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Golden Lap News

December 5 update

πŸ“’ This week we're continuing with the changes to the overtake functionality. In addition to more improvements during the Qualifying, this update will reduce the likelihood of extremely slow "trains" forming during the Race while still keeping overtakes challenging.

πŸ™ Thanks to the bug reports you sent us, we were also able to resolve some issues with the new Tune and Send Out functionality in the Qualifying. As a result, the feature is now part of the main game.

[h3]v241205_f985c799d Changelog[/h3]

Gameplay Improvements
  • if drivers get stuck in traffic during Qualifying, they now ask the player to time next pit exit better
  • separated Tune and Send Out actions in Qualifying, so it's easier to avoid getting stuck in traffic (to get Clean Air)
Localization Improvements
  • fixed issues with French localization displaying other languages in some parts of the UI
Bug Fixes
  • fixed various issues with overtakes in Qualifying and Race (cars should get stuck together less often)
  • fixed issues where in certain cases the standings panel would display incorrect flying lap times

Overtakes Hotfix 1

While we're still working on the upcoming major update and fancy new features 🌟 , we noticed that many of you had drivers getting stuck together and losing a lot of time during the Qualifier. We just released a small update (build version 241129_d1a9eb788) in order to resolve the issue.

Please let us know how you like the change! We'd love to see your feedback!

Funselektor Autumn Sale 2024 🍁 πŸ‚ 🌟

[h3]Whether you want to complete your Funselektor collection or simply try another one of our games, you can now grab Golden Lap and the rest of our lineup at jaw-dropping prices until December 4th as part of the Steam Autumn Sale.[/h3]

https://store.steampowered.com/app/2052040/Golden_Lap/

https://store.steampowered.com/app/550320/art_of_rally/

https://store.steampowered.com/app/320140/Absolute_Drift/


Check out all Funselektor deals here: https://store.steampowered.com/developer/funselektorlabs

November 21 public beta

πŸ“’ Hey, everyone!

ℹ️ We've been quiet for the past few weeks, but we've been hard at work on some huge changes to Golden Lap. We've fixed major bugs and made significant improvements to the gameplay and difficulty to offer a fresh challenge for those seeking it. This is a big update, and it may need some extra polishing, so please backup your save data before trying it. We're releasing the update as an early preview on the Steam public-beta branch to gather some feedback before fully releasing it.

πŸ“ We’re eager to see what you think!

Specifically, we would like to receive feedback on three key elements that we addressed in this update
They are:
  • The Team Member Market: An overhaul of the team-building process.
  • Fuel Consumption: AI opponents will try to use all of their fuel during a race, in turn making more use of the engine 'Push' mode.
  • Game Progression: We've heard your feedback, and with the implementation of several new systems our aim is to provide a more satisfying and challenging progression throughout the seasons.


πŸ“œ As always, you're welcome to leave your feedback using the in-game menu by pressing CTRL+F, or in the dedicated public-beta channel on the official Funselektor discord server!

πŸ™ Thank you for your continued support!

[h2]v241114_a9e3d7775 Changelog[/h2]

[h3]Gameplay Improvements[/h3]
  • a complete overhaul to the Team Member Market; teams will now pick their members based on their current position in the leaderboard (the first team picks first, the second team picks second, etc.)
  • added an option at the start of a new season to secure team members from the previous season
  • added an option to save and quit during the team member selection at the start of a new season
  • AI drivers now use significantly more fuel and the engine 'Push' mode more often
  • separated Tune and Send Out actions in Quali, so it's easier to avoid getting stuck in traffic (to get Clean Air)


[h3]Bug Fixes[/h3]
  • fixed the "super driver bug" (where the stats of some drivers change after restarting the game)
  • fixed UI issues in results screens and standings
  • drivers in their Last Year now retire at the end of a season even if they were not on a team
  • fixed issues with Golden Tune sponsor challenges not being awarded in certain cases
  • fixed Tuning Master trait working only in first race weekend of the season
  • fixed issues with car and part building animations
  • fixed UI issues caused by names longer than 14 characters
  • fixed wet range indicator in tire tooltip showing incorrect range in certain cases
  • loading screen now adapts to screen size


[h3]Localization Improvements[/h3]
  • added Turkish localization
  • fixed issues with French and German localization


[h3]Mods Improvements[/h3]
  • added team BFC textures to the BaseMod (BFC was previously available in the alpha preview of Golden Lap)
  • improved handling of drivers with the 'DecadeStartContent' value set to true
  • you can now set the 'DecadeStartContent' value for modded engineers and crew chiefs
  • improved AI decision making when hiring drivers for modded teams


[h2]How to access the Public Beta branch[/h2]

To access the public beta build:
  1. right click on Golden Lap in your Library
  2. select Properties
  3. go to the Betas tab and then select the public-beta branch (screenshot below)
  4. wait for the update to finish
  5. verify the installation

October 18 update

This week we're rolling out our first major update to enhance game balance. We've refined the overtaking mechanic, making races more challenging and putting greater emphasis on getting clean air during Qualifier, and making Qualifier placement now have more weight.

We've made significant improvements to how traits are managed in the background. While we've addressed the "super driver bug" (where drivers gain or lose focus at season's end), it's not completely resolved yet. We're prioritizing this issue and will do our best to fix it ASAP.

In the meantime, we've launched a Public Beta branch where you can get an early look at the upcoming updates. The current public beta build includes improvements to how crash chances are handled when pushing. This will prevent the possibility to constantly push throughout the whole race without consequences.

[h3]v241018_859d613 Changelog[/h3]

Gameplay Improvements
  • It's more difficult to overtake now.
  • Improved trait handling from race to race.
Bug Fixes
  • Fixed an issue with saving/loading traits.
  • Fixed blocky shadows behind some panels.
  • Petrol Crisis achievement can no longer be unlocked if the driver doesn't finish the race.
  • Fixed an issue where Patriotic trait was active for multiple countries.
  • Fixed Patriotic trait not working for Eduardo Ortiz.
  • Fixed an issue where drivers don't pit after a puncture if they get a puncture in pit lane.
  • Accidentally clicking Back button with both right and left mouse buttons no longer soft locks the game.
Localization Improvements
  • Fixed issues with Dutch and Spanish localization


[h3]How to access the Public Beta branch[/h3]

To access the public beta build:
1. right click on Golden Lap in your Library
2. select Properties
3. go to the Betas tab and then select the public-beta branch (screenshot below)
4. wait for the update to finish
5. verify the installation