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铁骑少女(Cavalry Girls) News

Cavalry Girls Join the Steam Autumn Sale! Enjoy a Limited-Time 30% Discount

[p]The autumn breeze is getting stronger, and the special sale is here![/p][p]🎮The Action Mecha Game "Cavalry Girls" is now available at 30% off for a limited time, inviting interested players to make their purchase! [/p][p]Original price $11.99 Autumn Sale discount -30% Discounted price $8.39 [/p][p][/p][p]Game Introduction[/p][p]In this refreshing and exciting shooting game, lead the brave and fearless girl soldiers to fight with the enemy. Refit different types of machine armour, reasonably deploy machine soldiers with different skills, repel all kinds of enemies, and protect the Empire behind you in the gunfire.[/p][p]Join our Discord:https://discord.gg/4kzUDG2rTZ[/p][p][/p][p][/p]

v2.3.2463 Small Patch

[Bug Fixes]


  • - Fixed the bug where incorrect items appear in the fusion slots of new melee weapons.
  • - Fixed the bug that allows some blades to be equipped incorrectly.
  • - Fixed the bug where shoulder-mounted weapons fail to refresh after equipping accessories in certain cases.
  • - Fixed the issue where some skins are unlocked incorrectly.
  • - Fixed the bug where saved mecha configurations may sync weapon durability.
  • - Fixed the issue of startup freezing at certain resolutions.
  • - Fixed the bug that allows jump legs to be incorrectly equipped on other mechas.
  • - Fixed the issue where players may get stuck inside the Cyclops.
  • - Fixed the bug where the daily challenge cannot open the mecha selection menu if the mecha configuration is not saved.
  • - Fixed the bug where some bullets fire backward when the number of bullets fired exceeds 100.
  • - Fixed the issue where feedback cannot be submitted when reporting bugs on the main menu.
  • - Fixed the potential issue when upgrading machine guns to the maximum level.
  • - Fixed the issue of invalid feedback links.



[Optimizations]


  • - Adjusted the stats of some new accessories.
  • - Adjusted some localized text content.
  • - Adjusted and added some crowdfunding sponsor content.
  • - Added display of completed challenges in the daily challenge.
  • - Added records for the highest score and total score in each mode.

2.3.2 Update

\[Dungeon Mode Tuning]
[p]● Optimized the camera stretching and following feel inside the dungeon.[/p][p]● Added Merging slots to some of the new melee weapons.[/p][p]● New melee weapons are now adapted for AI operation, so AI can also use the new melee weapons (but cannot use mods).[/p][p]● Player hit-stun now has a more noticeable indication.[/p][p]● Reduced the impact force of Gunshield Charge against enemies.[/p][p]● The load screen now displays whether the current Dungeon Mode is Challenge Mode.[/p][p]● Fixed a bug where blades could be placed into weapon slots.[/p][p]● Fixed a bug where new melee weapons could not deal damage to doors.[/p][p]● Fixed a bug where throwing axes could cause errors in certain situations.[/p][p][/p]
\[Base Game Tuning]
[p]● Shield values are now also displayed on the health bar in Survival Mode.[/p][p]● Added the function of receiving DLC gifts in the skin store (purchase DLC to receive)[/p][p]● Added encyclopedia entries and training dummy attributes related to Plasma Resistance.[/p][p]● Fixed an issue where character voices could overlap in certain situations.[/p][p]● Fixed an issue with upgrading the Nightstar Beamcaster.[/p][p]● Fixed an issue where adjusting sound effects volume could affect music.[/p][p]● Fixed a bug where low-value item Recast could generate incorrect items.[/p][p]● Fixed a bug where the homepage link was broken.[/p][p]● Fixed a bug where Rangers could strike from ultra-long distances without enemies retaliating.[/p][p]● Fixed a bug where the Blackmarket would not function in Endless Mode.[/p][p]● Fixed an issue where the game could not launch in Turkish.[/p][p]● Fixed several localization issues in English, Japanese, and Traditional Chinese.[/p][p]● Adjusted certain sponsorship and naming texts.[/p][p]● Fixed tracking bullet performance so that it is no longer affected by game speedup or slowdown.[/p][p][/p]
\[New Skins]
[p]● Added new skins:[/p][p][/p]

