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Lost Paws News

Lost Paws 1.0.6 Update Notes

  • Improved German Shepherd appearance in Main Menu and End-Scene
  • Government District MegaStore both arches at parking lot appear to be slightly floating
  • Government District Megastore had an interior door that had no collider
  • Added modified license plate to crashed jeep near Beaver Town
  • Reduced radius of Ostrich Island Cat Trader cutscene start to prevent happening outside dais

Lost Paws 1.0 Is Now Out!🐕

[p]Hi everyone![/p][p][/p][p]The best day for dog-based technology has finally arrived! Lost Paws 1.0 is now up and running with a new dog, a new island, a finished story, and so much more. Everyone here is so hyped to finally share the full experience with you all! To celebrate, the game will be 50% off during Animal Fest.[/p][p][/p][p]You can pick up the game here:[/p][p]https://store.steampowered.com/app/2027590/Lost_Paws/[/p][p][/p][p]Let's get into the details![/p][p][/p][h2]A Brand New Dog[/h2][p]Let's get started with a new star to the show! Our new dog can sit, pee, breathe fire, and cause mayhem with the best of them and look cool while doing it. The dog is fully compatible with every wearable and action in the game. As with the other dogs, this one is available from the dog selection panel when starting a new game.[/p][p][/p][p]Look who is ready for a big adventure:[/p][p][/p][p][/p][p]This bold adventurer was chosen due to a mix of quality reasons as well as a desire to have different dog vibes. We do hope to add even more down the road so don't hesitate to mention your favorite breed it just might show up in the future![/p][p][/p][h2]Welcome to Ostrich Island[/h2][p]Off to a tropical vacation! Ostrich Island is a brand new zone to explore in the game. Packed with new scenery, a new mini-map, and a massive ocean, this island was designed to feel welcoming and relaxing. That vibe is a little tricky though since the the toughest enemies also roam around. If things ever get too hot on the island, you'll have your very own safehouse too relax in with all the amenities a dog could want.[/p][p][/p][p]The island of a dog's dreams:[/p][p][/p][p][/p][p]The goal with Ostrich Island was to give a change of pace as the story reaches its end, and we like to think that it certainly accomplishes that. Speaking of the story ending.....[/p][p][/p][h2]A Happy? Ending[/h2][p]Who really is causing all the mayhem to dog kind in this world? All will be revealed as the story for Lost Paws is now complete! For spoiler reasons, I won't go into much detail here just that you should expect faces new and old to show up as you prep to face the hardest challenge for all dog kind. [/p][p][/p][p]Wonder who lives here:[/p][p][/p][p][/p][p]For those that want a little more detail, let's just say that steeling your dog to fight other worldly technology will be needed. The Metal Godfather awaits. Can your dog survival through it all?[/p][p][/p][h2]The Changelog[/h2][p][/p][p]Here are some other noteworthy things in this update:[/p]
  • [p]Improved NPC interactions which now respond better when encountering the player[/p]
  • [p]Enhanced story NPC interactions including reactions to attacks[/p]
  • [p]Upgraded people spawners in Beaver town[/p]
  • [p]Added a revamped map of the Lost Paws world[/p]
  • [p]Improved stability for spawners and saves[/p]
  • [p]Improved text localization[/p]
  • [p]and much much more![/p]
[p][/p][p]Thanks for reading! It has been wild 2 years since the first version of early access came out. Your feedback has been incredible and allowed us to come up with all the changes and plans we have made today. We can't wait to see what you all think. The journey doesn't end here. Current plans are to continue to support the game for the foreseeable future. You can check what we are thinking to work on next in our revamped road map. Hope you enjoy Animal Fest and the Lost Paws' 1.0 sale! [/p][p][/p][p][/p]

1.0.5 Change log

Here are some other noteworthy things in this update:

  • Add a new dog to choose from
  • Add Ostrich Island to the game
  • Complete the game's story
  • Changed barking behavior with all NPCs. NPCs now respond to barking based on their personalities and how many times barked.
  • Enhanced story NPC interactions including reactions to attacks
  • Upgraded people spawners in Beaver town
  • Added a revamped map of the Lost Paws world
  • Improved stability for spawners and saves
  • Improved text localization
  • and much much more!

Lost Paws Autumn Sale and Updates

[p]Hi everyone![/p][p][/p][p]Got lots of stuff for today including the latest sale, recent updates to the game, and full release progress and changes. Let's get into it![/p][p][/p][h3]Lost Paws Fall Sale[/h3][p][/p][p]The Steam Autumn Sale is now live and kicking with dog-fueled action! Lost Paws will be 40% off during the sale. This sale also serves as a kind of farewell to Lost Paws being in early access as this will be the last time that the game is discounted before full release. You can read more about that and the upcoming changes below, but if you want to pick up the game feel free to click on this link.[/p][p][/p][p][/p][p][/p][h3]Full Controller Support and Steam Deck Update[/h3][p][/p][p]The latest round of updates exists for one main purpose, and that is to have full controller support for Xbox styled controllers! In the past, controllers for the game sorta worked, but it was a little wonky. This made us go back to the drawing board and redesign the controller scheme from scratch. We changed the layout for the controller specifically to support the menu hub, which can be accessed now via the "B" button. We also changed running to the left bumper and attacking to the right trigger, allowing for both running and attacking to happen at the same time. The skills are now all mapped to the D-pad for easy access. Adding the Action Wheel to the right bumper was the final major change, making it a breeze to use the dog's static actions on anything quickly.[/p][p][/p][p]Getting ready to pee on this unsuspecting victim:[/p][p][/p][p][/p][p]The goal was to make the controller a good alternative to playing with a keyboard and mouse. With all the changes, it feels much smoother and is now personally my favorite way to play the game.[/p][p][/p][p]But that is not all! We are currently in the process of getting Steam Deck verified. It might take a bit for us to get an official verification, but as of 0.9.6, we believe that the Steam Deck experience is plug and play. If you have a Steam Deck, feel free to give it a whirl, and if you encounter any issues, feel free to let us know in the forums![/p][p][/p][h3]Full Release Progress and Price Changes[/h3][p][/p][p]The big announcement for today is that we will be releasing version 1.0 of Lost Paws early in November! It will include a whole new area to explore, the conclusion to the story, a bunch of quality of life improvements, and much more! As the release gets closer, we will provide more details when we can. Worry not, as we will continue to support the game for the foreseeable future after 1.0! The full release can be considered a completed story and a complete experience, but we do have some more ideas in the future and will continue to listen to feedback.[/p][p][/p][p]Lastly, we want to mention that the price of the game will go up shortly after the Autumn sale ends. The full price will move from $14.99 to $19.99 to prep for the full release. We will run future discounts though so keep an eye out for that down the road.[/p][p][/p][p]Thanks for reading! We can't wait to unveil more about what will be in the full release. It is gonna be massive! Hope you enjoy the sale and see all of you in the next one! 🐕[/p][p][/p]

Lost Paws v0.9.5 updates

Overhauled entire controller scheme to be more in line with modern controller standards

Added a controller specific action wheel for various non-combat behaviors

Fixed a bug involving unmapped Wearable Skills not generating audio feedback

Implemented HUD display icons for RPG Skills 1-4 for Controller and KB+M

Fixed some funky elevation interaction between a certain boss and a canine friend

Improved collision detection on some buildings that were disrespecting the laws of physics

Made a certain Donut NPC more consistent about what they wanted from the player character