V2.0 Major Update

[Weapon]
30+new weapons

New types of plasma weapons added
- -Plasma weapons can cause real damage,but they will be fully absorbed by the energy shield
Remake electromagnetic weapons
- -Multiple new types of electromagnetic weapons have been added
- -The shield damage effect of electromagnetic weapons has increased from 2 times to 3 times
New types of projectile weapons added
- -Projectile weapons can be fired regardless of terrain
- New weapon charging mechanism
- -Some weapons are equipped with power storage mechanisms. Long press the attack button to charge power,and short press the attack button to perform regular attacks.
Other new weapons
- -Transfer guns, landmine launchers, rocket launchers, etc
[Weapon Workshop]
Weapon Upgrade System Remake
- -Weapon upgrades no longer consume weapons of the same model, and weapons with similar entries can be used as materials
- -Weapon derivative model mechanism: Weapons can be upgraded to their derivative models

Weapon/Module Imprint System
- -You can directly spend money to imprint an accessory on the weapon/body, which cannot be

Synthesis/Disassembly
- -The synthesis/disassembly system can currently directly synthesize advanced items
- Weapon/Module Imprint System
[Combat System]
All objects in the scene can be destroyed
New battlefield cover mechanism: Scene buildings can block bullets and can be destroyed
Remake layout for all battle scenes


[Role/Pressure]
Deploying under high/low pressure conditions will bring different effects
- -Under high pressure, characters participating in battles will receive more attribute bonuses, but it will bring more pressure growth
- -Playing under low pressure can earn upgrade points for characters
Remake character upgrades and add some content
- -Increased the number of attributes that can be upgraded by the character to 10
- -Adjusted the point value
Remake the character's favorability upgrade effects
Remake the action point system and half of the related action effects
Furniture system remake, adding furniture set mechanism

[Story]
Add four new favorable storylines
Remake about one-fifth of the plot images

The Story mode has added a new news storyline

[Other optimizations]
- Optimized the direction of the kinetic energy bullet hitting the spark
- Optimized San's jumping AI
- You can drag the dormitory character onto the furniture for interaction
- The turret rotation has added angular damping
- You can customize the color of the night vision device
- Remake the store UI and increased the maximum number of products
- Explosive weapons apply critical damage effects
- Optimized the speed of lifting the Riot shield
- To remain invisible in smoke, it is necessary not to fire. At the same time, it increases the evasion rate in smoke
- The difficulty mechanism of the Story mode has been updated to gradually increase at different rates for each difficulty level
- Optimized the offset and tactile sensation of the weapon
- Applied split related fusion effects to more weapons
[Bug fix]
- Fixed the issue where enemies in some difficult levels would refresh infinitely
- Fixed the compatibility issue with ultra wide screens
- Fix the issue where skipping tutorials in Story mode may result in errors
- Fixed the issue of enemy preview failure in some cases
- Fixed the issue of no rewards in survivor mode in some cases
- Fix the situation of game errors in some non English operating systems
- Fix the issue of inaccurate ray shooting by the Dominator and Sandworm
- Fixed the issue of bullets splitting infinitely in some cases
- Fixed the issue of no prompts when dismantling the shoulder mounted weapon fusion module
- Fixed the issue where the highest level of fusion components for some models could not be synthesized
[Other Important Notices]
Note: The physical rewards from the crowdfunding campaign are scheduled to be shipped around July. Please stay tuned for updates on the platform. Custom rewards will be notified to the respective players after each update, so we kindly ask for your patience.
Note 2: Due to the major update in version 2.0, the progress of the DLC will be affected and delayed accordingly. Please refer to the next STEAM announcement for details.
Note 3: As the game has received continuous content updates for over two years, both the base game and the DLC will have a price increase within the next month. Please refer to the STEAM announcement for the exact timing and pricing. Players who purchased the game before the price increase will not be affected.