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铁骑少女(Cavalry Girls) News

Small updates(v0.5.1160)

Change the night battle strategy panel to night vision effect
Night combat brightness is no longer pure black
Added models of spray weapons
Added accessories for spray weapons
Enhanced ray weapons
Added relevant modules for ray weapons
Added element module synthesis for melee/ray weapons
Combat units can now use melee weapons and missiles
Overall Bonus can be freely added or subtracted
Fixed issue where the interface did not refresh after clicking on the Request cancellation

Small Update (v0.5.1146 )

Added the option to disassemble items into materials
Added the function of checking the number of disassembled parts in the disassembly factory
Boss Battle can now add one additional player to the battle
On the basis of previous numerical adjustments, the upgrade effect of most kinetic energy weapons has been further increased
Fixed a problem where some players' hardcore difficulty was actually cruel (requiring one day of progress after reading the file, or the same of progress after returning to the file)
Fixed some issues where characters at Perimeter Position may disappear and cannot be recalled
Optimized the bug where the focus center also moves when the lens is focused on the boss
Optimized some bugs where sound effects cannot be adjusted by sound effect settings

Small updates(v0.5.1136)

Added the function of viewing the reference room on the main interface
The event UI displays the quantity of materials when they need to be used
Reduced the stun effect on player units and increased elemental resistance and immunity to stun effects
Fixed some issues where teammates' values may be misaligned in some cases
Fixed the issue of spending manpower in the intelligence department to check after selecting enemy types
Fixed a bug where challenging garrison points were obtained in normal mode
Fixed some bugs where the Cruel difficulty level was lower than that of a hardcore in some cases
Fixed a bug where entering hardcore mode after completing normal mode suddenly unlocked a large number of achievements
Fixed a bug where the mouse moved to the edge of the screen and still moved the perspective when opening the command interface

Small updates

Fixed a bug where rescue missions with hidden endings could not be completed as a whole
Fixed the issue of too many landmines causing mutual destruction
Fixed the issue of too many disassembled elements and incomplete display
Fixed a bug where tracking bullets can track stealth objects
Fixed the issue of strategic weapons being obstructed in the combat interface
Fixed issue with AI teammates not entering stealth when changing ammunition
Added the ability to individually adjust sound effects
Added the ability to delete archives
Add the function of displaying the health of mounted items on the combat interface
Added display of drop points for throwing objects
Added mouse movement perspective during hosting
Adjustments have been made to the weapon upgrade line, enhancing the upgrade effect of most weapons

Update Content for October 28 |v0.5.1124

[Newly-added Gameplay]
1.Elimination mission
When players are in the middle stage of the story, there will be an elimination mission. Players can consider to accept it or not. The elimination mission does not come with negative effects.
The awards of the elimination mission are materials for crafting. In addition, most enemies in the elimination mission come with rare materials, and the rare materials can be destructed the day you got them.
2.Faintness feature
All explosions are now added with the feature of faintness (only when explosive resistance is not triggered). The units who are fainted cannot react, and their damage reduction after explosive resistance will be lowered.
In addition, some weapon gadgets related to faintness have been added.

[Other optimizations]
  • Tic marks for Sentiments are added for players to have a better look on the grades.
  • Shortcut keys have been added for strategic weapon attack.
  • Shoulder-mounted weapons are added for Combat Units.
  • The Story Cruel Mode has been added. It requires same conditions of the Hardcore Mode to unlock.
  • The visual effect of melting armor has been optimized.
  • New gadgets and related ways of crafting have been added.
  • The mouse control range has been limited when players are playing the game in windows.
  • Under AI-controlled mode, player can now change their angles of view by using keyboards.


[Fixed Bugs]
  • Fixed a bug where the difficulty level changed from Normal to Story in some cases. If this bug has already occurred, you can contanct us for archive modification.
  • The bug of the weapon gadgets not showing pilot’s stats has been fixed.
  • The bug of unusual lasting laser of boss has been fixed.
  • The bug of error performance of laser/electromagnetic weapons (way too bright) under some circumstances has been fixed.
  • Some achievements that are not supposed to be obtained in the Challenge Mode will not be triggered now.
  • The bug of the Spraying Weapon being stuck by Barbed Wire has been fixed.
  • The bug of error display of DAYs in peripheral operations after bonus adding has been fixed.
  • Fixed the bug where combat units were sometimes mistakenly detected as being outside while repairing all weapons.