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Enlisted News

Making Enlisted a Better Place №63



Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

Improving rocket artillery


The new feature of the "Rzhev" update - rocket artillery - is already available to many of you. We've read your first impressions and suggestions about this feature. So here are the improvements!



Targeting now takes half as long, 7.5 seconds instead of 15, and the rocket salvo takes 6.9 seconds instead of 8.4. Additionally, the armor penetration of direct hits has increased from 35 to 45 millimeters. Also, the maximum effective range of the armor-piercing fragments has increased from 2.5 meters to 3.5.

You can already check how the rocket strike has changed by calling it with one of the new radio operator squads of Germany or the USSR. By participating in the recently started event, you can also get radio operator squads with similar mechanics for each country just by playing!

Improving the Battle Pass interface


Did you know that there are repeatable levels at the end of the Battle Pass? By completing them, players who have already claimed all the main prizes can continue to receive nice rewards!



From now on, Battle Pass levels from 76 to 83 will display an indicator that these levels are repeatable.

Other changes
  • Improved the startup time on PlayStation® 4 and PlayStation® 4 Pro by 25%.
  • Fixed the audibility of shots fired from the T20 rifle.
  • Changed the ammunition load of the M4A3E2 (76) W - added 10 more armor-piercing composite rigid shells.
  • Fixed the position of the Walther A115 in the equipment menu.
  • Fixed a bug where the collar of the German winter uniform interfered with aiming when looking through the Carcano M91 sniper’s scope.
  • Improved the position of the soldier’s hands when using certain weapons on bipods.
  • Changed the BR of the gold order Chi-Nu tank from IV to III.
  • Added clarification to the "+20% tank gun reload speed (loader perk)", stating that when a tank has two loaders with this perk, the effect does not stack.
  • Fixed the disappearance of grass and low vegetation on DX12 Ultra graphics settings in case of GPU driver reset.
  • Fixed the driver's head in the Sd.Kfz.251/1 APC.
  • Removed the frame for the canvas from the Type-94 Isuzu.
WE APPRECIATE YOUR FEEDBACK!


Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

Reinforcements received: Rocket Storm!



In the "Reinforcements received" events, you’ll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.

This time, radio operators will join the ranks of your army, who will also have access to the new, unique artillery support - rocket strike!

From June 24th (13:00 UTC) to July 26th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task!

Rewards


You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!



Main Rewards


As you complete stages, you will receive unique radio operator squads that you can arm however you like!


[h3]Radio operator squads with rocket strike (All countries)[/h3]
These squads, one for each country, all have access to the newly added rocket strike.

The rocket strike has its own peculiarities: it lasts longer - 8 seconds versus the 4.5 of the normal artillery strike, but more rockets are fired during this time - 24 launches compared to 19 shells. Moreover, the rockets pose a greater risk to vehicles in case of a direct hit.
Note that the call timers for the regular artillery strike and the rocket strike are shared.

Each squad has 4 radio operators and an engineer with a wide range of buildable structures. You can change the weapons and equipment of these soldiers, and the BR of the squad alongside with them.

Terms
  • Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
  • The task can be completed in the Squads mode.
  • From July 26th (13:00 UTC) to July 28th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.

Try out the reworked matchmaking



Commanders, we are starting to test additions to the rules for creating matches, which will result in some battles being created with opponents who can differ from your Battle Rating by no more than one! You can read about the rules of the new system and the testing conditions below.

Dynamic BR brackets




Currently there are 5 different Battle Ratings in Enlisted and players can get into BR 1-3 or BR 3-5 matches, depending on the BR of their army.

We are adding a new "soft rule": if there are enough players in the queue, matches with a narrower BR spread can be created: BR 1-2, 2-3, 3-4, 4-5. In other words, we are doubling the accuracy of matchmaking!



In order to make this new rule more efficient and more likely to be applied, the maximum time a player can wait in the queue will slightly increase - so the matchmaker can gather enough players to start a battle with a narrower BR range.

Even under these conditions, if there are not enough players due to an unpopular country or BR, then the matchmaker will simply create a session according to the classic rules.

About the test


Matchmaking is server-side, so you don't even need to update the client. Just play and share your impressions, and we will collect your feedback and analyze the results.

There is also no need to redo your army lineups. Everything else will remain unchanged, and in case you forgot, we have a detailed video about BR.

