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铁骑少女(Cavalry Girls) News

v0.7.1385 Weapon Fusion

Update List

_________________________________________________________
The new version has added a new function: Weapon Fusion.
Almost any weapon can be fused with another weapon (the current version does not support the fusion of melee weapons)
Players can find the entrance to the fusion weapon in the workshop (the plot is open for 44 days)

After weapon fusion, the weapons used as materials will disappear, and accessories based on material weapon properties will appear to fill the fusion slot of the original weapon
(For example, if we combine kinetic weapons with shotgun weapons, kinetic weapons will have a scattering effect. If we combine ray with high explosive weapons, the ray may trigger an explosion effect. Of course, based on the type of material, the resulting effect will have a certain degree of randomness.)
At present, there are 51 combinations of fusion effects, totaling 189 accessories
  • Kinetic Speed Core
  • Kinetic Collision Core
  • Kinetic Strength Core
  • Quick Reload Core
  • Active Reload Core
  • Kinetic Splitter Core A
  • Kinetic Splitter Core B
  • Kinetic Splitter Core C
  • Splitter Core
  • Splitter Boost Core
  • Kinetic Blast Core
  • Kinetic Burst Reaction Core
  • Mounted Grenade Core
  • Mounted Grenade Boost Core
  • Guide Rail Core
  • High-Capacity Magazine Core
  • Chamber Pressure Overload Core
  • Super-large-capacity Drum Magazine Core
  • Bipod Core
  • Kinetic Crit Core
  • Kinetic Damage Core
  • Kinetic Powder Charge Core
  • Heat Core
  • Armor Melting Core
  • Electromagnetic Kinetic Core
  • Electromagnetic Bullet Core
  • Ray Anti-blast Core
  • Ray Power-blast Core
  • Ray Fusing Core
  • Ray Welding Core
  • Ray Energy Core
  • Ray Refraction Core
  • Ray Trident Core
  • Ray Rapid-firing Core
  • Arc Anti-blast Core
  • Arc Power-blast Core
  • Arc Inner Guide Core
  • Arc Implosion Core
  • Arc Expansion Core
  • Arc Reflection Core
  • Arc Charging Core
  • Arc Blast-spread Core
  • Explosive Splitter Core
  • Chain Reaction Core
  • Delayed Fuse Core
  • Explosive Powder Charge Core
  • Heated Gas Core
  • Magnetized Gas Core
  • Unstable Gas Core
  • Broad-nozzle Core
  • Spread Constriction Core



[h2]Other updates[/h2]
  • Remade all Shoulder-mounted weapons to make them more powerful and convenient
  • Optimized the logic of some bosses
  • Raised the upper limit of military ranks
  • Significantly increased the output of synthetic materials


[h2]Endless mode testing[/h2]
https://store.steampowered.com/news/app/2055050/view/3904122044556106337

0.7 version testing notification (2) Endless Mode Important Notification

[h3]Important announcement: Hello everyone, we have decided to release the Endless Mode originally scheduled for DLC as a free update[/h3]

[h3][Test time][/h3]
Starting on December 18, 2023
[h3][Test Method][/h3]
Use test code for testing (in the Steam library: Game Properties ->Test Version ->Enter Test Code)
Test code: 1145141919810
[h3][Update List][/h3]
_________________________________________________________
[h2]Endless Mode[/h2]
  • Players can choose any character to start the Endless Mode with
  • Makes voice and related Affinity reward for Mary, who is not the protagonist
  • In Endless Mode
  • All systems will be opened at the beginning
  • Enemies in Endless mode will be strengthened with the number of days. Players can choose the direction of enemy strengthen to a certain extent. Enemy strengthen will last for about 150 days, and will not continue to strengthen thereafter
  • As the number of boss battles increases, the refresh rate and number of enemies will continue to increase until reaching their peak
  • The Affinity reward for the selected character will be unlocked as the Affinity of all characters increases

[h2]Other updates[/h2]
  • Remade all Shoulder-mounted weapons to make them more powerful and convenient
  • Optimized the logic of some bosses
  • Raised the upper limit of military ranks
  • Significantly increased the output of synthetic materials

_________________________________________________________
Regarding the other system tested this time, you can check::
https://store.steampowered.com/news/app/2055050/view/3904122044549820707

V0.7 Test Notification (1) Weapon Fusion

[h2][Test time][/h2]
Starting on December 12, 2023
[h2][Test Method][/h2]
Use test code for testing (in the Steam library: Game Properties ->Test Version ->Enter Test Code)
Test code: 1145141919810


[Update List]

_________________________________________________________
The new version has added a new function: Weapon Fusion.
Almost any weapon can be fused with another weapon (the current version does not support the fusion of melee weapons)
Players can find the entrance to the fusion weapon in the workshop (the plot is open for 44 days)

After weapon fusion, the weapons used as materials will disappear, and accessories based on material weapon properties will appear to fill the fusion slot of the original weapon
(For example, if we combine kinetic weapons with shotgun weapons, kinetic weapons will have a scattering effect. If we combine ray with high explosive weapons, the ray may trigger an explosion effect. Of course, based on the type of material, the resulting effect will have a certain degree of randomness.)

