Update 0.3.0
- Early Access release
- Implemented plant condition and deficiency textures
- Implemented planting from harvested fruits
- Implemented planting from trimmed clones
- Implemented gardens saving/loading
- Implemented gene description cards
- Implemented in-game achievements
- Implemented Garden Level system
- Implemented new genes and traits
- Implemented consumables assets
- Implemented Plant Power system
- Implemented sound effects
- Implemented herbicides
- Implemented tooltips
- Balanced plants growth speed
- Balanced plants mutation rates
- Balanced plants power generation and level caps
- Plant cultivars are now locked behind garden level in Gardener mode
- Plant genes and traits are now unlocked in Creative/Realistic modes
- Plant clones now continue growth instead of spawning new seed
- Plant structural genes are now unlocked by default
- Plant nutrients are now enabled
- Wild plants spawn now on cultivars conjuration
- Wild plants spawn now up to current garden level
- Player conjuration limits are now based on leftover garden power
- Player movement speed is now increased when after jumping
- Player jumping is now possible on objects in garden
- Player channeling growth aura has now visual effect
- Player casting conjuring has now visual effects
- Player channeling growth affects now grass
- Player channeling growth is now free
- Radial menus show now plant levels
- Consumables are now animated on use
- Scythe and mower cuts now annual plants
- Rakes can now remove cuttings on ground
- Radial menus show now consumables prices
- Mouse scroll changes now hour of day in Creative mode
- Creative and Realistic mode are no longer available in demo
- Fixed plant cutting textures not rotating when moved
- Fixed grabbing cuttings from ground with containers
- Fixed garden gate activating while using containers
- Fixed crash on cutting perennial plant at trunk node
- Fixed crash on saving unchanged default cultivars
- Fixed harvesting fruits when growth channeling
- Fixed rendering uncut mesh on trimmed stems
- Fixed plants disappearing on edges of screen
- Fixed stem width being affected by plant size
- Fixed watering can/canister targeting issues
- Fixed crash on highlighting removed plants
- Fixed crash on dropping tool while using it
- Fixed tools not returning to idle position
- Fixed crash on selling non-fruit cuttings
- Fixed plant stems shape after cutting
- Fixed crash on cutting from a cutting
- Fixed crash on moving wild plants
- Fixed fruits rotating on harvesting
- Fixed crash on grabbing cuttings
- Fixed grass data loading issues
- Fixed plant bounds calculation
- Fixed random DNA mutations
- Fixed plant spawning at offset
- Fixed leaves offset position
- Fixed issues with rakes
- Fixed stems scaling
- Fixed Paul
- Redesigned default cultivars and wild plants
- Redesigned next-day progress screen
- Redesigned icons
- Refactored plant growth length prediction into precomputed values
- Refactored stems seasonal growth
- Refactored plant genes and traits
- Implemented plant condition and deficiency textures
- Implemented planting from harvested fruits
- Implemented planting from trimmed clones
- Implemented gardens saving/loading
- Implemented gene description cards
- Implemented in-game achievements
- Implemented Garden Level system
- Implemented new genes and traits
- Implemented consumables assets
- Implemented Plant Power system
- Implemented sound effects
- Implemented herbicides
- Implemented tooltips
- Balanced plants growth speed
- Balanced plants mutation rates
- Balanced plants power generation and level caps
- Plant cultivars are now locked behind garden level in Gardener mode
- Plant genes and traits are now unlocked in Creative/Realistic modes
- Plant clones now continue growth instead of spawning new seed
- Plant structural genes are now unlocked by default
- Plant nutrients are now enabled
- Wild plants spawn now on cultivars conjuration
- Wild plants spawn now up to current garden level
- Player conjuration limits are now based on leftover garden power
- Player movement speed is now increased when after jumping
- Player jumping is now possible on objects in garden
- Player channeling growth aura has now visual effect
- Player casting conjuring has now visual effects
- Player channeling growth affects now grass
- Player channeling growth is now free
- Radial menus show now plant levels
- Consumables are now animated on use
- Scythe and mower cuts now annual plants
- Rakes can now remove cuttings on ground
- Radial menus show now consumables prices
- Mouse scroll changes now hour of day in Creative mode
- Creative and Realistic mode are no longer available in demo
- Fixed plant cutting textures not rotating when moved
- Fixed grabbing cuttings from ground with containers
- Fixed garden gate activating while using containers
- Fixed crash on cutting perennial plant at trunk node
- Fixed crash on saving unchanged default cultivars
- Fixed harvesting fruits when growth channeling
- Fixed rendering uncut mesh on trimmed stems
- Fixed plants disappearing on edges of screen
- Fixed stem width being affected by plant size
- Fixed watering can/canister targeting issues
- Fixed crash on highlighting removed plants
- Fixed crash on dropping tool while using it
- Fixed tools not returning to idle position
- Fixed crash on selling non-fruit cuttings
- Fixed plant stems shape after cutting
- Fixed crash on cutting from a cutting
- Fixed crash on moving wild plants
- Fixed fruits rotating on harvesting
- Fixed crash on grabbing cuttings
- Fixed grass data loading issues
- Fixed plant bounds calculation
- Fixed random DNA mutations
- Fixed plant spawning at offset
- Fixed leaves offset position
- Fixed issues with rakes
- Fixed stems scaling
- Fixed Paul
- Redesigned default cultivars and wild plants
- Redesigned next-day progress screen
- Redesigned icons
- Refactored plant growth length prediction into precomputed values
- Refactored stems seasonal growth
- Refactored plant genes and traits