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Mods Digest: The offensive


Today we have some more interesting missions and hangars to review from several talented Enlisted authors!

Thanks to the mod editor, Enlisted is an endlessly scalable game, you can create a unique mission or even an entirely new location yourself, using thousands of objects from all of the game's campaigns.

The battle in Vladivostok by PrivateRyan44
Original mission title: Russian Civil War - Vladivostok Intervention.

The year is 1919, the violent civil war is still raging in Russia. The Whites are fighting the Reds with the help of Allied troops. In this mission, dedicated to a historical event, you can experience this distant battle and fight for the White Army with the interventionists or for the Red Army.


Like in the author's previous work - players and AI commanders are given a unique set of squads. In comparison to the author's previous work, you will now have 12 squads under your command and their equipment has become more diverse.

A few more notable changes: the map now uses the “Invasion” mode, and players are also given the opportunity to control certain BR 1 tanks and aircraft, replacing the vehicles of that time.


Can the Red Army hold their ground or will they be crushed by the White Army with the support of Allied forces?

MISSION ON THE PORTAL VERSION WITHOUT VEHICLES

Operation Burning Ridge by Grasslands_YT
Original mission title: Operation Burning Ridge.

"September 12, 1942. Major General Kiyotake Kawaguchi launches an offensive to recapture Henderson Field and reclaim Guadalcanal for the Japanese Empire. The American forces barely had time to properly prepare and dig in before the assault!" - changed author's description.


As you may have already realized from the description, in front of you is another mission based on a historical event, in this case - the Battle of Edson's Ridge.

A simple, but at the same time fast-paced and atmospheric mission. We recommend to limit the number of players and AI commanders, as the battle area is small and has only one capture point. But no one prevents you from making a real meat grinder.


There is no room on the map for ground and air vehicles, use only your Infantry squads!

MISSIOM ON THE PORTAL

30 Seconds To Moon by schyrikami
Original mission title: 30 Seconds To Moon.

In one of our recent major updates, we've brought back some assets and equipment from old game events, including the first-ever April Fools’ Day battlefield - Battle for the Moon. Meet one of the first creation that uses the returned content.


It's almost an exact re-creation of the old “Unknown War” event, even the available set of squads will be randomized in each battle!

However, there are a few minor changes. Now, at the very least, it is possible to throw an axe at an enemy.


Is it certain that the battle ended in an Allied victory?

MISSION ON THE PORTAL

Hangar | Military Base by Yopsius
Original hangar title: Military Base.

A hangar with a detailed and somewhat dynamic unidentified military base. Not a bad choice for any army.


Almost every game menu, except for the Battle pass, got its own unique and well-chosen background. Everywhere you will find small details that complement the menus nicely: from various objects to soldiers and even a truck that drives around.


Considering that this is the first hangar from this author, it turned out pretty good!

HANGAR ON THE PORTAL

THANK YOU, AUTHORS!


Each author whose work is featured in our section of interesting mods will receive a unique portrait of an engineer and an additional gold weapon order!

You can get gold orders in the game multiple ways, but the portrait... It is simply impossible to get it otherwise. So if you meet such a player in battle, show them your respect. :)



LAUNCH THE MISSIONS


Every one of you can create your own mission, as well as launch any mission from the portal. Here’s a quick reminder how to launch one of these multiplayer missions.
  • Choose a mission you like on the Enlisted sandbox (Game Mods) portal and press COPY MOD URL on its page.
  • In the game, open game mode selection (above the START button) and choose “Custom matches”.
  • Press the “Create Game” button, then on the right side “No active mod” and paste the previously copied URL.
Now you only need to configure the main settings, and you’re good to go — your server is in the list. Tell your friends to come, wait for other players to join or play by yourself.

SET UP A HANGAR


In addition to launching a mission, every one of you can install a custom hangar and so replace the foggy background with something new! Below is a quick tutorial on how to do this:
  • Choose the hangar you are interested in on the Enlisted Sandbox (Hangars) portal and click DOWNLOAD on its card.
  • Place the downloaded file in the userGameMods folder, which is located in the game's folder. If the userGameMods folder is missing, then just create it.
  • Make sure that the file is named hangar.
More details about installation in our Youtube shorts.

Now all that's left is to run the game and enjoy the new look!

