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Pre-order: Radio operators of Rzhev



Based on the first devblog about graphics improvements, you can already judge the upcoming major update, but that’s not all. Among the new features, you will also find new mechanics, one of which will be available to unique radio operator squads.

You can already pre-order these squads with additional bonuses!

Rocket artillery




Powerful rockets filled with explosives are highly effective against both infantry and armored vehicles - they can destroy a tank by hitting the roof of the turret! A rocket strike consists of 24 launches compared to 19 shells of a normal artillery barrage, and lasts longer - 8 seconds versus 4.5.

This new type of fire support will be first available to the premium Soviet and German radio operators of these new squads. The principle of calling in a rocket artillery strike and its timer will be identical to that of normal artillery barrage.


[h3]26th Guards Signal Battalion with SVD-30 (BR II)[/h3]
The Soviet squad is armed with the 1930 model of the Degtyarev self-loading rifle.

A rifle produced in limited numbers by the famous designer has good damage, a five-round magazine with fast reloading, and an optical sight that allows you to keep your distance from the enemy and call in artillery strikes more accurately on their heads.

In addition to 4 radio operators, the squad also includes an engineer.

They have the ability to call in a rocket artillery strike.


[h3]332nd Infantry Regiment with Walther A115 (BR III)[/h3]
The German squad is armed with the Walther A115 semi-automatic rifle.

A rare experimental semi-auto rifle, on which the company tested many innovative solutions. The sight is open, comfortable, and in many ways similar to other German weapons. The rifle's fixed magazine holds 10 rounds.

In addition to 4 radio operators, the squad also includes an engineer.

The squad’s rocket artillery is just as deadly as the Soviet one.

Pre-order bundle


Purchase the bundle before the major update is released to receive exclusive pre-order bonuses: a portrait and a nickname decorator.

If you're playing Enlisted on console, you can get these bonuses by purchasing one of the squads within 14 days of the update’s release.


Pre-order bonuses: "Soviet Radio Operator" portrait and "Rockets" nickname decorator.

GO TO THE STORE!

Massive graphical improvements!



You haven't seen Enlisted like this before. For the next major update, we've prepared a whole range of significant improvements to our game's visuals, and we debated for a long time whether we could fit them all into one devblog. We couldn't, so in this devblog, we'll talk about the graphical changes that will be noticeable to every player.

We present to you a huge improvement to the Global Illumination.

What is a Global Illumination?


In short, Enlisted uses Realtime Global Illumination to calculate light scattering from surfaces. This technology does not require an ultra-modern video card with ray tracing support, yet it creates a realistic look, softly illuminating even areas that are not directly exposed to light. The reflected light changes its characteristics depending on the texture and shade of the surface it is reflected from. This works both indoors and outdoors.

GI in Enlisted works even on the low quality graphics preset, since it does not consume a lot of resources, but it dramatically transforms the visuals for the better. It is easier to appreciate the contribution of this technology by watching a video from an early version of the game.

[previewyoutube][/previewyoutube]
Enlisted was among the first games to use Global illumination! And it has proven to work well, even with the limitations of older consoles (Xbox One/PlayStation 4) for which it was designed (because the game must run at 30/60 FPS on these platforms).

For example, the early version of Global Illumination did not support detailed reflected light (specular lighting), only diffuse lighting was calculated. Its display distance was significantly limited (GI was calculated in detail up to about 60m, and a simplified calculation was used beyond that). Its resolution did not allow for lighting details smaller than about 50cm, which in some cases caused light to leak through walls. Hardware ray tracing (RTX/DXR) was not supported, and so on.

Updated Global Illumination


In the upcoming major update, the technology that is visible on your screen all the time will impress you even more. We have improved all aspects of the GI - the propagation of light has become even more realistic, and the game is visually richer: we have added specular lighting, increased its display distance, and also added detailed reflections.



We have almost completely eliminated the issues related to light propagation (light and dark leaking), like in this example of light leaking through the ceiling.



The display distance and calculation of Global Illumination has also improved. You will notice this, for example, in the corridors of the Reich Chancellery or inside Lehrter Bahnhof.



Improved reflections to better represent the properties of surfaces and the distribution of reflected light. In other words, in rooms where at least some light enters, more details will be visible and navigation will be easier.



Additionally, smooth surfaces now also reflect objects that are not on the screen (f.e., where Screen Space Reflection does not work).



Performance will remain the same!


We managed to keep the updated Global Illumination within the current performance parameters (depending on the settings). You will be able to appreciate the updated visuals of Enlisted without any performance loss on most settings, except for the highest GI quality setting. There, the impact of the changes may be noticeable, but the visuals will also please the most avid graphics enthusiasts.