[previewyoutube][/previewyoutube]
During the test, we may change the logic of this new mechanism or temporarily disable it for technical improvements. After the end of the test, we will definitely tell you about the results and the decisions made.

Anniversary of the defense of Brest Fortress



On June 22nd, 1941, the same day that the German army attacked the Soviet Union, the defenders of the Brest Fortress were among the first to face the invaders in battle.

The artillery barrage and the following swift advance of the Germans caught the fortress's large garrison by surprise. Those who failed to break out had to fight an uneven battle within its walls. Despite having the advantage of surprise, only after a week of fighting, with the support of tanks, aircraft, and artillery, were the German forces able to crush the main pockets of resistance and capture the fortress by June 30th. But even after that, a few surviving soldiers, hiding in the catacombs, continued to fight against the German army until July 23th.

From June 20th (13:00 UTC) to June 26th (13:00 UTC), you can get rewards for completing tasks.

For completing 5 out of the 9 tasks, you will receive a unique "Voevodin pistol", and for 7 completed tasks, a unique "Attack order" portrait.



Tasks


Stage 1:
  • Destroy 4 vehicles.
  • Kill 40 enemies using a machine gun.
  • Complete 4 battles.
Stage 2:
  • Kill 60 enemies using a vehicle.
  • Kill 50 enemies using a bolt-action rifle.
  • Complete 6 battles.
Stage 3:
  • Your rally points were used 30 times (including APCs).
  • Kill 20 enemies using a pistol.
  • Complete 8 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From June 26th to June 28th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.

Update "Rzhev"

[previewyoutube][/previewyoutube]
Commanders, it’s time to launch an offensive on Rzhev! We're introducing a new campaign on the outskirts of the Soviet capital, when German forces were still strong, and the Red Army's counter-offensive was just gaining momentum. Both sides spared no effort, earning this battle the nickname "meat grinder".



The Invasion of Normandy and the Pacific War campaigns have also been expanded with two new missions: "Ver-sur-Mer North (Invasion)" and "Alligator Creek (Assault)."

Thanks to the updated graphics, new battles will feel even more immersive in Enlisted. The major overhaul of the Global Illumination has made the game visually richer, and the interplay of light and shadow more detailed. Additionally, navigating in dark environments will be easier, and these graphical improvements won't decrease the FPS!



Improved radio operators. Now you'll be able to call in supply crate airdrops simply by marking a location on the map. The new premium radio operator squads introduced with this update (available in the store), as well as radio operator squads from future events, will also be able to call in rocket strikes – a more effective artillery support against vehicles.



There are plenty of other novelties too. You can now change the camouflage on premium and event tanks, there are new weapons and vehicles waiting for you in the tech trees, and the mighty KV-2 and the powerful 8,8 cm Flak 37 Sfl. have also joined the fight as premium vehicles.



Upcoming updates, like the "Making Enlisted a Better Place", will introduce bonuses for squads with unique soldiers, recoil improvements for all infantry weapons, and much more. Stay tuned, update Enlisted, and check out the full changelog!