Enlisted: Reinforced will be released in Early Access on Steam


Friends, on March 28th, Enlisted: Reinforced - a version of our game specially for this platform - will be released on Steam in Early Access.

Together we will continue to make Enlisted even better, implement full support for the features of this platform, and also test the game on Steam Deck!

Enlisted: Reinforced on Steam and Steam Deck


The development of the special version for the new platform will begin with a closed testing stage. Early Access bundles will unlock unique game content, as well as support the development and creation of unique features specifically for Steam and Steam Deck.

Enlisted: Reinforced will support full crossplay between all platforms on which Enlisted is already available and will also work on the Steam Deck.


In the Early Access bundles we will include fully equipped unique squads with engineers, with which Enlisted newcomers even in their first battles will be able to overcome any opponent, and become useful allies for their teammates. The cost of the bundles themselves will be much lower than the total cost of squads, equipment and other unique content in them.

For those who just want the unique content included in the Early Access of Enlisted: Reinforced, we will be adding bundles with the same content to the Gaijin.Net store to ensure that we don’t offend those who support us by continuing to play via the standalone client.

Plans for the future



The decision on the format of further distribution of Enlisted: Reinforced will depend on the success of the closed testing.

Enlisted will continue to be available for free on our official website as well as on consoles. Updates for our game will be released on all platforms.

Answering your questions
  • Will there be an option to keep my existing progression?
    Yes. Purchasing a Reinforced bundle on Steam will also give you access to link your Gaijin.Net account (and your existing progression) to your Steam account throughout the game's closed testing.
  • Do I have to buy a bundle on Steam Deck separately?
    No need, just use your account that has access to Enlisted: Reinforced and everything will work.
  • What will be in the Reinforced bundles?
    There'll be three bundles with different content and price, but even the smallest will give you access to test Enlisted: Reinforced. They will include rare vehicles and infantry squads. We've taken your suggestions into account and added engineers to them, so new Steam players will be ready for the challenges of Enlisted battles from the very beginning.
    We'll announce more details about the contents of these bundles when Enlisted: Reinforced’s Early Access launches.
  • Is there a difference between the new Steam and Gaijin.Net store bundles?
    Each Steam bundle gives you access to the testing of Enlisted: Reinforced on Steam. Buying a bundle in the Gaijin.Net store will simply get you the exact same squads, weapons and exclusive content, but without access to the Steam version of the game. However, from purchases in the Gaijin.Net store, the developers will receive the funds in full for further development of Enlisted. So, thank you for that!

Update 0.5.4.44

  • Added a button to disable all notifications about available perk points, new vehicles and better gear.
  • KV-1 (ZiS-5) - Replaced HEAT shells with APCR shells, also added HE shells.
  • Corrected the position of the pilot's right hand in Yak type aircrafts.
  • Fixed the missing frontal turret armor in the Tiger H1’s stat card.
  • Fixed the explosive type of the 250 kg Army Type 92 GPHE bomb.
  • Fixed a bug where soldiers would get overpowered stats.
  • Corrected pilot's position in the Ki-84 ko.
  • Fixed a bug with lighting in combat that occurred when switching the graphics preset from the lowest (Bare Minimum) to another without restarting the client.
  • Fixed a bug that occurred when trying to apply a preset with weapons that are not available for purchase.

Reinforcements received: Assault engineers


In the "Reinforcements received" events, you’ll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.

An event dedicated to engineers in March is becoming a good tradition in Enlisted. This time we have prepared a month-long event for the best builders, filled with valuable unique prizes! It’s also the perfect occasion to fulfill our promise to the owners of the “Battle of Stalingrad: Full Access” pack!

From March 14th (13:00 UTC) to April 11th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task! Don’t forget to collect your rewards!

Note: Players who previously bought the "Battle of Stalingrad: Full Access" pack will receive these squads within a week after the end of the event without the need to complete the tasks. If you unlock the squads during the event, you will not receive another copy of them after the event.

Rewards


You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!



Main Rewards


Assault engineers are an excellent choice in any situation: they can build rally points, machine gun nests, and keep the enemy at bay! The main difference between them and ordinary engineers is that all members of the squad can use weapons classified as assault rifles.

[h3]USSR[/h3]
A squad of assault engineers wearing body armor. They do offer some protection against shrapnel and bullets, but direct hits from rifles are still deadly.

