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铁骑少女(Cavalry Girls) News

V2.0 Major Update



[Weapon]

30+new weapons

New types of plasma weapons added
  • -Plasma weapons can cause real damage,but they will be fully absorbed by the energy shield

Remake electromagnetic weapons
  • -Multiple new types of electromagnetic weapons have been added
  • -The shield damage effect of electromagnetic weapons has increased from 2 times to 3 times

New types of projectile weapons added
  • -Projectile weapons can be fired regardless of terrain
  • New weapon charging mechanism
  • -Some weapons are equipped with power storage mechanisms. Long press the attack button to charge power,and short press the attack button to perform regular attacks.

Other new weapons
  • -Transfer guns, landmine launchers, rocket launchers, etc
Note : This update includes crowdfunding items, but this is not an acceptance version. Crowdfunding players are advised to continue waiting for the announcement.

[Weapon Workshop]

Weapon Upgrade System Remake
  • -Weapon upgrades no longer consume weapons of the same model, and weapons with similar entries can be used as materials
  • -Weapon derivative model mechanism: Weapons can be upgraded to their derivative models

Weapon/Module Imprint System
  • -You can directly spend money to imprint an accessory on the weapon/body, which cannot be
disassembled but can be upgraded

Synthesis/Disassembly
  • -The synthesis/disassembly system can currently directly synthesize advanced items
  • Weapon/Module Imprint System


[Combat System]

All objects in the scene can be destroyed
New battlefield cover mechanism: Scene buildings can block bullets and can be destroyed
Remake layout for all battle scenes


[Role/Pressure]

Deploying under high/low pressure conditions will bring different effects
  • -Under high pressure, characters participating in battles will receive more attribute bonuses, but it will bring more pressure growth
  • -Playing under low pressure can earn upgrade points for characters

Remake character upgrades and add some content
  • -Increased the number of attributes that can be upgraded by the character to 10
  • -Adjusted the point value

Remake the character's favorability upgrade effects
Remake the action point system and half of the related action effects
Furniture system remake, adding furniture set mechanism


[Story]
Add four new favorable storylines
Remake about one-fifth of the plot images

The Story mode has added a new news storyline


[Other optimizations]
  1. Optimized the direction of the kinetic energy bullet hitting the spark
  2. Optimized San's jumping AI
  3. You can drag the dormitory character onto the furniture for interaction
  4. The turret rotation has added angular damping
  5. You can customize the color of the night vision device
  6. Remake the store UI and increased the maximum number of products
  7. Explosive weapons apply critical damage effects
  8. Optimized the speed of lifting the Riot shield
  9. To remain invisible in smoke, it is necessary not to fire. At the same time, it increases the evasion rate in smoke
  10. The difficulty mechanism of the Story mode has been updated to gradually increase at different rates for each difficulty level
  11. Optimized the offset and tactile sensation of the weapon
  12. Applied split related fusion effects to more weapons
[Bug fix]
  1. Fixed the issue where enemies in some difficult levels would refresh infinitely
  2. Fixed the compatibility issue with ultra wide screens
  3. Fix the issue where skipping tutorials in Story mode may result in errors
  4. Fixed the issue of enemy preview failure in some cases
  5. Fixed the issue of no rewards in survivor mode in some cases
  6. Fix the situation of game errors in some non English operating systems
  7. Fix the issue of inaccurate ray shooting by the Dominator and Sandworm
  8. Fixed the issue of bullets splitting infinitely in some cases
  9. Fixed the issue of no prompts when dismantling the shoulder mounted weapon fusion module
  10. Fixed the issue where the highest level of fusion components for some models could not be synthesized


[Other Important Notices]

Note: The physical rewards from the crowdfunding campaign are scheduled to be shipped around July. Please stay tuned for updates on the platform. Custom rewards will be notified to the respective players after each update, so we kindly ask for your patience.
Note 2: Due to the major update in version 2.0, the progress of the DLC will be affected and delayed accordingly. Please refer to the next STEAM announcement for details.
Note 3: As the game has received continuous content updates for over two years, both the base game and the DLC will have a price increase within the next month. Please refer to the STEAM announcement for the exact timing and pricing. Players who purchased the game before the price increase will not be affected.

v2.0 testing invitation

Test code: 112358132134


Note 1: As this update is a beta version, the following update list is not very comprehensive and only lists important items, without including details. All update details will be listed in the official announcement of 2.0 release.
Note 2: This update includes crowdfunding items, but this is not an acceptance version. Crowdfunding players are advised to continue waiting for the announcement.

