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Staging Build

Todays patch is quite close to what full launch will be. It focuses on bugfixes and small fixes, but has fewer big features than previous patches. It is meant to be a final cleanup and polish before the game goes full launch.

I will be letting this build sit on main for 2 weeks, fixing whatever bugs I can for a small patch next week, fixing anything urgent with ad hoc hotfixes the week after, and doing full launch on feb 1st.

Changes:

Default summon radius limit 4->5
Wizard levels have fewer wizards
Mutant levels no longer have extra monster spawns and no longer have boss mutants
Added Staff abuser trial- start with any staff you want, but -1 SP per realm
Level spawn mutators (extra 3x3s, lots o mutants, lots o wizards) min level 5->7
Achievements added to game
SimpleRangedAttack (most minion and enemy ranged attacks) no longer count as having their damage types as tags
Mod loading is now deterministically alphabetical
Refactored transform asset loading to allow modded transform graphics
Refactored cloud asset loading to allow modded cloud graphics
Refactored tag filter list to use a global table instead of a hardcoded table inside of a function
Refactored reward generation to use a global table instead of a hardcoded table inside of a function
Added cmd line arg 'newgame' to instantly launch new game
Added cmd line arg 'modfolder' to change what folder mods are loaded from
Flesh colossus got more offensively dangerous and is less of an inert bag of hp now
The game will no longer queue more than 3 visual effects on one tile
Reworked pyrostatic pulse- greater cascade now forking cascade, always hits 2(numtargets) extra units, does not propogate on kill any longer
Equipment and skills now show up as a horizontal stack of mouseoverable icons and take up less space on the character panel
Mega annihilate now has distinct and working upgrades from annihilate
Arcane amplifier can now (theoretically) amplify non spell damage as per its description
Show modified rather than base hp cost of spells in tooltips
Flame maw -50 ice resist and +1 spawn tier
Moon glaive electroblade upgrade now uses radius and numtargets bonuses
Added new 3x3 spider boss
Added new hivemind boss type- all damage is shared amongst all same named hivemind enemies
Bloodflame is now a passive skill which grants fire and blood spells quickcast instead of an enchantment
Multicast no longer procs off of freecasts
Sight of Blood can now target allies
Show duration remaining on rain cloud tooltips
Crackledarkener can now hit allies
3x3 tooltip mouseover now includes the whole monster

Reworked some stat bonus items to have unique effects instead of stat bonuses:
Snow Shoes now heals on freezing a unit
Silken Sandals now grants shield on step
Ankh now deals damage each turn to units adjacent to your allies
Skull Necklace now grants +1 damage to undead minions on casting a dark spell

Fixed rainstorm healing enemies
Fixed floating eye not getting minion bonuses
Fixed flesh fiend belly flop upgrade not having a cooldown
Fixed ice drake not getting duration bonuses for freeze duration
Fixed dragon mage being able to cast scale weave on your summons
Fixed weekly runs sometimes being impossible due to multiple respawnAs modifiers
Fixed menagerist trial crash
Fixed Crown of Bony fingers not being able to target 3x3s
Fixed Wyrm eggs having a cast range
Fixed Stormcaller ignoring duration bonuses
Fixed a crash that could occur if save and reload occur after portals are unlocked but before they are entered
Fixed Blinding Light halting light halting allies
Fixed starwhale not having tags
Fixed hp cost modifiers crashing
Fixed various PRNG bugs that caused non same weekly results
Fixed mass immortality targeting
Final boss list is now more mod friendly
Fixed many typos and tooltip ambiguities, thanks for all those who reported them!
Fixed a bug where bloodbound enemies could get excessive amounts of shielding
Fixed bug where icetap did not remove frozen buff
Fixed Lightning Storm Spirit Harvest giving wrong numbers of spirits
Fixed Lightning Spire Threat display being incorrect
Fixed Word of Chaos targeting being wrong
Fixed Psychic Seedling (and mod summons that use GeneratorBuff, MatureInto, or ChanceToBecome buffs) not getting minion bonuses to things it summoned
Fixed glass orb refraction upgrade refracting non enchantments
Flame gate simplified, now ends on moving or casting non fire spell
Fixed furnace of sorcery flames of sorcery aoe displayh
Fixed ankh proccing on heal and damaging allies
Fixed psychic seedling starting at unbuffed hp
Fixed boss modifiers sometimes not propogating to summons if a monster had multiples of a summoning buff
Fixed troll geomancer petrify spell not petrifying
Fixed realm 21 sometimes not having monster
Fixed smiting thorns reflecting self damage including its own reflected self damage
Fixed 3x3s not running when feared
Fixed 3x3s not meleeing when blinded

Various other small tooltip fixes, thanks to all the hardworking testers on the discord who helped spot these!