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Showrunner News

Showrunner Roadmap

We have lots planned to add to Showrunner in the coming year and beyond and we wanted to let you know some of the things you can expect! Thank you to everyone who has supported the game up to now. Feedback, bug reports and ideas are always very welcome and if you're enjoying the game so far, positive reviews here on Steam are a massive help.

Please note that plans are fairly fluid so some features will probably end up being added that aren't mentioned here, while some elements listed below may end up changing or being dropped after more design work is done. Features in the Designed section are much more fixed than those in the Concept section.

Designed


These additions are largely fleshed out, the artwork for them complete. They need implementation in code and some balancing work.

  • Editing System
  • Episode Types
  • Episode Casting System
  • Staff Chemistry System
  • Staff Morale System
  • Shared Dressing Rooms
  • Hair & Makeup Room
  • Rehearsal Mechanic


[h3]Editing System[/h3]

This will allow you to pick a specific editing approach at the start of each episode’s edit phase. These different approaches will increase some episode stat types while decreasing others, allowing you to shift the episode stat points - perhaps to better match the show’s genre, to focus on the episode’s strengths or ameliorate its weaknesses.

[h3]Episode Types[/h3]

Episode types can be selected from the Production Screen when a new episode is created. There are only two placeholder options currently but more episode types will be added to select from and unlock. Episode types affect the production cost, the number of lead and supporting actors available in an episode and the number of character cards drawn when the episode is complete. In future they will also affect the number of guest stars and guest actors in an episode and the number of stages that can be used, while each episode type will also offer a specific bonus as well.

[h3]Episode Casting System[/h3]

Episode Casting involves creating and casting the guest roles (guest actors and guest stars) for an episode. These small but vital additional parts will only appear in a limited number of scenes and episodes but can offer significant benefits if they are skilfully written and well cast. Popular guest stars can be signed to further contracts and brought back to the show many times.

[h3]Staff Chemistry System[/h3]

Over time spent working together staff will develop chemistry with each other. The overall chemistry of a group working on a specific task (e.g. writers working on script) will determine the chances of staff achieving a “Critical Success” on their work, hugely boosting their output. Chemistry will develop over time and be influenced by staff personality types.

[h3]Staff Morale System[/h3]

Staff morale is the key measure of how content your staff are with their jobs and an important part of staff management. It will be influenced by a number of key factors - wages, the studio environment, events and work. Staff morale will have a major impact on how well staff perform and how likely they are to stay with your studio.

[h3]Shared Dressing Rooms[/h3]

This room type functions similarly to the lead dressing rooms but allows for a number of lead and support actors to be assigned at once (whilst providing a lesser boost). The bonuses are factored in on top of the ones all actors receive from the Green Room. It also allows assigned actors to rehearse.

[h3]Hair & Makeup Room[/h3]

This room will generate more Persona Points at the cost of actors having to sit there for a long time, losing energy and morale.

[h3]Rehearsal Mechanic[/h3]

Allows you to set actors to Rehearse, an action which will earn the character they play extra Character XP but cost the actor energy over time. Actors can only rehearse a certain amount per appearance they've made in the show.

Concepts


These systems and mechanics are planned but with more design work needed, artwork still to be done and so forth. They are likely to appear further out (including next year).

  • More Scene Cards
  • Competition
  • Awards
  • Staff Skills
  • Story Arcs
  • Actor Contracts
  • Events
  • Show Locations & World
  • Tier 2 Studio

[h3]More Scene Cards[/h3]

The number of scene cards available to play when creating episodes went from 40 at launch to 130 right now. It’s a decent amount for the time being but rest assured that more scene cards will be added over time, giving even more options when putting together story outlines!

[h3]Competition[/h3]

One of the biggest weaknesses of the game at the moment is a sense of your studio existing in a vacuum rather than as part of a larger televisual world filled with other studios, shows and staff! A major addition will be adding more of a sense of a dynamic environment, with other shows and studios beginning and ending, becoming more and less popular and competing for contracts, staff, actors and audiences!

[h3]Awards[/h3]

End of year awards for the best shows, staff and actors will add to the sense of competition with rival studios and shows and reward you for really successful series.

[h3]Staff Skills[/h3]

There’s been a place reserved in the game’s UI for these from the beginning, but we’ve been waiting to develop enough of the other systems to offer a meaningful array of things that skills can affect. A fair amount of design work has already been done on this although more is required before the first batch of staff skills appear in the game.

[h3]Story Arcs[/h3]

This has also been in the UI from early in development but hasn’t been implemented yet. It’s intended to be one of the most important systems in the game so we want to make sure we get it right. The overall idea is that story arcs span multiple episodes, they are overarching plot threads which can run throughout a season or even continue across several. An example would be an investigation or mystery which is pursued across a season, where progress is often made in small increments in each episode. These story elements are often what hooks audiences and compels them to keep watching serialised shows, so story arcs will be very important in the game too!