A squad of 6 engineers with access to the full range of engineering structures.

[h3]Germany[/h3]
Check out the helmets of these soldiers - they are equipped with special headgear, which halves the damage from headshots. You don't need to worry about breaking your neck.

A squad of 6 engineers with access to the full range of engineering structures.

Terms
  • Squads are issued to specific countries in this event.
  • Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
  • The task can be completed in the Squads mode.
  • From April 11th (13:00 UTC) to April 13th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.

Update "Stronger than Steel"

[previewyoutube][/previewyoutube]
Commanders, the new major update "Stronger than Steel" is finally here!

In it you’ll find the most powerful top tier armored vehicles for the US and Japan. Like the M26 Pershing heavy tank - better than Shermans in all aspects! And the monstrous self-propelled gun, the Ho-Ri Production - a nightmare for any American tank.

Plus, further new additions await you in each country’s research tree: new heavy tanks for the USSR and Germany, aircrafts and several new firearms for your soldiers.


By the way, the soldiers in your squad learned how to use their own rocket launchers! Aim at an enemy armored vehicle and give the order to attack - AT gunners with rocket launchers will try their best not to let you down.


We have implemented the long-awaited feature that lets you take control of your aircraft's tail gunners. They are available on many airplanes, just don't forget to add an additional crew member to the squad to act as the gunner.


There will be an exclusive slot for one premium squad in your army! If you’ve been putting your premium squads aside in order to bring slightly more effective upgradable squads into battle, then soon you will be able to add them back to the army without sacrificing efficiency. In addition, battles will become much more diverse, because such units are usually wearing interesting uniforms and are equipped with unique weapons. This feature will be released separately after the update.


There are plenty more new improvements in the patch! Reworked Moscow and Tunisia locations, added "High performance" mode for previous generation consoles (Xbox One, PlayStation 4 and PlayStation 4 Pro), new animations for passengers in transport vehicles and many more interesting things. More details in the full patch notes:

Weapons and soldiers
  • Added new researchable weapons: Type Hei Automatic rifle (Japan); Type 100 MG (Japan); M1 Bazooka (USSR).
  • Improved firing animations for the following stationary machine guns: MG 34, Browning M1919A4, Type 92, Maxim with Shield, Maxim, DShK, Type 93.
  • Improved the M1 Garand’s texture.
  • Adjusted camera position while aiming for the Type 96 and Type 99 light machine guns (Japan).
  • Increased base ammunition for the following weapons: Beretta M31, Pavesi M42, Scotti Mod.X, Armaguerra Mod. 39, M1 Garand with grenade launcher.
  • Leaning has been rebalanced. Now it’s slower and increases the dispersion of the weapon when firing.
  • The camera position has been changed for the Thompson M21/28 (box magazine), Thompson M1928 USMC and Thompson .30 cal SMG.
  • Added sound effect of an empty clip falling to the ground when reloading for Mosin rifles.
  • Changed the name of the Italian Beretta M38 submachine gun to Beretta M38A.
  • Added more customization options for British soldiers.
  • British and American tankers now wear gloves on winter maps.
  • Added new firing sound effects for the following weapons: Mosin M91 rifle with suppressor, Nagant M1895 with suppressor, Welrod mk.2, ČZ vz. 27, Erma EMP with suppressor.
  • Corrected the clothing of premium soldiers when using the "Try out a squad" feature.
  • Fixed display of purchased clothing, according to the campaign, for squads in battle.
  • Improved interaction of engineer's guns with surfaces. Fixed AT guns shaking and stucking inside terrain.
  • Fixed occlusion culling related issues with certain bigger guns.
Vehicles
  • Added new researchable vehicles: Tiger H1 (Germany), M26 (USA), KV-1 (ZiS-5) (USSR), Ho-Ri Production (Japan), J2M3 (Japan), Ki-84 ko (Japan).
  • Added new premium vehicles: Achilles (USA), Ersatz M10 (Germany), LVT-4 (USA).
  • Added gunner positions for aircraft. Now players can switch to the rear gunner’s seat and shoot their pursuers.
  • Implemented physics mechanics for soldiers sitting in transport and open-topped vehicles. Now the steering wheel rotates in most vehicles.
  • Removed incorrect braking sounds for APCs with tracks.
  • Improved lighting in the tank vision slits, it can be especially noticed when switching between the different observation devices.
  • Increased color saturation in tank optics and observation devices.
UI
  • Added animation to reinforcement point changes in battle.
  • Added the ability to assign quick chat commands to any button instead of using the radial menu for orders
  • Removed green dots for squads with empty slots. Available slots will be now displayed under the list of soldiers.
  • Now slots that can accommodate new gear are highlighted on the interface.
  • Now it’s possible to spawn with a squad by double-clicking on it in the squad list during combat.
  • Adjusted the position of the tooltip window with the description of selected weapon or item (medkits, grenades, etc.). The window no longer obstructs the selected item.
  • Fixed an issue where Assaulter I class soldiers could have 10 upgrade stars displayed on the UI and could level up to 6.
Graphics
  • A new technology to simulate clothes moving in the wind has been added for paratroopers. Noticeable when inside the plane and when leaving it.
  • Added tracer effects from ricochets of all types of weapons.
  • Reduced the radius of the effect of leaves falling from bushes and trees due to explosions and large projectile hits.
  • Fixed the muzzle flash effect visible from the cockpit.
  • Added support for DirectX 12. It can be enabled in the settings.
  • When DX12 is enabled in the game settings, AMD FSR 2 becomes available.
AI soldiers
  • AI soldiers are trained to use AT weapons: rocket launchers and AT rifles. When ordered to attack enemy vehicles, AT Gunners will now use their anti-tank weapons and rocket launchers to defeat them.
  • Now AI soldiers react better to markers. Soldiers in the player’s squad prefer player's markers over markers of their teammates.
Locations and missions
  • Improved the water obstacles in the Gorge, Monastery, Kamenka River and Beloe Lake missions. More places have been added where tanks can overcome these.
  • Improved the placement of cover in the Al Jabal Farm, Gorge, Fortress, The Manor, Vysokovo Village, Pokrovskoe City, The Maisky Forestry and Quarry missions.
  • Improved the placement of cover and approaches to the "Church" capture point in the "Beloe Lake" mission.
  • Improved the placement of cover and approaches to the "Artillery emplacement" capture point in the "The Maisky Forestry" mission. The point itself has been renamed to "Warehouse".
  • Improved the placement of infantry spawn points, vehicle spawn points, and battle areas in the Wilhelmstrasse (Invasion), The Reich Chancellery North (Invasion), The Reich Chancellery South (Invasion), Quarry North (Invasion), Quarry South (Invasion), Pokrovskoe City (Assault), Pokrovskoe City (Destruction), Monastery (Invasion), The Manor (Conquest), Kamenka River (Conquest), Vysokovo Village East (Invasion), Vysokovo Village West (East), Le Bre West (Invasion)and Le Bre East (Invasion) missions.
  • Added a new mission "Munda Point: Laiana (Invasion)".
  • Added a new mission "River crossing West (Invasion)".
  • Added a new mission "La Perelle Village (Confrontation)".
  • Added an alternative capture point, improved the placement of infantry spawn points and vehicle spawn points in the Beloe Lake North (Invasion) and Beloe Lake South (Invasion) missions.
  • Added alternative capture points in the Fortress East (Invasion) and Fortress West (Invasion) missions.
  • Improved the placement of infantry and vehicle spawn points in The Voskhod settlement West (Invasion), The Voskhod settlement East (Invasion), The Voskhod settlement (Destruction), The Maisky Forestry South (Invasion), The Maisky Forestry North (Invasion), The Maisky Forestry (Destruction),The Maisky Forestry (Conquest) and Steel Mill South (Invasion) missions.
Consoles
  • Xbox One: Added "High performance" quality setting to graphics options. (will be released later)
  • PlayStation® 4 and PlayStation® 4 Pro: Added "High performance" quality setting to graphics options.
User modification editor
  • The Prefabs dialogue in the Sandbox mod editor has been improved: tooltips now better explain the button actions and a "Select" button has been added to select all objects of selected prefabs.
  • The text color has been adjusted in some of the dialogue boxes of the Sandbox mod editor to improve readability.
Other improvements
  • Fixed the crossplay filter in the custom matches list.
  • Server delay during online gameplay has been reduced.