🔥 New Melee Mode is here! Blades clash, Red Lotus blooms! 🌸

[p]“Cavalry Girls” Second Character Expansion DLC “Red Lotus” is Now Live!
Step into the story of the brave girl San![/p][p][/p][p]🌟 Launch Discounts[/p]
  • [p]DLC: 10% off during the first week → only $5.39[/p]
  • [p]Base Game: Limited-time 30% off → only $8.39 when purchased together![/p]
  • [p]At the same time, we’ve launched a DLC bundle — purchase the bundle to receive an additional 10% discount![/p]
[h3]DLC Content Includes:[/h3]
  • [p]New melee combat mechanism[/p]
  • [p]A brand new dungeon exploration battle mode[/p]
  • [p]9 new melee weapons (also available in Story mode)[/p]
  • [p]Dozens of new melee enemies (including 5 bosses)[/p]
  • [p]The personal plot of San, consisting of 18 acts in total[/p]
  • [p]After clearing the dungeon mode, a challenge mode with pure combat content can be activated[/p]
[p][/p][p]About the Game
Cavalry Girls is a top-down action shooter themed around girls and mechs.
The “Red Lotus” DLC brings you into San’s past—experience her story, complete missions within limited days, and face the ultimate challenge.[/p][p]This mode emphasizes melee combat: venture into randomly generated dungeons, build your weapons and gear, and confront unpredictable enemies![/p]

