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Don't Die, Collect Loot News

0.3.3 Hotfix #7

  • Fixed a bug where equipping Erebus' Unwavering Punishment could cause you to take extra damage from monsters
  • Fixed a bug where offhand items were not displaying in the Unique Codex
  • Further expanded the accuracy of boss life calculations, ensuring that it's even tracked if you deal 1 damage to a 10e38 life boss (please don't try to win a fight like this!)
  • Increased the numbers on a bunch of Hunting tree skills
  • Fixed some mod tags on new uniques
  • Fixed one skill tree unlock requirement not functioning properly
  • Fixed the layout of the initial startup options window

Happy Holidays from Don't Die, Collect Loot!

[p]Hello fellow loot enjoyers! It's been an exciting few months since the Early Access Release of Don't Die, Collect Loot. In the spirit of the season, I wanted to let you all know how thankful I am for the warm reception of the game and the incredible feedback you've all given. It means the world to me![/p][p][/p][p]As a small token of my thanks, I've added a special surprise to Don't Die, Collect Loot that will run for the next month or so![/p][p][/p][p][/p][p][/p][p]Next time you enter the game, you'll find that the Nexus is a bit more...festive than usual! But, that's not the only surprise! Four new holiday-themed unique items will start dropping in all content. These items scale to the difficulty level you're playing on, so there should be something for everyone to enjoy! Take a look at this one item, leveraging a new system that's been waiting to be used:[/p][p][/p][p][/p][p][/p][p]Not only does The Jolly Singularity have pretty decent stats, but it also lets you use a special Ultimate Ability as long as it's equipped! You'll have to play to find out more, of course. This special feature was designed for some uniques in an upcoming content update, but I felt it would be fun to give you all a bit of a teaser now.[/p][p][/p][p]As always, I'm continuing to work on the next big content drop, which I can now confirm will include the new ranged class! Please look forward to it, and in the meantime, try not to die while collecting some holiday-themed loot![/p][p][/p][p]As with any EA patch, this update also comes with a slew of community-reported bugfixes.[/p][p][/p][p]Patch Notes:[/p]
  • [p]Added four holiday-themed uniques[/p]
  • [p]Added a holiday overlay to The Nexus[/p]
  • [p]Fixed a memory leak caused by UI element updates[/p]
  • [p]Fixed the damage scaling on Fire Burst and the Hero's Descent minions[/p]
  • [p]Fixed a bug where some sources of damage overflow could prevent you from dealing damage[/p]
  • [p]Doubled the granularity bits on monster life. This should fix issues with lategame boss life bars not moving, along with some other unexpected behaviors. If you see anything that smells off, let me know![/p]
  • [p]Fixed a bug where Call of Erebus could stop summoning minions in certain cases[/p]
  • [p]Fixed a bug where Pet Dino
  • [p]Fixed a bug where Pet Dino
  • [p]Fixed a bug where monsters that were once tamed could deal more projectile damage than they were supposed to in the future[/p]
  • [p]Fixed a bug where some tamed minions could fail to expire[/p]

0.3.3 Hotfix #5

  • Doubled the chance to Tame monsters granted by the "More Swiping" skill
  • Fixed a bug where using The Cavalry in the Halls of Glory could glitch out the skill
  • Ultimates now cool down every 10 seconds in the Halls of Glory in order to make testing new setups less tedious

0.3.3 Beastmaster Updates + Hotfix #4

  • Buffed about 60% of the Taming Beastmaster tree to introduce some new and some improved scaling vectors
  • Tamed minions and channeled abilities hit about twice as fast as before
  • Using Taming Swipe when at max minions will now refresh the lowest monster level minion in your arsenal, making it match the current monster level and refreshing its duration. This is both a major DPS boost as your minions arent constantly respawning, and its a massive performance boost to boot!
  • Fixed a bug where you could kill your own tamed minions if the timing was just right
  • Fixed a bug where channeled abilities were failing to repeat hits on the same target
  • Added bulk spend hotkeys to the Nightmare Level selection buttons
  • Fixed a bug on the Nightmare Details display that could cause some odd text effects
  • Improved some ailment performance

0.3.3 Hotfix #3

  • Fixed a bug where Fireballs could get stuck on the screen
  • Fixed a bug where Fireball would jitter when the player moved horizontally
  • Fixed a bug where some Meteor instances could become "poison pilled" and would stop dealing damage when recycled from the object pool. This is definitely a buff
  • Reduced the memory allocation incurred by Burning Ground from Meteor
  • Made some major changes to how collisions are calculated at extremely high damage rates. If this causes anything weird, let me know!
  • Avatar of Inevitability now includes Avatar of Vengeance and Avatar of the Night minions
  • Avatar of Inevitability no longer grants Increased Area of Effect for performance reasons
  • Avatar of Inevitability now grants +1 Minion Monster Level per Minion consumed
  • Avatar of Inevitability now grants +5% Final Damage per Minion consumed
  • Fixed the tooltip positioning on the skill swap submenu
  • Fixed a bug where Ultimate abilities would not cool down during Astral Incursions