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Don't Die, Collect Loot News

EA Hotfix #9 - Dodge Challenge Softlock Fix

This patch hopefully clears up the Dodge Challenge softlock issues! Let me know if you have any other problems with it.

  • Fixed some issues that could lead to a Dodge Challenge softlock
  • Fixed a bug that could cause lag while playing as an Adventurer with an Item Pet
  • Fixed an issue with the Stalkfang Boots mod not modifying Taming Swipe properly
  • Fixed an issue where the Arcanist "Hot, Wet, and Angry" skill was applying an incorrect modifier
  • Fixed an issue where the Madness Inhibitor implicit was incorrectly class-locked

EA Hotfix #8

  • Fixed some softlocks that could occur with secret areas
  • Fixed a bug where Avatar of Vengeance was not receiving flat damage from many skill tree sources

EA Hotfix 7 - Controller fixes

  • Fixed a bug where generic ability damage on weapons did not apply to spells. This is a buff
  • Fixed a bug where the Mirror Entity would rob Arcanists of their Fire Elemental. What a jerk!
  • Fixed a host of key rebinder issues, particularly on the controller
  • Fixed a controller issue when checking Nightmare details in the Nexus
  • Fixed a bug where you would not be able to exit the Echo Forger menu on a controller
  • Fixed a bunch of issues with the Codex and Game Guide on the controller. Sensing a theme yet?
  • Fixed a bug where the controller would not select the Conjuror tab on the skill tree
  • Fixed a few items that would prevent inventory navigation when selected on a controller
  • Fixed a memory leak with Avatar of the Night
  • Fixed a few bugs where the Challenge area could get you stuck with "Challenge HP". I'm aware that the Dodge challenge may have some bugs. If you run into this, send a report and let me know what you were doing at the time!

EA Hotfix #6 - Stability + Controller Improvements

  • Entirely re-wrote the tooltip positioning logic for items and skill trees. This should improve visibility substantially on handhelds and other low-res devices. As always, let me know! There are far more resolutions than I can reasonably test on, so feedback and screenshots help a lot
  • Added optional tooltips to skills in-run. If you find this annoying, there's an option to turn it off
  • Fixed a major issue triggered by entering secret areas under certain conditions
  • Fixed a major issue that causes strange behavior rarely when a Boss Ghost disappears, or you end a run with an active Boss Ghost, or you entered a Challenge
  • Fixed a series of major issues with buff expiration. Hopefully this will fix various issues, such as Lunar Howl ceasing to function randomly in a run
  • Enabled one T2 unique
  • Fixed the modifier tags on the Entropy-themed uniques
  • Fixed a bug where the Ascalon skills were applying after multipliers and conversion, rendering them far weaker than they should have been
  • Fixed a bug where Rune Blast was not charging Runic Blade. You had one job, Rune Blast!
  • Fixed a bug where the Infinity ultimate was not tripling the effect of Mana spent in some conditions
  • Improved Wolf Avatar AI a bit

EA Hotfix 5

  • Fixed some UI issues caused by Crafter and Echo Forger bugs
  • Added 2 secret levels
  • Added 2 Tier 0 Uniques
  • Added 2 new Echo Forger nodes to the Exploration NPC
  • Heavily buffed the stats of most Memory Crystal mods
  • Reduced the time to unseal Memory Crystal mods by 50-75%, depending on the mod
  • Fixed a mod issue on the Elemental Core unique
  • Fixed a bug with reward generation
  • Removed damaging ailments upon entering a Challenge area
  • Fixed a bug where the Exp -> Gold conversion modifier wasn't working properly
  • Fixed a potential DRM issue when Steam connection is lost