Serious Sam 2 - 20th Annviersary Update
[p]Heya folks![/p][p]It’s hard to believe, but it’s been 20 years since one of our boldest and most colorful adventures - Serious Sam 2! A game that’s been both loved and debated, but never ignored, packed with wild ideas, vibrant worlds, and tons of personality that made it truly one of a kind.[/p][p]To celebrate this milestone, we’re rolling out a special Anniversary Update, packed with ways to show off your undying love for Sam 2 and to keep those Serious vibes alive for years to come![/p][p][/p][h2] Community Items[/h2]
Here’s to 20 more years of going Serious! [/p][p]
[/p]
- [p]14 Trading Cards[/p]
- [p]10 Emoticons[/p]
- [p]6 Profile Backgrounds[/p]
- [p]3 Animated Profile Backgrounds[/p]
- [p]1 Mini Profile Background[/p]
- [p]3 Avatar Frames (including 2 animated)[/p]
- [p]3 Animated Avatars
[/p][p]We’ve also bundled in the Renovation Mod : an extensive community project that has now become an official part of the game.[/p][p]And that’s not all - we’ve made a number of quality-of-life improvements to modernize the experience:[/p][p][/p][h2]Full List of Changes[/h2]
- [p]Redrawing of HUD icons and other menu images in HD, as close as possible to the original 2005 release, to preserve the game’s individuality.[/p]
- [p]Updated fonts across multiple titles for improved clarity and scaling on all screen resolutions.[/p]
- [p]Menu entries have been aligned.[/p]
- [p]Increased multiplayer player list font size for better visibility.[/p]
- [p]Added “Show Radar” profile option to the Game Options menu.[/p]
- [p]Changed puppet radar profile option to use 5 positions (Right Top, Right Middle, Right Bottom, Center Bottom, Left Middle). Updated menus accordingly.[/p]
- [p]Added on-screen messages for “Sprint always: ON/OFF.”[/p]
- [p]Adjusted weapon positioning on the screen.[/p]
- [p]Updated materials for Rocket Launcher, Klodovik, Serious Bomb, and Beam Gun.[/p]
- [p]Fixed incorrect animation playback for Beam Gun.[/p]
- [p]Updated Colt reloading animation to prevent clipping during dual reloads.[/p]
- [p]Updated screens for Rocket Launcher and Grenade Launcher.[/p]
- [p]Fixed combo weapons and “Enable Sprinting” options not syncing with active game settings.[/p]
- [p]Added a link to the Advanced Controls menu in the Options menu.[/p]
- [p]Fixed controller axis textures not showing on first open.[/p]
- [p]Reduced weapon sway while sprinting (from 200% of walking sway to 150%).[/p]
- [p]Changed default resolution to 1280x720 for better compatibility across systems.[/p]
- [p]Movies now play in full screen.[/p]
- [p]Updated boot-up video.[/p]
- [p]Added “Menu Music” toggle in Audio Options (uses [c]men_fMusicVolume[/c]).[/p]
- [p]Menu music no longer plays while in-game.[/p]
- [p]Fixed menu music not restarting when leaving Video Options.[/p]
- [p]Restored original menu sounds.[/p]
- [p]Added Single Player Settings link to the in-game menu (only Sprinting and Combo Weapons can be changed). Defaults for Enable Sprinting and Use Combo Weapons changed from FALSE → TRUE.[/p]
- [p]Added [c]sam_fEnemyWithNoFoePurgeTime[/c] cvar (default 60 seconds). Enemies are no longer purged unless they had a foe at least once.[/p]
- [p]Enemy health multiplier on Serious difficulty changed from 1.25 → 1.0.[/p]
- [p]Fixed incorrect effects on Zap Gun, Colts, Klodovik, Cannon, Serious Bomb, and Beam Gun when using Serious Damage power-up.[/p]
- [p]Adjusted fire rate and damage for the Uzi and Minigun.[/p]
- [p]Reverted Deathmatch stats for Uzis and Minigun to original values.[/p]
- [p]Beam Gun can now only be found in secret locations.[/p]
- [p]Rebalanced Beam Gun stats.[/p]
- [p]Adjusted 3rd-person camera (close) pitch range to -90° to +70°.[/p]
- [p]Fixed Witch enemy not doing damage with melee attacks.[/p]
- [p]Jungle: Increased visibility distance for secret cave.[/p]
- [p]Riverdance: Secret raft now moves when rope is cut.[/p]
- [p]M'Keke Village: Slightly reduced bloom brightness.[/p]
- [p]Road to Ursul: Fixed broken rolling ball trap.[/p]
- [p]Giant Junkyard: Dynamite auto-destruct timer increased from 180s → 1800s.[/p]
- [p]Hong-Pong: Fixed ammo multiplier in one chapter.[/p]
- [p]Chanolin Temple: Fixed issues with Rhino spawners getting stuck in the central building when no multiplier is used.[/p]
- [p]Cockaleeki (DM): Force field entities properly connected.[/p]
- [p]Fixed missing collision on some houses and floors.[/p]
- [p]Created a new controller buttons menu, fully separating controller bindings from keyboard + mouse controls.[/p]
- [p]Added proper gamepad button textures for Netricsa HUD elements when using A, B, X, Y, Black, or White buttons.[/p]
- [p]Re-implemented “Enter Name” gadget for controller users (used in Change Name and popup text menus).[/p]
- [p]Added new “Standard A” controller button preset.[/p]