[h3][Weapon][/h3]
  • 30+new weapons
  • New types of plasma weapons added
  • Remake electromagnetic weapons
  • New types of projectile weapons added
  • New weapon charging mechanism

[h3][Weapon Workshop][/h3]
  • Weapon Upgrade System Remake
  • Mechanism for adding weapon derivative models
  • Weapon/Module Imprint System

[h3][Combat System][/h3]
  • All objects in the scene can be destroyed
  • New battlefield cover mechanism: Scene buildings can block bullets and can be destroyed
  • Remake layout for all battle scenes

[h3][Role/Pressure][/h3]
  • Deploying under high/low pressure conditions will bring different effects
  • Remake character upgrades and add some content
  • Remake half of the character's favorability upgrade effects
  • Furniture system remake, adding furniture set mechanism
  • Remake the action point system and half of the related action effects

[h3][Plot][/h3]
  • Add four new favorable storylines
  • Remake about one-fifth of the plot images

[h3][Other][/h3]
  • A large number of numerical/mechanism adjustments
  • Extensive UI/interaction optimization
  • Numerous bug fixes


Please wait for the official release of version 2.0 for detailed update details
Interested players are welcome to experience this version and provide feedback on their experiences or bugs in the Discord community

Cavalry Girls Join the Steam Spring Sale! Enjoy a Limited-Time 25% Discount

As the spring breeze gently blows and flowers bloom abundantly, the 2025 Steam Spring Sale has officially started. "Cavalry Girls" is now available at 25% off for a limited time, inviting interested players to make their purchase!

Original price $9.99 Spring Sale discount -25% Discounted price $7.49



Game Introduction
In this refreshing and exciting shooting game, lead the brave and fearless girl soldiers to fight with the enemy. Refit different types of machine armour, reasonably deploy machine soldiers with different skills, repel all kinds of enemies, and protect the Empire behind you in the gunfire.

Join our discord:https://discord.gg/4kzUDG2rTZ

V1.3.2043 Update List

Anti-Air Lock-On

●Added anti-air lock-on functionality. Placing the crosshair near an enemy will gradually lock on.
●Locked-on enemies cannot perform dodge maneuvers.
●A weapon's anti-air value affects not only hit rate against airborne units but also lock-on speed.

Combat HUD

●Added a combat HUD, which can be toggled with the H key.
●In Story Mode, this feature will be unlocked in the mid-game.

Adjustments

●Adjusted mech rotation feel — heavier weapons will cause greater latency.
●Flying enemies breaking through City Defense in Defense battles will no longer affect Honor Points gain.
●Mines can now be detonated by explosions, paralysis effects, and certain abilities.
●In Endless Mode, attempting to unlock achievements without Iron Man Mode enabled will trigger a warning.
●Significantly buffed Fusion attachments related to Arc, Ray and Explosive Weapons.
●The Shield destruction device has been renamed and reworked; it can now also destroy mines.
●Slightly reduced early-game difficulty in Cruel Mode.
●Optimized Arc Weapon targeting logic—destroyed enemies will no longer be locked onto.

Bug Fixes

●Fixed an issue where Drone weapon parameters displayed incorrectly.
●Fixed a bug where Ray Weapon width became zero after penetration.
●Fixed an issue where recoil reduction was not working.
●Fixed a bug where Dormitory characters could get stuck.
●Fixed incorrect values in enemy detail information.
●Fixed some cases where weapon textures did not load correctly.
●Fixed an issue where overlapping sound effects could become excessively loud.
●Fixed a bug where Arc Weapon decay reduction modules were not working.
●Fixed an issue where damage reset occurred when Arc Weapon bounce count was doubled.
●Fixed an unexpected exclamation mark appearing in the shop UI.
●Fixed an issue where Sneaking Mode could not be properly settled.
●Fixed an issue where bulk Recycle counted multiple items as one.

MOD Support

●Added support for replacing game mode images on the start game screen.
●Added X additional mech throwable slots. Added a tag for Drone-exclusive weapons.
[h3]New Mech Functions[/h3]
●Add X additional mech throwable slots / Increase mech collision radius / Increase energy consumption when jumping / Increase jump distance / Maintain running state.
●Every X seconds, regenerate Y health points / Invincible shield respawns every X seconds / Generate a deflection shield with X health.
●Increase mech flight speed / Add X additional drones / Increase drone orbit distance by X.

Happy New Year+Review+New Plan

Hello to players from all over the world. Happy Chinese New Year!
The Chinese New Year is coming soon, which means the work of the past year is almost finished. Thank you all for supporting and encouraging us this year. You have helped this game last another year.
In the 15 months since the game was released, we have done 9 major updates, 23 regular updates, and many small patches. The game has become better and better.
This would not have been possible without your help, which includes your feedback, your enthusiasm for creating mods, and the support from crowdfunding players. Thanks to you, this project, which almost ended a year ago, has gone on for another year and still has a long way to go.


Here are the plans for the next year

● New gameplay update (as promised in crowdfunding): around February 2025
● DLC2: around March to May 2025
● Custom weapons (will be added three times between March to June 2025)
● Custom skins (will be added twice between May to October 2025)
● DLC3: around August to October 2025
● Art updates (as promised in crowdfunding): around October 2025
● DLC4: around January to March 2026
These dates may change depending on progress, so please follow our official accounts to get the latest news.

Test content

At present, we have updated the testing branch with a new mode: Daily Exercise.
[Please note that this is the second content unlocked of the Phase Unlocks of the Crowdfunding—— 'Quick Challenge']
Welcome interested players to experience

Thank you again for your support. We wish you all a Happy Chinese New Year!