Weapons and soldiers
  • Added new weapons:
    • T20 rifle (USA BR V, Research Tree)
    • Ke7 (Japan BR III, Research Tree)
    • Walther A115 (Germany BR III, Premium)
    • SVD-30 (USSR BR II, Premium)
  • Unique soldiers received a 20% experience bonus that also applies to the entire squad they are assigned to. If there is more than one such soldier in the squad, the bonus does not stack. (will be available in future updates)
  • Added a new "Rocket artillery" command for the new premium radio operator squads added with this update. In future events, there will be opportunities to obtain squads with this mechanic for every country.
  • Added a new "Drop a supply crate" command for all radio operators squads - after unlocking the upgrade, you will be able to call an airdropped supply crate with ammunition.
  • Added new Personnel upgrade for radio operator squads - this upgrade will allow radio operator soldiers in any squads to request a supply crate or smoke barrage. (will be available in future updates)
  • Improved the animation when using bipods.
  • Corrected the bipod mounting positions for the ZB-26 (Germany) and Maxim-Tokarev (USSR) machine guns.
  • Corrected the bipod mounting positions for the GrB-39 AT grenade launcher.
  • Fixed a bug when shots from the T20E1 rifle (USA, Gold Order) were inaudible from the side.
  • Adjusted the soldier's position behind the ampulomet.
  • Fixed a bug that caused soldiers to lose their default uniform.
  • Restored the weapon upgrades for the Breda Mod. 30 (USSR, Germany) and the Thompson M21/28 (box magazine) (USSR, USA).
  • Added more suitable customization options for the 227th Jäger Regiment for all campaigns (Germany, Premium).
Vehicles
  • Added new vehicles:
    • KV-2 (1940) (USSR BR IV, Premium)
    • T-34-57 (1943) (USSR BR III, Research Tree)
    • I-185 (M82) (USSR BR V, Research Tree)
    • 8,8 cm Flak 37 Sfl. (Germany BR IV, Premium)
    • Pz.IV G (Germany BR III, Research Tree)
    • M4A3E2 (76) W (USA BR V, Research Tree)
    • Chi-To (Japan BR IV, Research Tree)
  • Adjusted and improved the vehicle customization: added the ability to apply camouflage to premium and event tanks.
  • Changed the model, ammo loadout and the name of the Pz.IV G from the Battle of Stalingrad campaign.
  • Tracks left by vehicle wheels and tracks are now clearly distinguishable. (will be available in future updates)
  • Added HEAT shells for the Ho-I (Japan).
  • Reworked the models of the GAZ AAA (USSR), Studebaker 6 U1 (USA) and Type-94 Isuzu (Japan).
  • Updated the cockpit models of the Ju-87 family aircraft.
  • Fixed the low fire rate of smoke grenades on certain German tanks.
UI
  • The kill log now displays icons for different types of melee weapons (axes, shovels, etc.). (will be available in future updates)
  • Added new user statuses to the friends list: In Battle, In Squad. (will be available in future updates)
Graphics
  • Updated the game’s global illumination. The propagation of light has become even more realistic, and the game is visually richer: specular lighting has been added, the display range has increased, and detailed reflections have been added too.
    Temporarily: Global Illumination Quality is capped at medium if Dynamic Resolution is enabled.
  • Added local tone mapping. Now soldiers can better see the details of dark areas, even if there is a bright light source present.
  • Adjusted and reduced the intensity of the bloom effect. Now looking at bright light sources from dark rooms does not cause excessive glare.
  • The color of smoke and dust from firing automatic weapons now changes depending on the surrounding gamma.
  • Updated XeSS to 1.3, added its new presets to the settings: Ultra-Performance, Ultra-Quality Plus, Native Antialiasing.
  • Improved performance when rendering water surfaces.
  • Fixed reflections in the water while the "High Quality Volumetric Clouds" option is enabled.
  • Fixed a bug that caused cloud reflections to appear blurry.
  • Improved the quality of terrain reflections.
  • Potentially fixed an issue where a player could spawn in an invisible airplane. If you still encounter this problem after the update, please don’t hesitate to report it again.
Locations and missions
  • Added a new location: Rzhev. Experience the atmosphere of one of the most famous "meat grinder" of the war.
  • Added new missions: "Rzhev: Left Bank (Conquest)"; "Rzhev: Left Bank (Invasion)"; "Rzhev: Left Bank (Confrontation)".
  • Added a new mission: " Ver-sur-Mer North (Invasion)".
  • Added a new mission: "Alligator Creek (Assault)".
  • Improved the placement of ground vehicle spawn points in missions: "D-Day (Invasion)"; "Power plant (Invasion)"; "The Kroll Opera House (Invasion)"; "The Kroll Opera House (Assault)"; "Communist street (Confrontation)".
  • Improved the geometry of capture points in missions: "Ministry Garden North (Invasion)"; Ministry Garden South (Invasion)".
  • Improved the placement of infantry spawn points and battle areas in missions: "Moat West (Invasion)", "Moat East (Invasion)"; "Königsplatz East (Invasion)"; "Königsplatz West (Invasion)"; "Ministry Garden (Invasion)"; "Beloe Lake (Invasion)"; "Birch Grove (Conquest)"; " Birch Grove East (Invasion)".
Consoles
  • Fixed the graphics preset settings for new players on PlayStation®5.
  • Fixed the incorrect color of some lamps on PlayStation® consoles.
Other improvements
  • Added the ability to purchase additional squad slots without an active premium account.
  • Removed the rewards for repairing vehicles and structures damaged by allies.
  • Fixed the slowdown that occurred during sprinting while leaning.
  • Fixed an issue with the stage involving setting up a rally point in the "Engineer Tutorial".
  • Extensive optimization of the game's GPU usage.
  • Improved the debugging options when using DX12 for more efficient troubleshooting.