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铁骑少女(Cavalry Girls) News

Happy Chinese New Year and Future Plans

Dear players, happy Chinese New Year!
Another year has passed. With your support, we’ve made it through another year smoothly, delivered multiple major updates, and released a new DLC.
From the bottom of our hearts, thank you for another year of encouragement and support. We believe we can do even better in the year ahead.
Taking this opportunity, we’d like to share some information many of you care about, including our current status, future progress, and related plans.

Crowdfunding Content Progress

We have completed the shipment of all physical crowdfunding rewards, and we have finished producing all crowdfunding content except the DLC, including the milestone promises.
However, as of now, a large number of crowdfunding backers still haven’t submitted their reward requests. Your request remains valid long-term, but starting from now, implementing late requests may take more time. Thank you for your understanding.
Crowdfunding content checklist:
●New weapons: All proposed items have been implemented and updated.
●New skins: All proposed items have been implemented and updated.
●Quick Challenge mode: Implemented.
●Controller & local co-op improvements: Implemented.
●Combat animations & art updates: Completed.
Special Note: Due to the large number and variety of crowdfunding requests across multiple platforms, we cannot proactively verify that all requests have been fulfilled. If you find your crowdfunding request has not been met, please send us a private message via the corresponding platform.

About the DLC

Because we’ve been continuously maintaining and updating the base game (and many of these updates have been fairly large), the DLC has fallen behind our original schedule.
As a result, Version 2.6 (the next update) will theoretically be the last free major content update for the game. (This does not include updates tied to positive reviews. See the next section.)
Going forward, we will put all of our focus into finishing the DLC that is still in progress. Of course, bug fixes and balance tuning will continue as usual.

About Free Updates

Our promise made in 2023 (before the crowdfunding began) is still valid. The content we committed to releasing when the game’s review rating exceeded 88% / 89% has already been implemented.
Details: [h3]——>Update list + PlanWe’ve also updated the roadmap. When the review rating reaches 90% / 91%, we will continue to add free content. This decision does not conflict with the DLC plan mentioned above.

About Token Adjustments

Many players have appealed to us through the community and private messages to remove skin purchases using tokens, we understand and support the community’s decision. Therefore, in Version 2.6 (the next update), we plan to make the following changes based on the suggestions from the majority of players:
1.The Skin Shop will be removed, and all tokens will be refunded.
We plan to launch a new token shop, mainly for redeeming items such as “weapon manufacturer naming rights” and “new weapon proposal rights”, which have already been implemented through crowdfunding. Players who already have tokens will be able to use all refunded tokens to redeem these items directly.
2.Crowdfunding skins will be released as a DLC, and all crowdfunding backers will receive it for free.Backers at the highest crowdfunding tier will permanently receive all new skin DLCs for free.Non-crowdfunding skins will be released as regular DLCs, and future skin DLCs will follow the same principle. During this process, some skins may be temporarily removed from sale.
[The specific implementation details of the above items will be announced with the v2.6 update. ]
This plan is based on the information we have received so far. Depending on feedback after this announcement is published, the plan may still be adjusted, modified, or canceled. You’re welcome to vote, share feedback, or message us directly. The final decision will prioritize the experience of the majority of players.

Controller Compatibility Update

Added

1.Added controller vibration (rumble).
2.Added a new controller combat control scheme. Ranged and melee weapons now use different controller control modes.
3.Added controller shortcut prompts to parts of the UI.

Improvements

1.Improved controller UI layout for the combat HUD.
2.Improved interaction when calling in strategic weapons using a controller.
3.After returning from a secondary menu, the controller selection will now restore to the previous position.
4.Improved the initial focus position of the controller selection cursor when opening certain UI screens.
5.Improved controller navigation behavior in certain UI screens.
6.Improved controller UI layering / focus order in certain UI screens.
7.Improved controller exit / back logic in certain UI screens.
8.Controller button icons now display correctly in UI and text.
9.Improved controller interactions in the Storage/Inventory screen for transferring and deleting items.
10.Improved controller interactions in the Equipment screen for equipping weapons, weapon fusion, and weapon upgrades.
11.Improved the feel of controlling sliders/scroll bars with a controller.
12.Improved the visibility of the controller selection highlight in certain UI screens.
13.Updated the controller key binding screen and added a vibration toggle.

Fixes

1.Fixed an issue where controllers could not select certain UI elements.
2.Fixed an issue where controller navigation could stop working when switching back and forth between controller and keyboard & mouse.
3.Fixed an issue where moving the mecha during combat could cause the controller aim cursor to drift/shift.
4.Fixed frequent jittering on some slider UI elements in controller mode.
5.Fixed some slider UI elements not being properly adapted for controller mode.
6.Fixed an issue where players could not speed up the game while AI was controlling the mecha.
7.Fixed an issue in melee mode where the controller aim cursor could lock onto targets too close to the player.
8.Fixed an issue where some UI screens could not be exited using a controller.
9.Fixed an issue where giving gifts in the Character Preparation screen did not work with a controller.
10.Fixed an issue where adjusting personnel on the City Defense screen did not work with a controller.
11.Fixed an issue where some weapon equipment icons did not correctly show hover tooltips when selected with a controller.
12.Fixed an issue where some furniture could not be interacted with correctly using a controller.

