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Don't Die, Collect Loot News

0.3.1 Hotfix #4

  • Arcanist now gains 2 mana per player level
  • Fixed a memory leak with Runic Blade
  • Fixed a bug where the Challenge Zone Chance exploration nodes were effectively not applying
  • Added a Unique Item Tier filter to the Item Filter
  • Improved the Buff display
  • Fixed a few bugs with stuck buffs
  • Potions may now be used at maximum life, in order to actually make use of their buffs!
  • Increased boss life scaling on Nightmare
  • Reduced enemy damage scaling on Nightmare
  • Reduced the base resistance penalty on most difficulties
  • Tweaked the monster level progression for Spicy and Inferno
  • Fixed a bug where Spooky Terrapool could damage you while invisible
  • The Anomalous Gambler no longer considers Nightmare modifiers to be low tier
  • Fixed a bug where the Fortifying Cry "Mental Math" skill was confusing itself with the other Mental Math skill
  • Fixed a bug where you could get some odd mysterious scroll speed boosts under specific conditions
  • Fixed a bug where Monster spawning portals would occasionally forget to disappear

0.3.1 Hotfix #3 - WASD Rebind, Rebind Fixes, and Tempest Attunement Fixes

  • Enabled movement control rebinds for keyboard players
  • Fixed a series of bugs with the control rebinder
  • Fixed a number of bugs with how Tempest Attunement buffs calculated damage. It virtually wasn't working before, so expect any Arcanist Lightning builds to deal a lot more damage now
  • Fixed some text issues where Tempest Attunement was still named Storm Attunement in the en_US localization
  • Added some additional mitigations for builds dealing more than 10^38 damage. Yes, the current Fortifying Cry interaction on Adventurer is apparently that strong...
  • Fixed a bug where Outer Beast was gaining Cooldown Recovery from an incorrect source
  • Added an option to cap ingame Movement Speed

0.3.1 Hotfix #2 - The Crafter Fix

This fixes (I hope!) the crafter lockout on longer runs

EA 0.3.1 Hotfix #1

This fix addresses a few new issues, and some long-standing frustrations.

I'm aware of the issue where the Crafter may effectively lock you out of crafting in a run. Still trying to reproduce on my end. If you see it, a bug report with any additional details (what you did before, anything weird you observed, etc) is super appreciated!

  • Fixed the ability to paginate inventory on the new endgame crafter
  • The Spooky Terrapool boss ghost now fights considerably more fairly, waiting ~3 seconds before starting to deal damage upon appearing
  • Reduced the kill requirements for higher tier Memory Crystals
  • Fixed a bug where Goddess-Queen Bee was not counting as "Bee Royalty". She was extremely offended by this perceived slight
  • Fixed a bug where the Exploration tree would not apply to Nightmare under very specific conditions that involved mixing run types over long periods of time
  • Fixed 3 buff related errors
  • Fixed 1 boss ghost related error

A thanks, and Patch 0.3.1!

[p]It's been an eventful weekend after the EA launch, and I wanted to just say thanks again for everyone who took the risk on a small solo dev and purchased the game! We've managed to amass enough reviews to hit Very Positive, which is absolutely incredible. I can't thank you all enough for your support. I truly never thought I'd reach that milestone with this project.[/p][p][/p][p]I've spent most of the weekend fixing bugs and quality of life issues that you've all been diligently reporting. I particularly appreciate all the patience in dealing with those lategame run-ending softlocks. The ingame bug reports have helped a ton, as they give me a copy of your character in addition to the error logs. This makes it much easier for me to hunt things down![/p][p][/p][p]Now that the game is stabilizing, I wanted to release a small chunk of content early as my way of saying thanks for sticking through the bugs![/p][p][/p][p]Arcanist Changes:[/p][p]Compared to the Adventurer and Beastmaster, the Arcanist isn't in quite as good of a spot as I'd like. The Adventurer has powerful lategame scaling with Block, Resists, Spirit, and the Ascalon line. The Beastmaster can scale heavily with Minion Monster Level as well. Arcanist only really has Mana as a lategame endless scaler. This patch, focusing on the Conjuror tree, aims to help with that a bit. More changes are forthcoming, of course![/p]
  • [p]Added Tempest Shield, Hoary Shield, and Inferno Shield to the Conjuror tree[/p]
  • [p]Each of these adds 8% of their matching elemental resistance per skill point as long as you have the matching Conjuror Elemental equipped,[/p][p]Hoarder of the Primordial now causes you to gain 7% increased damage for your Elemental skills per 5 points of uncapped total Elemental Resistance[/p]
  • [p]The Elemental Skills have had their scaling improved, they now scale their attack rate with CDR, for example[/p]
  • [p]Arguably a bug fix, but re-summoning an Elemental does not reset its attack cooldown. This increases their DPS substantially if you're using autocast[/p]
[p] New Content: [/p]
  • [p]Added one new unique item. Perhaps some Discord community members will find the suggestion familiar![/p]
  • [p]Added a new endgame crafting system. Good luck to all of you item hunters![/p]
[p] Fixes and Changes: [/p]
  • [p]Added some additional safety checks around crafting, to hopefully resolve the crafter lockout issues[/p]
  • [p]Added some hints to the more elusive conditional uniques. Happy hunting![/p]
  • [p]Kinetic Blades will no longer gain negative damage from negative resists if you're using those scaling tree nodes[/p]
  • [p]Fixed a bug with the Avatar of the Hunt Lunar Cry ability[/p]
  • [p]Fixed 2 buff bugs that may have been causing odd behavior[/p]
  • [p]Fixed some memory issues with Avatar of Inevitability[/p]
  • [p]Fixed a bug where Memory Crystals found from the Gambler would not have mods[/p]
  • [p]The Shrines of Indifference and Charity now are easier to select on the controller[/p]
  • [p]Fixed the gold display on a few crafting windows[/p]
  • [p]Made a supremely rare unique 3x more common. I doubt this will make much of a difference, but best of luck![/p]
  • [p]Fixed a bug where achievements requiring you to enter anomalies were not tracking[/p]
  • [p]Removed the -Scroll Speed Cursed Shrine outcome, as it was causing some strange side effects[/p]
  • [p]Improved the egress location for Challenge events in the Kraken arena[/p]
  • [p]Fixed an issue where Depth would not reset on game over if you lost your connection to Steam[/p]
  • [p]Fixed an issue where secret areas could fail to generate an ending if they were meant to spawn a boss[/p]
  • [p]Fixed a bug where the Spooky Warden's animal trains would sometimes "stick" when entering the real Warden boss fight[/p]