0.15.1a VFX reworked
[p]Hello everyone,[/p][p]First, we’d like to apologize for the lack of updates. As a two-person team with other responsibilities, development has taken longer than expected.[/p][p]Still, we remain committed to completing the game with all planned content and releasing it from Early Access before moving on to our next project.[/p][p]
[/p][p]This new version focuses on improvements to make the game more complete before we release the final biome. The following items have been updated:[/p][p] [/p][p]Balance Changes[/p][p]- Increased dodge distance by 40%. The hero can now dodge attacks and large enemies more easily.[/p][p]- Added Fog of War to unexplored areas, making it easier to track where you've been.[/p][p][/p][p] [/p][p][/p][p]Improvements & Fixes[/p][p]- Reworked attack and critical attack effects.[/p][p]- Changed damage and critical damage font.[/p][p]- Reworked sound effects and fixed muffled audio.[/p][p]- Added "Dodge!" message and sound effect when successfully dodging an attack.[/p][p]- Reworked enemy death animation. Enemy debris now reacts based on the attack direction.[/p][p]- Added new enemy sound effects.[/p][p]- Reworked heroic selection menu — it is now separated from the level selection as “Select Difficulty”.[/p][p]- Fixed various minor bugs.[/p][p][/p][p]We sincerely apologize and thank you once again for your understanding and continued support. If you have any suggestions, feel free to share them with us on our Discord.[/p][p][/p]