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Don't Die, Collect Loot News

0.3.1 Hotfix #9

  • Added the ability to optionally include Nightmare items in the Item Filter. I'm aware the filter is still grossly insufficient. I'll do my best to get a more useful revamped one in during EA!
  • Nightmare items filtered will still award Nightmare Essence
  • Super secret uniques will no longer filter regardless of their tier
  • Super secret uniques will not auto-sell in the shop
  • Added 2 new crafting options in the Nightmare Forge
  • Removed all Add/Remove options from the ingame Crafter. These were generally useless and polluting the pool
  • Added 3 Minion tag crafts to the ingame Crafter
  • Reduced the scaling of Fortifying Cry from various sources. I like Don't Die, Collect Loot to be an absurd power fantasy, but the scaling chain here was literally breaking the game to the point where it overflowed the damage cap (10^38). Very open to feedback here, if this makes you sad/happy/angry please let me know!
  • Fixed a bug where sources of % Max Spirit were 100x more effective than they should be
  • Added some flowers and grass to the Echo Forger's event area
  • Removed Shifting Memory from the global drop pool. It wasn't supposed to be there to begin with!
  • Fixed the "Socketable" tab in the Unique Codex
  • Fixed a bug where could show up in a few crafting windows
  • Unique items now display their uniqueness and their tier on their tooltip

0.3.1 Hotfix 8

  • Fix a bug where enchanting a body armor with "All Max Resists" could render the item non-functional and have other unpleasant side effects
  • Updated Tempest Attunement to target enemies based on the player position instead of the elemental position

0.3.1 Hotfix #7 - Memory Crystals and Challenge Mode fixes

This patch makes a few changes to existing items. Please let me know here, Discord, or in a bug report if anything odd happens or characters don't update properly. I'll get right on it!

  • Retired the Wailing Memory, Shifting Memory, and Screaming Memory uniques
  • Added 4 new socketable unique items
  • Added a socketable category to the unique codex
  • Legacy uniques no longer available will no longer show up in the codex. This will give you an accurate picture of what you may or may not be missing. You are definitely missing something. The Abyss awaits.
  • Removed Sealed modifiers from the game. This was way too grindy and nobody, myself included, enjoyed it. This mechanic may return in some form in the future if I can think of something more fun
  • Copied Memory Crystals now remember their tier
  • Fixed a bug where you could take unfair damage on the first frame of a Survival challenge
  • Reduced Survival challenge difficulty substantially
  • Fixed a very unfair mechanic on Giga Treant
  • Fixed a series of odd bugs on Baba Yaga and the Reflection of Surprise

0.3.1 Hotfix #5

Fixed the News feed

0.3.1 Hotfix #4

  • Arcanist now gains 2 mana per player level
  • Fixed a memory leak with Runic Blade
  • Fixed a bug where the Challenge Zone Chance exploration nodes were effectively not applying
  • Added a Unique Item Tier filter to the Item Filter
  • Improved the Buff display
  • Fixed a few bugs with stuck buffs
  • Potions may now be used at maximum life, in order to actually make use of their buffs!
  • Increased boss life scaling on Nightmare
  • Reduced enemy damage scaling on Nightmare
  • Reduced the base resistance penalty on most difficulties
  • Tweaked the monster level progression for Spicy and Inferno
  • Fixed a bug where Spooky Terrapool could damage you while invisible
  • The Anomalous Gambler no longer considers Nightmare modifiers to be low tier
  • Fixed a bug where the Fortifying Cry "Mental Math" skill was confusing itself with the other Mental Math skill
  • Fixed a bug where you could get some odd mysterious scroll speed boosts under specific conditions
  • Fixed a bug where Monster spawning portals would occasionally forget to disappear