V2.3 Update

\[Important Fixes]
  1. [p]☆☆☆ Fixed an issue where rewards in Daily Challenges could be deducted.[/p]
  2. [p]☆☆☆ Fixed an issue where the highest difficulty in Survival Mode would cause a freeze in later stages.[/p]
[p]\[If you lost points due to the issues mentioned above, you can send us a bug feedback package for compensation.][/p][p] [/p]
\[Important Updates]
  1. [p]☆☆ Added a loot drop mechanism for enemy loots. In different modes, killing enemies may drop loot such as coins/health. These can be picked up by getting close.[/p]
  2. [p]☆☆ Added the "Sword Dance" mechanic for melee weapons. When swinging a melee weapon, the dodge rate against nearby ranged attacks is greatly increased.[/p]
  3. [p]☆ When enemies lose their target (e.g., the player goes invisible or enters smoke status), the enemy will not stop moving but will enter a search state.[/p]
  4. [p]☆ Optimized the overall sound effect system, improving the Doppler effect of sounds and fixing some issues with explosive sounds.[/p]
  5. [p]☆ Optimized the perimeter task: when the enemy artillery position group exists, actual shelling will occur rather than just numerical effects.[/p]
  6. [p]☆ Added a stray bullet mechanism for kinetic weapons: when a bullet reaches maximum range, it has a chance to double its range, based on the number of ricochets.[/p]
  7. [p]☆ In normal mode, you can now claim DLC exclusive equipment for the character in the Mecha Management Panel.[/p]
  8. [p]☆ When players and friendly units are in cover, they can trigger 100% Explosion Resistance and Resistance[/p][p][/p]
\[Normal Updates/Optimizations]
  1. [p]Added a permanent HUD display showing the player’s health in some modes.[/p]
  2. [p]New interaction entry for weapon charge switch.[/p]
  3. [p]New interaction entry for automatic firing after weapon charge switch.[/p]
  4. [p]Added a total overview window for enemy strength in Endless Mode.[/p]
  5. [p]Detailed information will be shown when feedback package generation fails.[/p]
  6. [p]88 Cannon now deals more damage to shields.[/p]
  7. [p]Bullet time is smoother, and some slow-motion visual effects have been adjusted.[/p]
  8. [p]All enemies now have the attribute: Plasma Resistance.The weapon attribute has added a plasma resistance penetration mechanism.[/p]
  9. [p]Added a feature in Story Mode to switch to a lower difficulty at any time (can be done via console).[/p]
  10. [p]Enhanced skill: Soul Shock[/p]
  11. [p]Enhanced Mecha Remodel: Turret[/p]
[p] [/p]
\[Art Updates]
  1. [p]Added new mecha skins: Hercules (Paladin)[/p]
  2. [p]Added new mecha skins: Fierce Tiger (Horse Archer)[/p]
  3. [p]Added corresponding combat portraits for all combat skins.[/p]
  4. [p]Added new character skin: Qipao
    [/p]
\[Bug Fixes]
  • [p]Fixed an issue where items that couldn’t be recycled would be bulk recycled.[/p]
  • [p]Fixed an issue where grag grenade/shoulder-mounted weapons would cause explosions when fired inside buildings.[/p]
  • [p]Fixed a bug where melee lifesteal might persist indefinitely.[/p]
  • [p]Fixed a bug where the airstrike missile texture angle was incorrect.[/p]
  • [p]Fixed an issue where sandworms wouldn’t explode.[/p]
  • [p]Fixed a bug where the turret placed by Dominator was the wrong size.[/p]
  • [p]Fixed a bug where EMP couldn’t destroy shields in some cases.[/p]
  • [p]Fixed a bug where the Dominator and Sandworm's super-strong beam duration was incorrect.[/p]
  • [p]Fixed a bug where upgrading weapons could cause attachments to be swallowed.[/p]
  • [p]Fixed an issue where smoking and drinking wouldn't affect the new attributes added in the previous version.[/p]
  • [p]Fixed an issue where the Daily Challenge preparation interface wouldn’t show the newly added attributes for characters.[/p]
  • [p]Fixed an issue where charged bullets might be replaced by electromagnetic bullets.[/p]
  • [p]Fixed an issue where, after selecting enemy strength boosts in Endless Mode, players couldn't see the enemy strength that day.[/p]
  • [p]Fixed a bug where one-sided weapon fire jitter would fail in some cases.[/p]
  • [p]Fixed a bug where the player could still run after running out of stamina in certain situations.[/p]
  • [p]Fixed a bug where items were unlocked but the corresponding imprintable items couldn't be unlocked.[/p]
[h3]\[Performance Optimizations][/h3]
  • [p]Fixed an issue where rendering frame rate would affect shooting intervals.[/p]
  • [p]Fixed a performance issue when laser beams hit multiple objects.[/p]
  • [p]Fixed a performance issue with charged weapons.[/p]
  • [p]Fixed a performance issue caused by dissolving objects.[/p]
[p] [/p]
\[Sneaking Mode Optimization]
  • [p]Optimized the tutorial for Sneaking Mode.[/p]
  • [p]Fixed issues where firing/footstep sounds were not working in Sneaking Mode.[/p]
  • [p]Fixed a bug where enemies under trees appeared opaque in Sneaking Mode.[/p]
  • [p]Fixed a bug where manpower data was displayed incorrectly in Sneaking Mode.[/p]
  • [p]Adjusted the difficulty of defensive levels in Sneaking Mode.[/p]
[p] [/p]
\[Crowdfunding Related]
  1. [p]Updated the thank-you list for all crowdfunding players, which can be viewed on the main game interface.[/p]
  2. [p]Updated the product naming list.[/p]
[h3]\[Important][/h3][p]If you find that your name wasn’t implemented or doesn’t meet your expectations, this may be due to lost messages from the platform. We will post a solution-related announcement on the corresponding crowdfunding platform(ks/Modian/Cien). Of course, you can also directly contact customer support. (Without an order number, issues on non-corresponding crowdfunding platforms cannot be processed. Thank you for your understanding.)[/p]