- [p]Renamed “Dead Zone” to “Dead Zone (Controller)” and made it functional.[/p]
- [p]Changed Use command behavior to handle both Use and Show Waypoints. Removed “Show Waypoints” option.[/p]
- [p]Fixed loss of Mouse Look bindings when bound to other keys.[/p]
- [p]Fixed controller button presets missing default binding for grenades.[/p]
- [p]Added Mouse Smoothing option to Advanced Controls.[/p]
- [p]Fixed sprint toggle breaking when bound to B and exiting menus.[/p]
- [p]Strafe sprinting range now matches keyboard limits.[/p]
- [p]Fixed repeated error message for unreadable gamepads (now shows only once).[/p]
- [p]Added D-Pad button textures in Netricsa; fixed textures not updating when switching input devices.[/p]
- [p]Fixed issue where flip fire buttons incorrectly applied to controllers.[/p]
- [p]Changed network session max player default from 4 → 2.[/p]
- [p]Improved network options selection: added ability to set custom values, increased defaults (except 56k Modem), and added a new network options menu.[/p]
- [p]Added logic to apply custom BPS values to the cvar when the type is set to “custom.”[/p]
- [p]Updated [c]cli_iMaxBPSOut[/c] and [c]cli_iMaxBPS[/c] to new defaults if users are still on legacy pairs.[/p]
- [p]Profile options for multiplayer sessions are now applied before starting the session.[/p]
- [p]Network settings menu now defaults to saved profile options when starting a server.[/p]
- [p]Fixed incorrect sounds for Mental Mate, Groovy Gregory, and Dancing Denzel (“Oof” replaced).[/p]
- [p]Added destruction configurations for alternative multiplayer characters.[/p]
- [p]Fixed collisions and missing effects for Tank General and Tank Monster.[/p]
- [p]Fixed current Mouse Smoothing option not being applied when opening Profile menu.[/p]
- [p]Fixed ghost + turbo cheats causing excessive downward speed.[/p]
- [p]Fixed weapon switching bug when changing from Serious Bomb to last left-hand weapon.[/p]
- [p]Fixed corrupted profile issues.[/p]
- [p]Added protection against old single-player enemy max multiplier defaulting to 1 instead of 100.[/p]
- [p]Possible fix for older saves not loading due to world changes.[/p]
- [p]Added automatic aspect ratio setting based on current resolution when applying video options.[/p]
- [p]Interface was remade to be closer to Serious Sam Xbox.[/p]
- [p]Reworked and improved weapons' visuals and animations.[/p]
- [p]Tons of reworked visual effects.[/p]
- [p]Enemies gib in a much more satisfying way, with pools of blood left on the ground.[/p]
- [p]Weapon shots leave bullet holes on various surfaces.[/p]
- [p]Fixed ragdolls.[/p]
- [p]Updated visuals for enemies, such as Kamikaze, T-Mech e.t.c.[/p]
- [p]A lot of other improvements and changes.[/p]
- [p]New Renovation Options menu added, allowing toggles for: LOD Bias, Ragdoll Deaths, Debris, Max Debris, Uzi Screens, and Uzi Reloading.[/p]
- [p]Previously unheard and unpublished Serious Sam 2 music by Damjan Mravunac added to Wheels of Fortune and Command Center levels, plus six boss fights (original boss tracks restored!).[/p]
- [p]Updated appearance of all NPCs (except Chiefs and Shamans).[/p]
- [p]NPCs now open their mouths when greeting the player.[/p]
- [p]Redrawn HUD icons and menu images in HD, faithful to the 2005 release.[/p]
- [p]Improved models for Machine Gun and Plasma Gun turrets.[/p]
- [p]Fixed incorrect effects on multiple weapons when using Serious Damage power-up.[/p]
- [p]Adjusted monster and NPC weights to prevent rolling on surfaces with ragdolls disabled.[/p]
- [p]Optimized level loading times.[/p]
- [p]Removed the “Renovation” episode to avoid confusion for new players.[/p]
- [p]Fixed NPCs entering A-pose after death.[/p]
- [p]Fixed disappearing bomb on Kamikaze heads at certain angles.[/p]
- [p]Updated Colt reload animation to prevent crossing when dual-wielding.[/p]
- [p]Updated Grenade Launcher screen.[/p]
- [p]Updated Beam Gun, Flamethrower, and Serious Score power-up meshes and textures.[/p]
- [p]Updated treasure chest visuals.[/p]
- [p]Changed sound effect for picking up Serious Speed power-up.[/p]
- [p]Various minor cosmetic updates.[/p]
- [p]Fixed “Give All” cheat not granting weapon ammo.[/p]
- [p]Fixed network options menu not applying values correctly.[/p]
- [p]Fixed integer select box mismatch with Sam 2 menus causing errors.[/p]
- [p]Fixed crashes on Dunes and The Alley of the Sphinxes caused by outdated Beam Gun items.[/p]
- [p]Fixed profile naming and renaming issues.[/p]
- [p]Fixed incorrect life calculation sounds when not playing with lives enabled.[/p]
- [p]Fixed controller menu not showing axis textures on first open.[/p]
- [p]Fixed missing sitting animations for players.[/p]
- [p]Re-implemented “Enter Name” gadget for controller users (in Change Name and popup text menus). [/p]
Here’s to 20 more years of going Serious! [/p][p]