Post-Steam Next Fest Update
[h2]Post-Steam Next Fest Update [/h2][h3]
Since Steam Next Fest, we’ve introduced several changes and new content to enrich the gameplay experience and give players more variety and strategic depth. [/h3][p]
Changes in the DEMO Build[/p]
Best Regards,[/p][p]Basement Rift
[dynamiclink][/dynamiclink][/p]
Since Steam Next Fest, we’ve introduced several changes and new content to enrich the gameplay experience and give players more variety and strategic depth. [/h3][p]
Changes in the DEMO Build[/p]
- [p]3 new maps + 1 special Halloween map,[/p]
- [p]Based on player feedback, all maps have been expanded to allow for more strategic gameplay.,[/p]
- [p]Added a Quest and Challenge system with extra rewards for completing objectives during a run.,[/p]
- [p]Introduced the Headgear System for the Blast Head as a collectible feature, including unique limited headpieces such as a special Halloween mask.,[/p]
- [p]Improved overall enemy wave balance.,[/p]
- [p]Added a Boss fight on Wave 20.,[/p]
- [p]The weapon and rune upgrade/progression system has been moved to a later stage in the game.,[/p]
- [p]Various UI/UX improvements to increase the visibility and clarity of certain interface elements.,[/p]
- [p]Passive skill icons are now grouped into categories and assigned distinguishable color coding.,[/p]
- [p]Improved visibility of damage received by the player.,[/p]
- [p]Enemies now display visual hit effects, as well as visual cues when damage-over-time effects are applied.[/p]
- [p]Adjusted and improved skill cost balancing in weapon upgrade trees.[/p]
Best Regards,[/p][p]Basement Rift
[dynamiclink][/dynamiclink][/p]