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Don't Die, Collect Loot News

Skill Fixes

  • Fixed a bug where Divine Expedience wouldn't always apply properly
  • Fixed a bug where the Release the Hounds unique was causing issues with Wolves
  • Optimized a few buff calculations

Demo Performance Fixes

  • Fixed a major memory leak caused by previous enemy buff optimizations. If you were having issues at Depth 600+, this may provide significant relief. Let me know how things go! Big thanks to TrebliF for helping diagnose this
  • Fixed one crash on exit
  • Optimized a few things around skill usage
  • Optimized a few combat calculations to not allocate additional memory needlessly
  • Fixed one case of Blade Toss and Kinetic Blades accidentally sharing an upgrade

Ward of Elements hotfix

  • Fixed a bug where Ward of Elements was applying the incorrect buff

Demo Hotfix

  • Fixed a bug where the Crafter would kick you out of her secret event in some circumstances
  • Fixed a few UI issues with the Crafter
  • Added some UI hints for the Sacrifice Crafter
  • Crafting results now indicate which mods are new, when applicable

Demo Fixes

  • Replaced the in-game upgrades for Kinetic Blades that originally offered Orbit Speed with ones that offer Flat Physical Damage
  • Replaced the in-game upgrades for Avatar of the Night that originally offered Orbit Speed with ones that offer Bat Fire Rate
  • Added shortcuts to the in-game upgrade selection on the keyboard. These are bound to the 1, 2, and 3 keys
  • Fixed a Rune Blast nerf that leaked from Retail to Demo
  • Fixed a bug where having both open Prefixes and Suffixes on a sacrifice craft would significantly favor the Prefixes. They are now both equally weighted
  • Fixed a bug where Green's event icons would not show up, and previous event icons would take her place. This generally manifested after killing a boss
  • Made some underlying engine changes to support a series of future fun features