Update - Patch 1.0.10
[p]Hello riders! Patch 1.0.10 is here. Based on your feedback following the game's release, it improves gameplay, fixes various bugs and adds PlayStation controller support on PC. Thanks again for your feedback, which helps us improve the game every day! 🤘[/p][p][/p][p]
[/p][p][/p][h3]Changelog [/h3]
- [p]Fixed the issue where the QR code for the manga was still shown in the options menu.[/p]
- [p]Fixed the issue where selecting the tab icons dots with the mouse when in the option menu (coming from the main menu) would make the "back" button stop working and by pressing ESC it would show the in game menu, locking the player.[/p]
- [p]Fixed an issue with how the component stats bonus is shown in the hexagonal stats chart (the bonus it the one in yellow, activated by having component all of the same design or all of different design). This bonus wouldn't scale visually with the scale shown by the hexagonal chart, now they are scaled accordingly.[/p]
- [p]Added SPACE BAR as a "confirm" input (in addition to mouse LMB).[/p]
- [p]Added ESC as main "back" input (in addition to RMB, but now it shows the icon for esc in the interfaces).[/p]
- [p]Added ESC as main "hold to exit" button (in addition to RMB, but now it shows the icon for esc in the interfaces). Used in situations like skipping short cutscenes or leaving the extra section.[/p]
- [p]Now skipping the use/leave workbench cutscene uses the same "hold to exit" button as the rest of similar situations (which is now ESC). Before it only used LMB.[/p]
- [p]Inside TABs with hexagonal scrollers (hoverboard components, materials in the crafting tab, customization, designs) now the user can move horizontally and vertically to a different component, material etc. by clicking on it with the mouse LMB (in addition to using WASD).[/p]
- [p]The when opening the menu during play will place the mouse at the center of the screen instead of the top left for better usability.[/p]
- [p]Fixed issue that prevented unlocking the "Ride with style" achievement, when collecting all the hoverboard styles.[/p]
- [p]Fixed issue that didn't show the correct number of max available styles in the customization section of the workbench.[/p]
- [p]Added a sound effect for the platform devices (inside mines) that move based on the position of the player on the platform itself.[/p]
- [p]Now when doing races a second time after winning once will have the time time added with ring reduced from 20s to 15s.[/p]
- [p]In the Lambda mine, the initial one with a cross made of rails at the start and a cart in the middle, it was possible to activate the doors by using the wheels even if the cart wasn't close to the wheels. There where also 2 duplicate d4 lasers that have been removed (the only lasers that should be available are the ones generated by pressing the buttons).[/p]
- [p]We have added direct support for Playstation controller on PC, with the correct icons appearing. This requires Steam input to be disabled to test it.[/p]