[h3]Actor Contracts[/h3]

Actors will have contracts for specified numbers of episodes or seasons, requiring you to plan ahead how long you might want them to appear in the show. This will also relate to the ability to fire actors from existing shows, which is understandably a popular request among players. The interaction between these two (e.g. what happens if you fire an actor who was still under contract?) is part of the delay in implementing firing actors, as well as the consideration of how that affects show interest depending on how popular the character was and also how well you lead up to them leaving in the show’s story.

[h3]Events[/h3]

Random events will occur to present you with difficult decisions, for example the platform that your show is made for asks you to focus on specific episode stat types or to include the Love season theme in the current season of your show. Changes in the world, such as certain genres gaining prominence, may also happen over time. Actors that become particularly famous in your show may be tempted away to work on movies. Equipment may unexpectedly explode!

[h3]Show Locations & World[/h3]

The key locations within the world of your show will appear many times and start to develop significance in themselves. Think of the iconic apartments, bars and coffee houses from great sitcoms or the ship bridges of science fiction classics. You’ll be able to define these locations and gain increasing benefits from them over time as they become almost like additional characters in themselves.

[h3]Tier 2 Studio[/h3]

The art for a bunch of other room types is already done but unfortunately adding new rooms and layouts to the studio has proven to be one of the most labour intensive tasks in developing the game. There also isn’t much point adding more rooms without them having specific mechanics attached to them so those also need to be coded. Suffice it to say though that a larger studio and more room types are definitely planned…

Version 0.41 - The Character Update

This update is centred around the characters in your shows, it overhauls and vastly expands several existing systems while adding some brand new ones!



The main improvements are:

  • Overhauled character popularity system
  • Character decks
  • Character affinities
  • Character relationships
  • Way more character traits
  • System for unlocking character traits
  • Create groups for characters to belong to

There are some smaller tweaks and additions as well. Some rebalancing to make the game a little less difficult, character levelling sped up with the max level increased from 10 to 20, three new episode types to select on the production screen, multiclassing for characters and improved character name generation based on the show theme.

Please not that due to structural changes required in the backend, saves from older builds won't be compatible with this new version. If you want to play with older saves, you'll need to opt in to the beta branch "beta - old builds" which gives you continued access to the previous build (v0.401). Right click Showrunner in Steam, then properties, then betas, then select beta - old builds from the drop down. Set this drop down to None if you want to go to the latest version!

[h2]Overhauled Popularity System & Character Decks[/h2]



Replacing the placeholder system from before, the new character popularity system gives you much more influence over how character popularity can increase or decrease from episode to episode.

Each character now has a deck of nine card, each of which can affect their popularity when drawn when an episode is completed and seen by the audience. The starting deck is determined by which archetype a character is, each archetype has a slightly different layout of starting cards. The episode type you select during production will affect how many cards are drawn by each character.

To change the starting deck you need to buy traits for your character as they level up. Many character traits now trade existing cards in the deck for new, more powerful replacements. Some simply add more popularity if drawn, while others have various special effects.

[h2]Character Affinities[/h2]



The maximum character level has been increased from 10 to 20 so now you'll only unlock the ability to add traits for a character at some of their levels. However, you will now gain a point to assign to the newly added character affinities at each level.

There are four character affinities, each relating to an episode stat - Plot, Comedy, Drama and Action. These affinities work together with the actor's stats to allow them to produce more points of each type during the filming stage. The starting affinities for each character are determined by their archetype. Some traits will add points to specific affinities.

[h2]More Character Traits & New Trait Unlocking System
[/h2]



The number of character traits has been greatly expanded, from 25 to 65! Many of the previously existing traits have also been completely reworked. Traits are now purchased with Persona Points once you unlock them and a slot to put them in. Every trait will also adjust one of a character's attributes by one, potentially affecting their casting rating.

To help manage the greater selection of traits they are now unlocked over time rather than all being available from the start. They are unlocked by increasing your studio's archetype levels, in the same way as character titles. Archetype levels are increased by having characters of that archetype appear in episodes and also by creating characters of that archetype.

[h2]Character Relationships and Groups[/h2]



You can now set lots of different types of relationships between characters in your shows. Are they friends, family, partners, rivals, enemies? There isn't currently a mechanical benefit for doing this (this is likely to be added in time), but it allows you to add more depth to each character and show.

You can also create groups, which characters can belong to. These groups can be defined as anything from a government bureau to a secretive clandestine organisation.

[h3]Additional Update Notes[/h3]

Content

- Added lots of names to character name creation, now drawing on different lists depending on show theme.
- Added 3 additional episode types to the production screen, they only have some of their full characteristics for now though.

Functionality

- When reaching level 10, characters can unlock a second archetype. This will allow XP earned from appearing in episodes to go towards the studio archetype levels for two archetypes at once, allowing you to unlock character titles and traits more quickly. You will also receive a boost to studio archetype XP just for picking that archetype as a secondary for a character (in the same way you do for picking a primary archetype for a new character).
- Character status has been added in the backend. Currently always set to ACTIVE, this system will be used in future to allow for setting characters to various other states such as AWAY, MISSING, DIED, WOUNDED etc.

Character Affinities
Max is 25 (starting points are 36/100, can earn 19 from levelling and some more from traits).

