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Lost Paws News

Lost Paws Summer Sale 2025 and Update Inbound!

[p]Hello Everyone! We're back and here to announce that Lost Paws will be on sale for 40% off during the Steam Summer Sale![/p][p]If you haven't had the chance yet to experience some dog-based antics, the Steam Summer Sale is a great time to do so. Pick it up for yourself or a friend here: [/p][p][/p][p][dynamiclink][/dynamiclink] [/p][h2]Major Update Teaser[/h2][p]Alongside the glorious discounts of the summer sale, our canine companion will be back soon with some new skills and quality of life features. Expect some cool new moves, multiple saves, bug fixes, and much more when the update launches! Thanks for tuning in and we hope you enjoy the coming sale and the upcoming update![/p][p][/p][p][/p]

Lost Paws 0.9.0 Is Out Now!

Hello everyone!

The Lost Paws 0.9.0, the big performance update, is now up and running! This update makes a bunch of changes to improve performance across all computers and enhance stability to reduce FPS jumps. It also includes some minor localization and UI improvements. Lets get into it!

Performance


The most impactful change to the game is the breakup of the giant overworld scene into smaller scenes. While this does add a couple of loading screens into the environment, it actually reduces transit times on many computers and of course massively improves performance. We now have scenes split into the various districts of Doggo City and Beaver Town. This change vastly reduces loading times, reduces rendering costs due to less being in each scene, and most importantly reduces RAM and VRAM requirements slicing it as much as half in some cases. New transits points are now in the game which can be accessed at the old crossing points to go from one scene to another. Here is a sample of the new van on the bridge:



The other big change is a reduction in texture sizes. The two main targets for reductions were normal maps and mask maps that were large and taking up valuable VRAM. These in most cases can be reduced in size without actually impacting the visual look of the models in the game. The other big target was the mini-map textures which were originally left in a raw state for editing but now have been both reduced in size and compressed. Due to the size of the part of the mini-map you can see, the impact on the look of it is small. Combined both reductions save a good bit of VRAM.

Here is the full changelog for the update:
  • World scene broken up into three with new transitions for each.
  • Reduced settings of various graphical pipeline textures (2D cookie, decals atlas, etc.)
  • Adjusted spawn sector boundaries to improve timings and reduce stutter
  • Reduced texture size for various normal and mask maps
  • Compressed mini-maps textures
  • Improved dog collider for more realistic interactions with objects
  • Adjusted various rocks on rock boundary near starting position in Beaver Town
  • Fixed localization support for keybinding labels in the RPG panel
  • Enhanced UI text overflow in various panels for all languages


Thanks for reading! We do intend to continue to enhance performance especially as we add many more things into the game, but we do believe that the worst growing pains have been addressed. We plan on adding plenty more as we begin looking towards full release so stay tuned. Thanks again and cya in the next one!

Lost Paws 0.8.8 Out Now

Hello everyone!

We have an update for you today! This update includes some minor improvements to performance and some localization upgrades. You can read the full change log here:

  • Localization update for World Map Legend for better compatibility
  • Adjusted German Skill UI text font size for Assign skill to key
  • Reworked spawner system for items, NPCs, and traffic to reduce spawning costs
  • Reworked various physics elements of spawned items to reduce overhead

Our next update will be much bigger and focused on a massive performance improvement. You can expect it sometime later in May. Thanks for reading and see all of you then!

Lost Paws Tips and Tricks Live-Steam

Hello everyone!

We will be doing another live-stream for Lost Paws this Saturday 5PM EDT! This stream will not only show off dog shenanigans, but also we will be talking strategy and options for the Government District. If you wanted to know about some tricks stop on by! As always, we will have another dev in the chat during the live portion to answer questions so feel free to bring some.

On a final note if you have the game, please consider leaving a review. Reviews help us out tremendously and would be greatly appreciated. Thanks a bunch for reading and cya then! 🐕

Only 24 Hours Left for the Lost Paws Spring Sale!

Hello everyone!

Lost Paws will be 40% off for only 24 more hours! Now is THE best time to get into the world of Lost Paws. Trading, crafting, new equipment, a whole new district, new enemies and so much more are now in the game. If you have been thinking about getting into some dog adventures there has never been a better time!

Pick up Lost Paws for 40% off here: https://store.steampowered.com/app/2027590/Lost_Paws/



Thanks for reading and hope you enjoy the rest of the Steam Spring Sale!