for greater visual clarity on their maps, and clearly our advanced GPS systems just weren't cutting it. So we went back to the drawing board, for the maps clearly needed to update for major obstructions along our wayward dog's journey, much like internet maps informing you of your impeding doom up ahead on a roadway.[/p][p][/p][p]Here is an example of what the World Map looks like now when you're starting out fresh-faced[/p][p][/p][p][/p][p]Here is an example of what the World Map looks like now when you've unlocked many major pathways[/p][p][/p]
Cat Trader Sell Fixes
[p]Following our full release in November, it became clear that the local Cat Traders were collectively in on a shell game targeting all fluffy dogs! This was obviously unacceptable, and maybe a little unintentional, so we got to work ensuring fair economic play was occurring for animals of all shapes, sizes, and floof.[/p][p][/p][p]Cat Traders now no longer report incorrect size restraints on how much inventory you have left[/p][p][/p]
Other Changes / Sound Improvements
  • [p] Crowds now have many new sounds to respond to barks and bonks[/p]
  • [p] Certain Quest Items now have a special sound added to them when acquired in game[/p]
  • [p] Fixed a bug involving the loss of an important Quest Item due to some dubious selling habits[/p]
  • [p] Made several archways in the Government District respect the laws of gravity better[/p]
  • [p] Reduced a certain Green Bag's stealth skill in Beaver Town to make it easier to find[/p]
  • [p] Fixed a door in the Government District that may have allowed you to fall into The Backrooms.[/p]
  • [p] And several more![/p]
[p][/p][p]Thanks for reading all about our new story on the Map & Sounds Overhaul! Going into a jolly winter time, our canine friend will be back with more surprises, and many more improvements planned on the horizon. Thanks again for checking the update and we'll see you in the next one![/p]

Lost Paws 1.0.8

  • Add new sounds for crowd responses to dog bark & bonk.
  • Add custom sound for mansion card & cabal boss card pickup.
  • Fix Ostrich Island warehouse key operation (cannot be traded or deleted until used).
  • Adjust Beaver Town "baggie" trade item to make it easier to find.

Lost Paws 1.0.7

  • World Map update to show mission barricades status
  • Cat Trader UI Sell tab sync with Inventory UI
  • Options UI audio slider adjustment for controller

Lost Paws 1.0.6 Update Notes

  • Improved German Shepherd appearance in Main Menu and End-Scene
  • Government District MegaStore both arches at parking lot appear to be slightly floating
  • Government District Megastore had an interior door that had no collider
  • Added modified license plate to crashed jeep near Beaver Town
  • Reduced radius of Ostrich Island Cat Trader cutscene start to prevent happening outside dais

Lost Paws 1.0 Is Now Out!🐕

[p]Hi everyone![/p][p][/p][p]The best day for dog-based technology has finally arrived! Lost Paws 1.0 is now up and running with a new dog, a new island, a finished story, and so much more. Everyone here is so hyped to finally share the full experience with you all! To celebrate, the game will be 50% off during Animal Fest.[/p][p][/p][p]You can pick up the game here:[/p][p]https://store.steampowered.com/app/2027590/Lost_Paws/[/p][p][/p][p]Let's get into the details![/p][p][/p][h2]A Brand New Dog[/h2][p]Let's get started with a new star to the show! Our new dog can sit, pee, breathe fire, and cause mayhem with the best of them and look cool while doing it. The dog is fully compatible with every wearable and action in the game. As with the other dogs, this one is available from the dog selection panel when starting a new game.[/p][p][/p][p]Look who is ready for a big adventure:[/p][p][/p][p][/p][p]This bold adventurer was chosen due to a mix of quality reasons as well as a desire to have different dog vibes. We do hope to add even more down the road so don't hesitate to mention your favorite breed it just might show up in the future![/p][p][/p][h2]Welcome to Ostrich Island[/h2][p]Off to a tropical vacation! Ostrich Island is a brand new zone to explore in the game. Packed with new scenery, a new mini-map, and a massive ocean, this island was designed to feel welcoming and relaxing. That vibe is a little tricky though since the the toughest enemies also roam around. If things ever get too hot on the island, you'll have your very own safehouse too relax in with all the amenities a dog could want.[/p][p][/p][p]The island of a dog's dreams:[/p][p][/p][p][/p][p]The goal with Ostrich Island was to give a change of pace as the story reaches its end, and we like to think that it certainly accomplishes that. Speaking of the story ending.....[/p][p][/p][h2]A Happy? Ending[/h2][p]Who really is causing all the mayhem to dog kind in this world? All will be revealed as the story for Lost Paws is now complete! For spoiler reasons, I won't go into much detail here just that you should expect faces new and old to show up as you prep to face the hardest challenge for all dog kind. [/p][p][/p][p]Wonder who lives here:[/p][p][/p][p][/p][p]For those that want a little more detail, let's just say that steeling your dog to fight other worldly technology will be needed. The Metal Godfather awaits. Can your dog survival through it all?[/p][p][/p][h2]The Changelog[/h2][p][/p][p]Here are some other noteworthy things in this update:[/p]
  • [p]Improved NPC interactions which now respond better when encountering the player[/p]
  • [p]Enhanced story NPC interactions including reactions to attacks[/p]
  • [p]Upgraded people spawners in Beaver town[/p]
  • [p]Added a revamped map of the Lost Paws world[/p]
  • [p]Improved stability for spawners and saves[/p]
  • [p]Improved text localization[/p]
  • [p]and much much more![/p]
[p][/p][p]Thanks for reading! It has been wild 2 years since the first version of early access came out. Your feedback has been incredible and allowed us to come up with all the changes and plans we have made today. We can't wait to see what you all think. The journey doesn't end here. Current plans are to continue to support the game for the foreseeable future. You can check what we are thinking to work on next in our revamped road map. Hope you enjoy Animal Fest and the Lost Paws' 1.0 sale! [/p][p][/p][p][/p]