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Sword & Shield Simulator News

⚜️ Sword & Shield Simulator Demo Patch #1 ⚜️

[h3]Hello Blacksmiths,[/h3][p]The demo is now live, and we’re actively gathering feedback and bug reports. To deliver the best experience possible, we’re listening closely![/p][p]By closely following activity in our Steam community, a few issues have been brought to our attention — and we jumped right in to fix them.

Here's a list of the recent changes:[/p]
  • [p]Proper indicator for the "Rested Camera" button while in the cart.🛞[/p]
  • [p] Sword workbench no longer disappears while designing or casting a sword. ⚒️[/p]
  • [p] Interaction with the chisel is no longer available before returning from battlefield.⚒️[/p]
  • [p] The grinding wheel pop-up window can now be closed as intended. 🔥[/p]
  • [p] Inactive player input while exiting the cart have been resolved.🛞[/p]
  • [p] Now, saving while in cart is possible. 🛞[/p]
  • [p] Proper Widget is now displayed by end of Demo📖[/p]
  • [p]Improved "Performance mode", no longer heavy FPS drops are occurring. 🌠[/p][p][/p]
[p]Thank you for playing and for helping us improve!
[/p][h3] Play demo now![/h3][h3]Best regards,
The S&S Simulator Team[/h3][p][/p]

⚜️Sword & Shield Simulator important annoucement⚜️

[h2]⚔️ Heads up, blacksmiths! ⚒️[/h2][p][/p][p]We've noticed some of you may be still playing an older version of the Sword & Shield Simulator demo.[/p][p]Make sure you're on the latest build: 1.1.12c. The number of the version might change, because we are still updating the game.[/p][p][/p][p]If your game didn’t auto-update, give Steam a quick restart to fetch the newest version.[/p][p][/p][p]Let us know if you're still seeing the old build — and thanks for helping us hammer this into shape! 🔨🔥[/p][p][/p]

⚜️Sword & Shield Demo is here!⚜️

[h3]Hello Blacksmiths,[/h3]
The forge is roaring and the public demo of Sword & Shield Simulatoris launching today! 🛡️⚔️

Thanks for sticking with us — your patience gave us time to heat the steel, hammer out the bugs, and craft a better experience. ⚒️

This is the day. The anvil is going to ring and the sparks fly. Are you ready to forge your legend? 🔥

Let us know in the comments if you'll be stepping into the forge on today!

Don’t forget to drop your feedback and fill out our short surveys!
Your thoughts help us dig deeper and build a better game. ⚒️

[h2]Check our demo trailer[/h2]
[previewyoutube][/previewyoutube]

[h2]Play demo now![/h2]
https://store.steampowered.com/app/2052650/Sword__Shield_Simulator/#queueActionsCtn

Follow us on social media

  • Link to our Discord - https://discord.gg/DAcuxe8gfG
  • Link to our Twitter - https://twitter.com/SwordShieldSimu
  • Link to our Youtube - https://www.youtube.com/channel/UCNhdHgCHLZk2vmV9sdVoG3g
  • Link to our TikTok - https://www.tiktok.com/@code_horizon_game
  • Link to our Youtube - https://www.youtube.com/@CodeHorizon


Check our other games! 👇
https://store.steampowered.com/developer/GoldMining

⚜️ Sword & Shield Simulator Demo Date Announced + Next Fest ⚜️

[h3]Hello Folks,[/h3]
⚔️ We are happy to inform that the demo of Sword&Shield Simulator is coming indefinitely! ⚔️
On 05.06.2025 , everyone Will be able to play the game, dive into the medieval world and live their own adventure!

[h3]🏰 Join Us in Steam Next Fest![/h3]
We’re also thrilled to announce that Sword & Shield Simulator is part of Steam Next Fest! That means you can:
✅ Play the demo and get a taste of the action.
✅ Join our community and share your feedback.
✅ Watch live developer streams and behind-the-scenes insights!

[previewyoutube][/previewyoutube]

[h3]⚜️Here's the changes you may expect in the demo version⚜️[/h3]

Changes:
- Savegames added
- New UI (not finished yet but most of widgets are changed)

⚒️ Blacksmith:
-Adjustments to grinding wheel
-Anvil mechanic changes
-Melting iron in pot mechanic changes
-Overhaul of Sword Designer

🗡️ Battlefield:
-New cinematic

👤 Battlefied NPCs:
-Improved animations
-More dialogues
-New version of NPC (without sword) which will include new dialogue options
-More dirty clothes and better lighting

Cart adjustments:
-Free camera
-Better throttle
-Higher max speed
-Less damage on obstacles
-Improving dropping items system

[h3]⚜️List of things that we added⚜️[/h3]

-Chisle, unfold swords looted on battlefield!


-Smelter, furnace letting you smelt junk for fresh and hot steel!


