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New class: Guerrilla



We continue to tell you about the new additions of the upcoming major update. With it, a new class of soldiers will join Enlisted – guerrillas!

The soldiers in these squads have a difficult task – to sow the seeds of chaos in the ranks of the enemy through sabotage and ruin all their plans. Although guerrillas often prefer to stay in the shadows, they do not hesitate to meet the enemy face to face.

Behind enemy lines


The most important and distinctive feature of the new class is their ability to enter most of the enemy's battle area without time restrictions. The only areas that remain off-limits are the infantry and vehicle spawn zones.



It's also worth mentioning that the overall mission boundaries for guerrillas remain unchanged - like all other classes, they cannot stray too far from the main battlefield.

You can never have too many explosives


Guerrillas can take significantly more TNT charges into battle - as many as five! With them, they can set up elaborate ambushes and fight tankers who think that staying outside the general battle area will save them.

Please note: This feature only works if you equip a TNT charge in their Mine slot.

What was yours is now ours


Guerrillas have a special ammo pouch in which they carry ammunition for a wide variety of weapons: when you pick up a weapon, you get full ammunition for it.



This class feature will help you countless times in completing combat missions behind enemy lines.

Pre-order bundle: "Guerrilla Warfare"


Be among the first to try out the new class when the update is released! The bundle includes two premium guerrilla squads with captured weapons for the USSR and Germany!

Purchase the bundle before the major update is released to receive exclusive pre-order bonuses: a portrait and a nickname decorator.

If you're playing Enlisted on console, you can get these bonuses by purchasing one of the squads within 14 days of the update’s release.


Pre-order bonus: "Soviet guerrilla" portrait and "MP-40" nickname decorator.


[h3]Soviet guerrillas with MP-40 (USSR, BR II)[/h3]
Soviet guerrillas operating in occupied territories actively used captured German weapons, including the MP-40.

In the forest and rural areas where guerrillas operated, the MP-40 was convenient for close combat, ambushes, and sudden attacks on German columns and garrisons.


[h3]Volkssturm with PPS-43 (Germany, BR II)[/h3]
A significant number of PPS-43s fell into enemy hands and were actively used by Volkssturm units towards the end of the war.

Due to its compact size, light weight and reliability, the PPS-43 was excellent for sabotage operations, such as ambushes on retreating units and Allied patrols.

Additionally, this new soldier class will be featured in the upcoming "Reinforcements received" event. Plus, all countries will have access to it through research.

GO TO THE STORE!

"Replacement" tanks to balance vehicles in battle



With the introduction of the "soft" rule for the matchmaker that forms teams from two adjacent Battle Ratings when there are enough players, the balance between players has noticeably improved.

Nevertheless, matches with BR I-III and BR III-V still sometimes occur to this day, which means there's a chance that a player might encounter an enemy tank with two BR higher than their own. The BR difference has a much larger impact on tanks than on firearms, so in the next major update, we are introducing a new mechanic designed to alleviate this problem!

Tanker squads of BR I in battles I-III and BR III in battles III-V, who find themselves in a fight against the most formidable opponents in terms of BR, will be able to spawn in a "replacement" tank supplied by command when clicking on the additional spawn point located next to the standard one!

What kind of tanks?


You don't have to buy or even unlock them! These are combat vehicles that you can spawn with in a battle under the following conditions - if the enemy has a tank on the battlefield with the maximum possible BR of that session, and yours is at least two BR lower.

In a BR I-III battle, if you only have a BR I tank, after an opponent spawns with a BR III tank, you will have the opportunity to switch to a BR II tank instead of your own. Same for BR III-V, if your opponent uses a BR V tank and your tank is at least 2 BR lower, you will have access to a BR IV tank.



If the enemy's higher BR tank is destroyed before you spawn in battle, this additional tank spawn point will disappear.

It's important to note that these tanks won’t have any upgrades. Even if you already have the same tanks purchased and upgraded in your hangar, their upgrades will not transfer to the replacements.

Your selected tankers will act as the temporary crew of the new tank. If your squad consists of more soldiers than the tank’s maximum crew size, some of your soldiers will have to stay behind. If less than that, no new tankers will be added to to your squad to fill the missing roles.

Simulating track and suspension physics



In the upcoming update, many of the wheeled and tracked vehicle models will visually improve: the way suspensions work will become more detailed, and tracks and radio antennas will move according to the laws of physics.

Each spring and track link will react to uneven terrain and antennas will sway when the vehicle is moving, which will look fantastic and realistic when looked at. This new effect will not impact the performance of the game or the off-road capability of your vehicles, but it will add a bit of soul to machines under your command.

Gradually, this mechanic will be implemented for all vehicle models in the game.

[previewyoutube][/previewyoutube]

Winter Ardennes - Expanding the location



In December 1944, the situation in the cold Ardennes was heating up. The German troops did not give up trying, if they could not push the combined Allied forces back into the English Channel, they would at least halt their advance and fortify their own positions.

One of the towns on the route of the German counter-offensive was Bastogne, where the main roads through the mountains converged. The U.S. Army’s 101st Airborne Division, supported by tanks and field artillery, heroically held the town’s defense despite their limited resources and bad weather conditions. Even after the siege, the battle for the town continued for almost a month as Allied reinforcements arrived, putting an end to the entire German counter-offensive.

New mission - Mountain Pass


The Siege of Bastogne and other battles of the winter of 1944 in the Ardennes have become a new source of inspiration for us.

Bone-chilling cold, deserted outskirts of a serene European town, networks of trenches and hastily set up field camps of the Allied forces in the middle of the forest - you'll be able to explore all of these in the new mission "Mountain Pass".



The war has already left its mark on these once peaceful places - destroyed tanks and abandoned vehicles scattering the landscape. And the closer you move to the strategically important transportation hub, the more of them you'll see.



Both sides have numerous reliable covers and just as many ways to bypass them. Typically, due to the difficult terrain.



The height difference makes it impossible to see the entire battlefield from a single point, but tanks can cover all the main directions along the roads. To avoid being caught in the crossfire, tank commanders will need ingenuity.



Among mountains and fortifications, the infantry will have an easier time, because where a tank would get stuck, a soldier can get through without any problems.



The pinnacle of the entire offensive will be the battles for the railway station and the administration building - the key structures of this impregnable region.

Bring warm clothes, commanders!

Update 0.6.1.14

  • Improved the tracks left by vehicles on asphalt.
  • Improved the smoothness of the transition of tracks left by tanks between different terrain types.
  • Fixed the color correction of the tracks on the ground.
  • Fixed the vehicle spawn limits in the "Omer (Conquest)" mission.
  • Fixed the missing firing sound of the M1911 Colt Swartz when used by an enemy.