V2.5Normal Update

New Weapons

[h2]●Scrap Weapon Series[/h2]

○Added a new Scrap weapon type.
Shoots a special projectile that always trigger resiststence when hitting a target, but causes much higher damage than conventional projectiles. It can achieve 100% penetration through external armor
Some non kinetic energy weapons can be fused into this weapon,making the charged projectile have the effect of the fused weapon
[h2]New Content[/h2]
[h3]●Added two new missile-series weapons:[/h3]
○Belladonna – Multi-tube Anti-Aircraft Rocket
○Little Beauty – Multi-tube Thermobaric Bomb
[h3]●Arc-series weapons now support Arc Scatter:[/h3]
○After increasing the Arc shot count, the weapon can fire multiple arcs. Related attachments have been added.
[h3]●Directed Fusion:[/h3]
○Spend extra funds to steer the fusion result toward a chosen outcome.

Art / UI

●Improved the main menu UI.

●Added new character skins.


[h2]Fixes[/h2]
●Improved performance related to explosion marks/traces.
●Fixed an issue where High-temperature Bullet did not apply the high-temperature effect.
●Fixed an issue where Mecha Adrenaline did not affect AI units.
●Fixed an issue where Armor Penetration Frag Grenade could completely miss the closest enemy within the explosion range.

[h2]MOD[/h2]
●Added exclusive restrictions for Throwing Objects and Shoulder-mounted weapons.
●Event system: added a new trigger timing for clicking items.
●Added a night stealth mecha function.
●Added a stun-execution weapon function.

V2.4 Major Update

New Strategic Weapons
  1. The new strategic weapons are called by pressing the "Strategic" key.
  2. [Note: The original "Accelerate" key, Lalt, has been replaced by the "Strategic" key, and the new accelerate key is now Ralt.]
  3. The strategic weapons system has been completely overhauled, and the new strategic weapons system is:
  • Air Raid: Heavy Machine Gun
  • Aerial Bombardment
  • Air Raid: Cluster Bombing
  • Air Raid: Precision Bombing
  • 500kg Guided Bombing
  • [Inferno] Napalm Bomb
  • [Thunder] Electrostatic Field Bomb
  • [Frost] Liquid Nitrogen Bomb
  • Orbital Airburst Shrapnel Bomb
  • Orbital Saturation Barrage Bombing
  • Orbital Elemental Bombing
  • Orbital Continuous Precision Bombing
  • 122mm Artillery Fire Grid
  • 155mm Artillery Fire Grid
  • Airdrop Shield Generator
  • Airdrop Fusion Reactor
  • Airdrop Bunker



Weapon Aging Mechanism
  1. The weapon aging mechanism has been changed from "random probability of aging" to "fixed durability reduction."
  2. The durability reduction value is related to the weapon's output capability and will increase as the weapon is enhanced.
  3. A new "Good Maintenance" mechanism has been added. When a weapon's durability is restored to greater than 100, the rate of durability decrease will slow down.
  4. The following accessories have been added:
  • Overloader:The overall attributes of the weapon have slightly increased\nWeapon durability decreases +xx%.
  • Limit Break Module:The lower the weapon durability, the more bonus range and DMG it gains (up to 50%).


Weapon Temperature Mechanism
  1. A new overheating mechanism has been added. Some weapons will heat up when fired, and the temperature will return to normal after ceasing fire.
  2. Some accessories now have the feature: "Attributes increase as weapon temperature rises."
  3. New functional accessories have been added:
  • Differential
  • Magazine
  • Reloading Module
  • Spitzer Bullet
  • Crit Module
  • Crit Damage Module
  • ArP Bullet Module
  • Soft-Point Bullet Module
  • Magnetic Flux Amplifier 1
  • High-temperature bullet


Artistic Optimization
  1. The combat HUD interface has been beautified.
  2. Character combat animation has been added.
  3. Character animation for the maintenance interface has been added.


Important Optimizations
  1. Turrets can now equip shield modules.
  2. The feel of melee weapon clashes has been optimized.
  3. A "Friend Ranking" feature has been added to global scoring.
  4. The process for each mode has been re-optimized based on new content.


Performance Optimizations
  1. Performance optimization for cases with excessive explosion generation.
  2. Performance optimization for excessive elemental reaction generation.
  3. Preloading resources for the game have been optimized.
  4. Physical effects in the game have been optimized.


Bug Fixes
  1. Fixed icon overlap issues on the combat HUD.
  2. Fixed a bug where arcs would pass through some obstacles.
  3. Fixed incorrect turret attribute descriptions.
  4. Fixed various abnormal behaviors when accelerating.
  5. Fixed an issue where some shoulder-mounted weapons did not correctly aim at targets.
  6. Optimized missing language characters.
  7. Fixed several button interaction and localization issues.

Happy 2nd Anniversary!

Dear players,
Time flies—it's hard to believe that Iron Cavalry Girls has already been released for two years.

We sincerely thank you all for your constant support and encouragement. This is not just a polite phrase—without your kind words and financial backing, Iron Cavalry Girls would not have continued development past 2023. Now, we’re marching forward toward 2026 together.

Over these two years, we’ve made 38 updates in total, including 11 major ones and over a hundred smaller updates. The game has evolved from its original city defense gameplay into a much richer experience, featuring multiple modes, a wider variety of weapons and equipment, and a completely renewed feel.

In the past two years, we’ve also released two DLCs, and the third and fourth are currently in production. All of this became possible thanks to our crowdfunding campaign in the second half of 2024. We received the support of more than 2,000 players from all around the world, which gave us the confidence to continue developing the game.



As for our plans after this two-year milestone: considering the promises made during crowdfunding, we’ll now shift our main focus entirely to developing new DLCs and fulfilling the remaining crowdfunding reward content. We expect to release the second batch of customized crowdfunding content and the third DLC within about four months.

Additionally, as the development team, our one and only goal has always been to create fun and enjoyable content. From now on, we’ll be fully dedicating ourselves to game development. Of course, you can still send us your feedback and bug reports as before through the feedback form and reporting tool.


We hope the story of Iron Cavalry Girls will continue for a long, long time.