-Wap Map, Send equipment for soldier in need!


We updated FSR to newest version which means you need to update your graphic cards drivers if you want to play without crashes!

If you wanna learn more about changes we made check out our last Devlog!
https://store.steampowered.com/news/app/2052650/view/546734643204851975?l=english
Also we fixed a lot of bugs.

  • Link to our new Discord - https://discord.gg/DAcuxe8gfG
  • Link to our new Twitter - https://twitter.com/SwordShieldSimu
  • Link to our new Youtube - https://www.youtube.com/channel/UCNhdHgCHLZk2vmV9sdVoG3g
  • Link to our new TikTok - https://www.tiktok.com/@code_horizon_games

⚜️Sword&Shield Simulator devlog #15⚜️Rework of Forge

[h2]⚜️In this post, we’ll recollect what we had, show you what we have, and present what we aim to deliver to you!⚜️[/h2]

At the very beginning, we approached the Forge as something easy to pick up — and we achieved that.
As development continues, systems are refined and mechanics improved — the Forge evolves alongside them. Our team strives to deliver the best possible experience through both our internal processes and your feedback! 🔥

[h2]What have we improved?[/h2]

[h3]🛞Grinding Wheel🛞[/h3]

The mechanics of the grinding wheel were simple to understand and master. The grinding wheel was straightforward yet satisfying. Player had to move the blade along the spinning grinding wheel.



Upon your feedback, we have decided to expand on it. We felt the UI drew too much focus, and the mechanics lacked depth, so we improved it! Currently, to grind the sword, the player must maintain proper RPM of the wheel while pushing the blade against it. We also moved progress from the UI and put it onto the blade.



We love the changes we have made, and we value the feedback that has pushed us to make them! Additionally, we made it possible to make mistakes now and damage the blade. Right now, the player faces a greater challenge⚔️ and doesn't have to take their eyes off the blade!

Our constant struggle to improve what we are going to deliver to you doesn't end here!⚔️

[h3]🔨Avnil🔨[/h3]

Previously, forging was based on striking the target in rhythm with a bar that represented strength. Aim, time it, and strike. Looking back at that iteration, we realized it wasn’t complex enough. Moreover, the player's attention was drawn away from the forged item and onto the bar itself.



We concluded that similar issues occurred within the anvil, so what have we done about it? We transformed the rhythm — the bar has been replaced with a hammer tapping the anvil. We replaced the previous UI target with cracks on the blade, and last but not least, we connected accuracy and rhythm with the rate of progress.



[h3]🔥Melting steel🔥[/h3]

Our previous iteration of melting was super simple: hold the metal over the pot and melt it! As you may already guess, it was too simple!



Now, to melt the steel, the player shall drop the metal into the pot, pump the air to raise the temperature🌡️, and keep it in range as displayed by the metal rod.



[h3]Sword Designer [/h3]

Last iteration of sword designer just served it's purpose, it didn't bring any joy. UI was plain and simple, Animation were a little bit jittery. We wanted to make it better so we did!


We improved UI, added icons, improved naming conventions, polished animations added descriptions and many more!
Just take a look!


[h2]What have we added and our plans for the future![/h2]

[h3]What have we managed to add?🥳[/h3]

  • Improved cart mechanics – now it's easier to load and drive the cart🛞
  • Chisel – Swords brought from the battlefield can be dismantled for their precious components⚔️
  • Smelter – Blades from dismantled swords and armor pieces can be smelted for metal used later in the forge🔥
  • Shop – Now you may purchase and sell swords and their parts in John's shop💰
  • UI – We have overhauled the entire UI📖

[h3]
🛠️More details about Chisel & Smelter🛠️[/h3]

Chisel allows you to dismantle the sword by finding clutch points and striking them. Dismantling swords gives you four separate parts of the sword: Blade, Guard, Handle, and Pommel. These parts can be sold or reused in your next crafts!
How will you use the chisel? Slide it along the sword, find a weak point, lock it, and strike it until all 4 parts are separated!


Smelter will help you get more steel! How? Just fill it with blades, chestplates, or helmets and fire this baby up! 🔥 It will burn through your loot in no time and give you some fresh, smoking-hot steel that you can later use to forge even more swords!


[h3]🌠Plans for the future of development!🌠[/h3]

So, what are our plans for the Forge? We're aiming for a smoother smithing process. We plan to merge the anvil, casting, and smelting into a unified system, removing the need to switch between stations. Our future updates also include a system to determine the quality of your forged sword — assessing sharpness, steel quality, balance, and more! Finally, we’re reworking the Sword Designer to improve readability, offer previews of parts, and help you assemble your masterpiece.

We hope the changes we've made — and those to come — will meet your expectations.
Stay tuned! 🔥

[h3]Best regards,
The S&S Simulator Team[/h3]