Local tone mapping


These additional changes are related to other aspects of Enlisted's graphics. They do not affect the performance, and are made based on your "improve visibility in the dark" feedback. So we do! Now, exposure is not calculated globally, for the entire frame, but locally, allowing both bright and dark areas to retain details. This is somewhat similar to HDR, without the need for such technology in your monitor, or the work of a photographer.

Check the difference:





We have also improved the bloom effect – the glow from bright light sources, making it softer and more diffused.



Do you like the changes? These are the most noticeable graphical improvements of the upcoming update, which will also introduce new features and improve old ones. Stay tuned for more devblogs, leave feedback, and share the news with your friends.

We continue improving the game!

Screenshot contest: War photographer



In every battle there are moments that not only delight you because they increase your kill count, but also because they provide aesthetic pleasure. An enemy tank destroyed by a clever ambush, an entire squad engulfed in flames from a flamethrower, or just a stray ray of sunlight cast on the ground that made you stop for a second to admire the view instead of fighting.

Let's share such moments with each other. In a screenshot contest!

From May 22nd to June 2nd (13:00 UTC) take screenshots and win prizes!

Participate!


Submit your entries to the Screenshot channel of our Discord server in the following format: in-game username, platform, category (in which you want to submit your screenshot). For example: “SuperPro, PS4, Battle”.

Take a look

Read more about the rules of the contest in the “How to take screenshots” and “Terms” sections.

Rewards



[h3]“War photographer” portrait[/h3]
All finalists, as well as those selected by the jury.


[h3]500 Gold[/h3]
Three prizes in each category.

Categories



[h3]Battle[/h3]
Show an amazing battle in the screenshot.

For example, a large-scale offensive, an air raid, or a massive firefight.
  • Three prizes

[h3]Specialist[/h3]
The protagonist of your screenshot is a soldier of one of the game’s classes, performing a specialized task specific to his class.

For example, a sniper lying in ambush, an engineer fortifying a position, or tankers in their vehicle.
  • Three prizes

[h3]Location[/h3]
In these screenshots, the viewer will not see massive battles (maybe just a little bit), but instead will be able to admire the beauty of Enlisted’s locations.

For example, a train at the station in the sunset, lightning over the ruins of Stalingrad, or Moscow in the quiet of the winter.
  • Three prizes
How to take screenshots


Only screenshots without GUI can participate in the contest. You can hide the interface directly in battle with the Ctrl+Shift+G button combination or you can use the dedicated key to take a screenshot without the interface: Controls → Interface → Screenshot (No GUI).

For the best results, use the replay system (“Replays” tab on the site) with high graphics settings. :)
The created screenshots are saved to the Screenshots folder of the game.

Terms
  • Only screenshots created specifically for this contest will be accepted!
  • There is no limit to the number of submissions per participant.
  • When submitting a screenshot, please indicate in which category you want to participate. Only screenshots without GUI are accepted.
  • Minor color correction of the screenshots is allowed. Collages are NOT allowed.

Good luck, war photographers!

US Armed Forces Day



Armed Forces Day in the United States is an important annual holiday, which this year fell on May 18th. It was first celebrated in 1950, combining and replacing the separate Army, Air Forces and Navy Days.

Celebrations are held in honor of all military personnel, including those defending the country's interests abroad. On this day, exhibitions, air shows, parades, and other festivities are traditionally held.

By celebrating this holiday, civilians show their support for the army. And for members of various service branches, this day represents the unity of the U.S. Armed Forces.

From May 20th (13:00 UTC) to May 26th (13:00), you can get rewards for completing tasks.
For completing 6 out of the 9 tasks, you will receive a unique "S&W M1917 engraved" revolver, and for 8 completed tasks, a unique "M1911 Colt Swartz" pistol.



Tasks


Stage 1:
  • Kill 100 enemies.
  • Kill 15 enemies using a pistol.
  • Complete 4 battles.
Stage 2:
  • Destroy 6 vehicles.
  • Kill 120 enemies as an assaulter or medic.
  • Complete 6 battles.
Stage 3:
  • Kill 150 enemies using a submachine gun.
  • Your rally points were used 40 times (including APCs).
  • Complete 6 battles.


Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From May 26th to May 28th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.

Update 0.5.6.52

  • Fixed an issue where double and triple button presses on gamepad didn’t always registered.
  • Fixed the sight on the SVD-38.
  • Improved optic effect: shifted the refraction point from the center closer to the edge of the sight and vignette, improved the refraction effect at the vignette border, and added chromatic aberration at the refraction point.
  • Fixed multiple issues with the "High Performance" quality settings that could cause crashes on PlayStation®4.