Balancing

- Maximum character level increased from 10 to 20, XP requirements adjusted to earlier levelling will be much quicker.
- Max character popularity increased from 100 to 200 and added clamping to ensure it doesn't go above the max (oGame.MaxCharacterPopularity).
- Base PersonaPoints_EpisodeReward up from 35 to 50.
- Contract time limit from 27/30/33/36/39 to 29/32/35/38/41.
- ShowFame (baseline financial reward number) increased from 4 to 5 (was 5 some versions ago).
- Studio Archetype XP rewards from appearances by an archetype made more generous (100 > 175).

UI

- Text entry tweaks. Holding backspace for a short time causes quick deletion of text. Added missing current position indicators to all text editing inputs.
- Added initial loading screen.
- Adjusted item mouse over glow colour to be coloured and the selected glow colour to always be gold (previous mouse over colour was always white, was harder to see)

Bug Fixes

- Character description text should now save if going to another character screen or exiting the current character screen.

Version 0.4

Writers can now brainstorm to earn Script Points! Animated sequence for researching scene cards along with some other UI tweaks and additions.



Functionality


- Brainstorming added. Brainstorming is a work type that writers can do which directly earns Script Points. It requires the Writer's Room to be upgraded to level 2 and for no writing to be currently underway. Once initiated it lasts for a set amount of time (5 days) before ending, or it can be ended earlier whenever the player likes.

Brainstorming reduces staff energy, at the same rate as writing a script. The amount of Script Points a writer brainstorming will earn is based on the average grade of their three main stats, the writer’s room script bonus and the writer's energy levels. Brainstorming reduces energy over time at the same rate as writing. Completing brainstorming will earn XP as long as it wasn't ended early.



UI


- Added an animation sequence for researching a new scene card to jazz the whole thing up!
- Add archetype level & XP bars to the character titles screen (now renamed unlocks).
- Adjustments to the Room sidebar layout. Added room stats sub-screen.
- Added a shine effect to staff stat rating icons on the staff details screen, staff training screen, staff sidebar, character select (script create), staff search sidebar, staff search level list, main staff lists
- Added ability to edit character name on the character details screen and studio name on the studio screen.

Bug Fixes


- Fix for pressing space bar when entering text causing the game to unpause.
- Fix for the camera locking and/or the character look image remaining after closing the Character Look screen without pressing the confirm button.

Version 0.39

This update allows you to upgrade season themes, improving their bonuses further! It also adds the production screen, which includes placeholder elements for future functionality but also allows you to increase production time of episodes.



Functionality


- Season Themes now have three levels (Minor, Major and Central). When activated initially a theme will be minor, from episode 4 onwards players can upgrade minor themes to major and from episode 7 onwards players can upgrade major to central. The bonus available from a season theme will improve as it is upgraded to higher levels, but so will the cost of doing so.

- The Production Screen has been added. Many elements are placeholder for now as other functionality needs to be added (episode types, different sets) but the screen allows you to do one very important thing - increase the production time of an episode! This lets you play more powerful scene cards together in the same script, resulting in better scripts and better episodes. Maximum production time starts at 10 as before but every 5 studio levels the maximum increases by one.



UI


- Changed the logic for when the hire staff sidebar appears so it isn't still there after the main staff screen is closed.
- Added Production Cost to the Episode Complete screen.

Bug Fixes


- Hopefully a fix for the long running lead writer crash, which I think was caused when scripts got above 30 points in a stat and there was no percentage chance of success to reference beyond that point.
- Fixed Heroic theme doubling character popularity increases (leftover mistake from the last build, Heroic now does something different and this effect should have been removed).

Version 0.38

This update is all about adding content for the Script Create system. There are 40 new Scene Cards and 8 new Season Themes, with various new card and theme effects and synergies!



Content


Added 40 new Scene Cards. The new card sets these belong to are:

  • Visual Comedy
  • Group Dynamics
  • Farce
  • Team Action
  • Dramatic Events
  • Adventure
  • Chain of Command
  • Extreme Conditions




Added 8 new Season Themes that can be unlocked by completing research on the new card sets. These are:

  • Sacrifice - Every card played adds one extra DRAMA point.
  • Betrayal - After each episode is completed you have a 50% chance to earn one Conflict token for free.
  • Discovery - Every card played adds one extra VISUALS point.
  • Found Family - All cooldowns of cards played in episodes are reduced by 1 (does not stack).
  • Corruption - 50% chance to increase show popularity by 1 if DRAMA is the highest script score.
  • Leadership - Every card played which has three types of points has a 50% chance to increase show popularity by 1.
  • Fish-Out-Of-Water - After each episode is completed you have a 50% chance to earn one Personal token for free.
  • Faith - 50% chance to increase show popularity by 1 if CHARACTER is the highest script score.

Also adjusted the bonuses and costs for five other existing Season Themes, removing some of the least interesting bonuses.

Functionality


Tokens earned from cards are now only calculated once the script is completed (so can't be spent on the same script they are earned in).

Bug Fixes


The Character Select part of the Script Create flow now shows the updated, final script scores rather than those defined by the previous screen (will now show updates from character perks and cards that give bonuses based on number of characters).