At present, there are 51 combinations of fusion effects, totaling 189 accessories
  • Kinetic Speed Core
  • Kinetic Collision Core
  • Kinetic Strength Core
  • Quick Reload Core
  • Active Reload Core
  • Kinetic Splitter Core A
  • Kinetic Splitter Core B
  • Kinetic Splitter Core C
  • Splitter Core
  • Splitter Boost Core
  • Kinetic Blast Core
  • Kinetic Burst Reaction Core
  • Mounted Grenade Core
  • Mounted Grenade Boost Core
  • Guide Rail Core
  • High-Capacity Magazine Core
  • Chamber Pressure Overload Core
  • Super-large-capacity Drum Magazine Core
  • Bipod Core
  • Kinetic Crit Core
  • Kinetic Damage Core
  • Kinetic Powder Charge Core
  • Heat Core
  • Armor Melting Core
  • Electromagnetic Kinetic Core
  • Electromagnetic Bullet Core
  • Ray Anti-blast Core
  • Ray Power-blast Core
  • Ray Fusing Core
  • Ray Welding Core
  • Ray Energy Core
  • Ray Refraction Core
  • Ray Trident Core
  • Ray Rapid-firing Core
  • Arc Anti-blast Core
  • Arc Power-blast Core
  • Arc Inner Guide Core
  • Arc Implosion Core
  • Arc Expansion Core
  • Arc Reflection Core
  • Arc Charging Core
  • Arc Blast-spread Core
  • Explosive Splitter Core
  • Chain Reaction Core
  • Delayed Fuse Core
  • Explosive Powder Charge Core
  • Heated Gas Core
  • Magnetized Gas Core
  • Unstable Gas Core
  • Broad-nozzle Core
  • Spread Constriction Core

Small Update v0.6.1322

[Gameplay Update]
In defense mode, you can switch the controlled units in the strategy panel now!
During clearance, the retire page will display the equipment and weapons currently used.
The weapon panel has added a one click remove function
Target machine attributes can be adjusted, including resistance, burst resistance, immunity, and elemental resistance
AI will not attack buildings that are being blasted (to avoid element reactions)
The command pannel allows you to view detailed skill descriptions
When thesentiment is full, the font will be bolded
When maintenance costs increase, the current increase in maintenance costs will be displayed
Weapon description has added explosion damage value
[Bug optimization]
Fix the bug where nano repair triggers explosive resistance
Fixed some bugs that could cause stun time to be shorter than expected
Fixed bug in achievement description related to steel slugs
Fixed some bugs with incorrect product refresh times
Optimized the text description of the drone reinforcement module
Removed some misleading copy from the plot, such as Restoration Subsidies, etc
Fixed a bug where some bosses didn't focus on entry
A bug where switching roles will reset the number of pages of the cargo interface was fixed
A small performance update was made

Update v0.6.1305+entrance guide

[Update List]
Added update announcement display area
Added mecha information display shield value
Optimization of Delete Button in Archive Interface
Exchange the required number of composite interfaces with the existing number of positions to meet usage habits
Open the UI with character portrait, where the transparency of the character portrait changes consistent with the background
Optimized the rest day without repeatedly popping up plans for the next day
Bug in displaying the number of expansion slots on the body maintenance interface
Bug of AI type not displaying correctly in combat unit AI
Bug where weapon aging rate can be negative
Fixed a bug in batch processing UI display
Fixed a bug where the training ground target was pushed away
[Entrance Guide]
Cavalry Girls Update list + Plan
https://docs.google.com/spreadsheets/d/1q_qCeklJy5DwJoCU2FpYLFYdl2pWklF85HIn8vsLcD4/edit?usp=sharing

Cavalry Girls Feedback
https://docs.google.com/spreadsheets/d/1AePyPKwriURMQERIw62jLg_KMnhZfoUNiuCD0IJOyGY/edit?usp=sharing