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铁骑少女(Cavalry Girls) News

Crowdfunding Dated!

Hello everyone, the final date for Crowdfunding has been set for September 20th
Welcome everyone to follow the crowdfunding page to wait for the official start
[h2]——>>KickStarter Page<

Previous Review: Why We Started Crowdfunding
https://store.steampowered.com/news/app/2055050/view/4336488362952769021

Previous Review: Regarding the Subsequent DLC Plan
https://store.steampowered.com/news/app/2055050/view/4581937714014197804

This year has been full of ups and downs, but we never expected to come all the way here, which is full of emotions. We would appreciate it if you could surport us and we will also release the latest detailed timeline for DLC development as soon as possible.

[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<

DLC Final Preview + Kickstarter Page

[h2]——>>KickStarter Page<

[h2]First DLC - Clover[/h2]

Featuring one of the main characters, Kuroku, this DLC narrates her journey from graduating from the training facility to joining the main team.
New Gameplay: Stealth Mode. Focuses on stealth and perimeter missions on the outskirts.


[h2]Second DLC - [Title Pending][/h2]

Focuses on the personal story of San, detailing her experiences after entering the Cavalry Pilot Academy.
New Gameplay: Arcade Mode. Features duels and Boss Rush challenges.


[h2]Third DLC - [Title Pending][/h2]

Centers on the backstory of Ocher, chronicling her initial induction into the assassin's guild.
New Gameplay: Dungeon Mode. focuses on dungeon exploration with roguelike elements.


[h2]Fourth DLC - [Title Pending][/h2]

Focuses on Claire's personal story, detailing her experiences after leaving the military, her encounters, and her eventual return to the armed forces.
New Gameplay: Command Mode. Emphasizes strategic dispatch and real-time tactics.


[h2]Fifth DLC - [Title Pending][/h2]

Narrates the post-revolutionary story of the protagonists, focusing on their guerrilla warfare behind enemy lines.
New Gameplay:
1. Large map operations allowing for triggering stories, resource gathering, and combat on the map.
2. A hybrid of all previously introduced gameplay modes.



[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<

v1.1.1813 Mini Update Patch

[BUG]
Fixed the issue caused by City Defense in the Sneak Mode
Fixed the issue caused by Accelerate in Sneak Mode
Fixed the issue caused by combat units not holding weapons
Fixed the issue of temporary failure when hidden in smoke
Fixed the issue of triggering element reaction failure in arc weapons
Optimized the performance of thunderstorms
[MOD]
Fixed the issue of characters appearing in the lounge in the MOD interface
An interface has been added to increase the total number of magazines
Added interface for initial weapon preheating time

[h3]——>>Twitter/X<[/h3]
[h3]——>>Join our Discord<[/h3]

v1.1.1789 + Encyclopedia

New content

[h3]Encyclopedia added, with entrance as the main interface[/h3]
(Special Thanks: Yukise)
[h3]——>>Encyclopedia<[/h3]


[h3]Wiki added, with entrance as the main interface(Chinses only currently)[/h3]
(Special Thanks: XJ.Chen)
[h3]——>>Wiki (Chinses only currently)<[/h3]

[h3]New achievements added[/h3]
Brown Survivor
Green Survivors
Red Survivors
Yellow Survivor
Blue Survivor
Rising Star
Unyielding Spirit
Eternal Legend
City under siege
Bloody Lonely City
Last Blood
Infiltrator
The Night Reaper


Bug
  • Fixed the issue of incorrect sound channel during close combat weapon reloading
  • Fixed the issue where some items displayed two types of Scrap Iron metal when synthesized
  • Fixed the issue of some plot text hyperlinks
  • Fixed the issue of the Airdropped Machine Gun Turret not disappearing
  • Fixed some adaptation issues with the achievement UI
  • Fixed the issue of not generate enemies in the final battle
  • Fixed the bug where training in front of the city gate failed to generate an mech
  • Fixed the issue of incorrect positioning of Sharp Shields on some mech equipment
  • optimization
  • Optimized the issue of lighting priority to improve performance
  • Non removable items can be repositioned within the slot
  • When flipping pages in the warehouse, hold down the left shift to flip 10 pages at once
  • Optimized the firing logic of AI when lifting Riot shield
  • Optimized the enemy generate rhythm and the number of bosses in the final battle



MOD
  • Tags of Non-removable takes effect on the fusion module
  • Determine whether to play the reload sound effect in the Reload field of the weapon table
  • Fixed some issues with character IDs exceeding 10




https://store.steampowered.com/news/app/2055050/view/4336488362952769021
[h3]——>>Twitter/X<[/h3]
[h3]——>>Join our Discord<[/h3]

Future Plans + Crowdfunding Preview

Crowdfunding Preview

Dear players, hello!
After nearly six months of preparation, our warmup for crowdfunding campaign is finally about to begin its preview phase. We expect to release the detailed plan within a month.
In short, we will be crowdfunding for four character DLCs and one large expansion DLC, through the creation of some merchandise and in-game naming and customization content.


First DLC

As you all know, the first DLC has been released and is available for free play. Our intention was to provide you with a reference, giving you a general idea of what the subsequent DLCs will be like. If this has managed to build your anticipation, we are truly delighted.
https://store.steampowered.com/app/2747070/DLC/?curator_clanid=42620129


Why Crowdfunding

As for why we are choosing to release our subsequent projects through crowdfunding, the reason is quite simple: we are running out of funds.
To be precise, the budget for the "Iron Cavalry Girl" project was exhausted six months ago. Up to now, the game's sales revenue has barely covered the three-year development cost and is insufficient to cover the additional costs of nearly a year of continuous updates after the release, let alone the many subsequent projects.
However, on one hand, many players have given us encouragement and support, hoping to continue experiencing the subsequent content; on the other hand, we ourselves still have many ideas that have not been fully realized and many optimizations that have not been perfected. Therefore, we want to try crowdfunding to see if we can continue this project.
If funding permits, we will continue to realize our subsequent plans, just as we have continuously optimized and updated over the past year.


Detailed Crowdfunding Plan

Since our players come from all over the world and in considerable numbers, we will launch crowdfunding warmup simultaneously on three platforms:

Mainland China:
[h3]——>>MODIAN<[/h3]
Japan:
[h3]——>>CIEN<[/h3]
Other regions:
[h3]——>>KickStarter(Preparing)<[/h3]

As long as the total amount raised on all platforms reaches the cost of producing the respective DLCs, we will officially start the subsequent projects.
We will announce all subsequent crowdfunding funds and the expected cost of each DLC to ensure complete transparency throughout the process.

If you have appreciated the numerous free updates and our attitude over the past year, we hope this can be another opportunity for you to continue trusting us.
Below is our past schedule and update list:
——>>List of updates for the past year<


[h3]Currently, the crowdfunding pages on each platform are in the preview stage. If you are interested, you can follow the project, our announcements, and various community platforms to get the latest information when crowdfunding officially begins (expected to officially start within a month). [/h3]


Thank you for reading this far and for your attention. We hope we can embark on an even longer journey together.

[h3]——>>Twitter/X<[/h3]
[h3]——>>Join our Discord<[/h3]