Serious Sam 2 - 20th Anniversary Update - Part 2
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Hey folks! You thought the Serious Sam 2 anniversary was just one day of celebration with an update? No way! We’ll be celebrating it all year long, and today we’re proud to present the Serious Sam 2 Digital Art Book![/p][p]This massive over 450 pages collection is packed with visual history and development art straight from the making of the game, featuring:[/p]
General[/h3]
- [p]Early sketches of characters, enemies, and bosses[/p]
- [p]Detailed items, weapons, and vehicles designs[/p]
- [p]Story and level art sections highlighting the vibrant worlds of Serious Sam 2[/p]
- [p]A huge work-in-progress gallery filled with never before seen assets and concepts[/p]
- [p]A showcase of promotional art used during the game’s release
[c]Footballer Enemy Concept Evolution[/c][c]M'DIGBO Level concept[/c]
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General[/h3]
- [p]Fixed an issue where the frame rate was not being limited correctly.[/p]
- [p]Added support for borderless window mode.[/p]
- [p]Adjusted default LOD bias quality settings for more appropriate values on modern hardware.[/p]
- [p]Internet Play menu now saves BPS CVARs immediately when changed, instead of only when pressing “Select.”[/p]
- [p]Mod selection lists now display official mods first, marked with “OFFICIAL,” followed by all others alphabetically.[/p]
- [p]Added suffix display (when enabled) to controls that are only available when certain gameplay options are active (e.g., Combo Weapons, Sprinting).[/p]
- [p]Added a custom button bar when starting a new game that takes you to the Single Player Settings menu instead of launching the game directly.[/p]
- [p]Added Max FPS option to the Video Options menu.[/p]
- [p]Updated the Sam 2 mod texture to match the image on the store page.[/p]
- [p]Fixed Advanced Video Options menu arrow sizes being larger than other menus.[/p]
- [p]Fixed helicopters not being counted as puppets with foes, preventing fight music from triggering correctly.[/p]
- [p]Fixed simple spawners not applying group delays.[/p]
- [p]Fixed female characters sometimes using male pickup sounds.[/p]
- [p]Changed default Keyboard + Mouse binding for Toggle Sprint from N to X, to avoid conflicts with the “Toggle Weapons Adjust Mode” cheat.[/p]
- [p]Removed the Advanced Options link from the Options menu to reduce confusion, as these settings are profile-specific.[/p]
- [p]When Combo Weapons are enabled, pressing “Toggle Left Weapon” now automatically enables dual wielding if not already active.[/p]
- [p]Added rendering of the menu gadget grid with the new CVAR [c]men_bRenderGadgetGrid[/c].[/p]
- [p]Lines are drawn from the center of the gadget area outward.[/p]
- [p]Grid sizes can be adjusted using [c]men_fGadgetGridSpacingX[/c] and [c]men_fGadgetGridSpacingY[/c].[/p]
- [p]1_7_City_Metropolis: Adjusted secret registration when picking up the secret item behind the temple.[/p]
- [p]2_2_Deserted_Base: Updated barriers near the Serious Bomb secret to prevent players from getting stuck or softlocked.[/p]
- [p]3_3_Chaolin_Chambers: Changed the direction of treasure chest item drops to prevent them from getting stuck in unreachable areas.[/p]
- [p]5_4_Town_Sewers: Fixed the floating energy effect not disappearing after entering the pipe in the tomb hall.[/p]
- [p]6_3_Snow_Base: Disabled the cutscene showing the terminal if the player approaches the elevator after activating it; increased the velocity of the secret treasure.[/p]
- [p]7_1_City_Part_I: Updated the mutated plant secret — all carrots now fall off when the tree is destroyed.[/p]
- [p]7_6_City_Part_III: Fixed the secret phone booth not being counted as a secret if the cutscene was skipped immediately.[/p]
- [p]Fixed visual issues with the “Customize Buttons” menu.[/p]
- [p]Fixed beam gun item not giving ammo on pickup.[/p]
- [p]Fixed beam gun weapon index for items placed in levels that previously failed to award the weapon.[/p]
- [p]Changed the beam gun item mechanism from dynamic to hybrid body.[/p]
- [p]Fixed Network Options menu box widths for BPS gadgets.[/p]
- [p]Renamed “Advanced Controls” link to “Advanced Options.”[/p]
- [p]Fixed BPS CVARs not being saved correctly when changed in the Internet Play menu.[/p]
- [p]Incremented spawner entity version to fix modified levels not loading.[/p]
- [p]Ported BPS CVAR fixes from Serious Sam 2.[/p]
- [p]Added Max FPS option to the Video Options menu.[/p]
- [p]Updated jetpack orc behavior and projectile models. Orcs no longer fly endlessly to the side when colliding with each other.[/p]
- [p]Fixed oversized particles for AirFighter projectiles.[/p]
- [p]Added various level tweaks and other minor fixes.[/p]
- [p]Edit Data is now available via Serious Editor 2.[/p]
- [p]Added an “Official” column to the Mod Selection dialog to mark official mods.[/p]
- [p]Mods are now listed with official mods first, followed by the rest in alphabetical order.
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