Fixed a bug where Divine Expedience wouldn't always apply properly
Fixed a bug where the Release the Hounds unique was causing issues with Wolves
Optimized a few buff calculations
Demo Performance Fixes
Fixed a major memory leak caused by previous enemy buff optimizations. If you were having issues at Depth 600+, this may provide significant relief. Let me know how things go! Big thanks to TrebliF for helping diagnose this
Fixed one crash on exit
Optimized a few things around skill usage
Optimized a few combat calculations to not allocate additional memory needlessly
Fixed one case of Blade Toss and Kinetic Blades accidentally sharing an upgrade
Ward of Elements hotfix
Fixed a bug where Ward of Elements was applying the incorrect buff
Demo Hotfix
Fixed a bug where the Crafter would kick you out of her secret event in some circumstances
Fixed a few UI issues with the Crafter
Added some UI hints for the Sacrifice Crafter
Crafting results now indicate which mods are new, when applicable
Demo Fixes
Replaced the in-game upgrades for Kinetic Blades that originally offered Orbit Speed with ones that offer Flat Physical Damage
Replaced the in-game upgrades for Avatar of the Night that originally offered Orbit Speed with ones that offer Bat Fire Rate
Added shortcuts to the in-game upgrade selection on the keyboard. These are bound to the 1, 2, and 3 keys
Fixed a Rune Blast nerf that leaked from Retail to Demo
Fixed a bug where having both open Prefixes and Suffixes on a sacrifice craft would significantly favor the Prefixes. They are now both equally weighted
Fixed a bug where Green's event icons would not show up, and previous event icons would take her place. This generally manifested after killing a boss
Made some underlying engine changes to support a series of future fun features