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Enlisted News

Update 0.5.8.85

  • Fixed an issue where selling a soldier as part of a squad would make their equipment inaccessible.
  • Fixed certain windows in the Pacific that couldn’t be destroyed by bullets.
  • Fixed various terrain artifacts on Steam Deck™.
  • Increased the splash damage for most anti-tank launchers against infantry.

Combat tips: Weapon upgrades

Temporarily available: Johnson M1941 squad



On August 6, 1909, the American firearms designer Melvin Maynard Johnson Jr. was born in Boston.

Unlike other famous gunsmiths, he had only a couple of inventions to his name by the end of the war - but what inventions they were! Johnson’s rifle and machine gun were used in limited numbers by the U.S. Marine Corps in the Pacific theater and were highly appreciated for their light weight, accuracy and reliability.

From August 1st (13:00 UTC) to August 6th (13:00 UTC), a unique premium squad with the Johnson M1941 rifle for the USA will temporarily return to the shop for Gold!


[h3]Collectible engineer squad with Johnson M1941 (BR IV)[/h3]
The Johnson M1941 rifle is a precision weapon with a fast reload and a 10-round internal rotary magazine, it can also be found in the USA’s research tree. All four engineers in this squad have access to a wide range of buildable structures by default, including the machine gun nest and the anti-aircraft gun. Additionally, this squad’s unique appearance will definitely give your army a special look!

Trial by Combat



Forget everything you learned at the academy - in this war, whoever hits the enemy first wins! Grab your polished rifles (have you named yours yet?) and head straight to the battlefield!

Every soldier contributes to victory, regardless of specialization - be it an engineer building strategic structures, a radio operator calling in air support, or a simple rifleman whose single shot can also change the course of history.

From July 29th (13:00 UTC) to August 4th (13:00 UTC), you can get rewards for completing tasks.

For completing 6 out of the 9 tasks, you will receive an order that you can use to buy a unique pistol of your choice, and for 8 completed tasks, a unique captured PPSh, converted to use 9mm Parabellum, the MP-41(r) submachine gun!





Tasks


Stage 1:
  • Kill 60 enemies using a submachine gun.
  • Kill 50 enemies using a machine gun.
  • Complete 6 battles.
Stage 2:
  • Kill 60 enemies using a semi-auto rifle.
  • Kill 15 enemies using a melee weapon.
  • Complete 6 battles.
Stage 3:
  • Kill 80 enemies using a bolt-action rifle.
  • Your rally points were used 30 times (including APCs).
  • Complete 6 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From August 4th to August 6th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.

Making Enlisted a Better Place №66



Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

"Conquest" mode improvements


On our roadmap, we mentioned that we will work on increasing your earnings in "Conquest" mode.



We've made several changes that combined have resulted in an increase in the length of battles. Therefore, "Conquest" mode has become less fast-paced, and its average battle time is now closer to modes like "Invasion" and "Confrontation". Try out the updated "Conquest" mode and let us know what you think - we need your feedback!

Improving the Research UI


Multiple improvements have been made to the UI of the Research tab. We tried to make the process of unlocking the next piece of equipment more understandable.



If you've completed your currently selected research in battle and switch to the upgrade tree, we'll use animations to draw your attention to the weapon or vehicle you've just unlocked.

Then you'll have the option to purchase the newly unlocked equipment in a new window, as well as choose what to research next. If you don't pick anything, the game will automatically select one for you.

Tank camouflage fixes


We continue to improve the customization system of tanks: this time, we have removed from the list of purchasable camouflages those that were duplicates of the default ones (mainly for German tanks).



Also fixed multiple issues where the applied camouflage would overlap with the original one and act like a "second layer" on a number of Soviet tanks, like the T-50 or the BA-11 armored car.

Other changes
  • Fixed the incorrect magazine capacity of Winchester G30R: magazine capacity increased from 10 to 20 rounds, base number of magazines reduced from 5 to 3.
  • Fixed an issue that made it impossible for some players to purchase levels for the Radio Operator II squad (167th Infantry Regiment) of the USA.
  • Added a "Purchase" button to the UI when inspecting upgraded weapons in the inventory. Please note: you will still only purchase weapons without upgrades.
  • Fixed a bug that caused the destruction of objects not to be shown in the replay.
  • The "Supply Crate Drop" upgrade is now unlocked by default for all Premium Radio Operator squads, including older ones.
  • Improved the off-road capability of the German Panzer IV/70(A) and Panzer IV/70(V) in Normandy.
  • Fixed the class specific perk of the Mortarman class, which didn't properly increase mortar ammo capacity when not fully upgraded.
  • Corrected the description of one of the reward boxes in the daily login window.
  • Fixed the detailed summary of experience distribution among squads on the battle results screen.
  • Removed the unnecessary tooltip about using the paratrooper crate.
  • Added the headgear to the killer’s outline in the killcam.
  • Fixed a bug where the experience bar for some soldiers extended beyond the interface boundaries.
  • Fixed a rare bug where changing the Personnel upgrade from "Backpack Slot" to "Additional Weapon Slot" didn't unlock the weapon slot for soldiers of the corresponding class properly, while the backpack slot didn't become locked either until client restart.
WE APPRECIATE YOUR FEEDBACK!


Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!