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Gardener: Master of Trees and Flowers News

Gardener: Master of Trees and Flowers is Available Now!

[h3]Gardener: Master of Trees and Flowers is Available Now![/h3]



I've created Gardener: Master of Trees and Flowers out of passion for in-depth simulations, software that redefines what is possible in 60FPS, and how to implement the impossible without completely melting your GPUs. I've put thousands of days and all my sanity in the last few years to make sure this is the most unique botanical simulator on the market, and that it pushes the technical boundaries of indie games. For folks who want to experiment, create, learn - or who just really like to play with plants, without waiting months for effects. And if You do - I sincerely hope You'll enjoy Gardener, in all of its early access, alpha glory.

Now you can get the game with 10% discount:
https://store.steampowered.com/app/2052790/Gardener_Master_of_Trees_and_Flowers/

Cheers, and enjoy!
Koksny

Release coming March 7!

[h3]Gardener: Master of Trees and Flowers is coming out in Early Access TOMORROW, March 7th[/h3]



Hello folks! I've been working hard recently to cram all reported fixes and suggested features into recent updates, and... basically forgot to announce the release. So here it is - years of passionate clicking, countless hours of debugging, and an overwhelming urge to make something different from all other simulator games on Steam, poured into this unique project. And it's just about to be released in early access, as hopefully the game is now fun enough, even if it's not feature complete yet.

I'm still not exactly sure what has grown out of it, but I think there hasn't been so far other games like it. Judge for yourself, and Watch the release trailer to know more:

[previewyoutube][/previewyoutube]

Gardener: Master of Trees and Flowers is coming out in Early Access, with hopefully many improvements, updates and features suggested by our small community. If in doubt - ask me anything on our official Discord, or on the Steam forums.

If you still haven't put the game on your Steam Wishlist, now is the best time to do it
https://store.steampowered.com/app/2052790/Gardener_Master_of_Trees_and_Flowers

Cheers!
Koksny

Update 0.3.0

- Early Access release
- Implemented plant condition and deficiency textures
- Implemented planting from harvested fruits
- Implemented planting from trimmed clones
- Implemented gardens saving/loading
- Implemented gene description cards
- Implemented in-game achievements
- Implemented Garden Level system
- Implemented new genes and traits
- Implemented consumables assets
- Implemented Plant Power system
- Implemented sound effects
- Implemented herbicides
- Implemented tooltips
- Balanced plants growth speed
- Balanced plants mutation rates
- Balanced plants power generation and level caps
- Plant cultivars are now locked behind garden level in Gardener mode
- Plant genes and traits are now unlocked in Creative/Realistic modes
- Plant clones now continue growth instead of spawning new seed
- Plant structural genes are now unlocked by default
- Plant nutrients are now enabled
- Wild plants spawn now on cultivars conjuration
- Wild plants spawn now up to current garden level
- Player conjuration limits are now based on leftover garden power
- Player movement speed is now increased when after jumping
- Player jumping is now possible on objects in garden
- Player channeling growth aura has now visual effect
- Player casting conjuring has now visual effects
- Player channeling growth affects now grass
- Player channeling growth is now free
- Radial menus show now plant levels
- Consumables are now animated on use
- Scythe and mower cuts now annual plants
- Rakes can now remove cuttings on ground
- Radial menus show now consumables prices
- Mouse scroll changes now hour of day in Creative mode
- Creative and Realistic mode are no longer available in demo
- Fixed plant cutting textures not rotating when moved
- Fixed grabbing cuttings from ground with containers
- Fixed garden gate activating while using containers
- Fixed crash on cutting perennial plant at trunk node
- Fixed crash on saving unchanged default cultivars
- Fixed harvesting fruits when growth channeling
- Fixed rendering uncut mesh on trimmed stems
- Fixed plants disappearing on edges of screen
- Fixed stem width being affected by plant size
- Fixed watering can/canister targeting issues
- Fixed crash on highlighting removed plants
- Fixed crash on dropping tool while using it
- Fixed tools not returning to idle position
- Fixed crash on selling non-fruit cuttings
- Fixed plant stems shape after cutting
- Fixed crash on cutting from a cutting
- Fixed crash on moving wild plants
- Fixed fruits rotating on harvesting
- Fixed crash on grabbing cuttings
- Fixed grass data loading issues
- Fixed plant bounds calculation
- Fixed random DNA mutations
- Fixed plant spawning at offset
- Fixed leaves offset position
- Fixed issues with rakes
- Fixed stems scaling
- Fixed Paul
- Redesigned default cultivars and wild plants
- Redesigned next-day progress screen
- Redesigned icons
- Refactored plant growth length prediction into precomputed values
- Refactored stems seasonal growth
- Refactored plant genes and traits

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[h3]Hello gamers🎮[/h3]

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🍁🎮Steam Autumn Sale🎮🍁

[h3]Hello gamers🎮[/h3]

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