1. Rift Wizard 2
  2. News
  3. Full Launch

Full Launch

Hello Wizards!

I'm proud to say today, that Rift Wizard 2 is officially and fully launched.

Firstly, thanks to all the beta testers and friends who made this possible. Thanks to everyone who reported bugs, argued about balance, or suggested changes on the discord. I'm a very lucky game developer, to have such a passionate and intelligent audience to draw feedback from. Thanks also, of course, to KHoops and AdamC for their work on the game.

RW2 has been in early access for a little less than a year, and I think its quite ready for general consumption now. We've iterated on a bunch of different ideas and systems, both during the EA period and the private beta before this. Some were awesome and ended up in the final game, some had horrible problems and were discarded. I'm quite happy with the RW2 experience as it is now. Its new and fresh, but also quite reminiscent of RW1, and very much a roguelike, perhaps even more so than its' predecessor.

So... whats next for RW2? Well, now that all the systems are finalized in place, the thing to do is to simply add more stuff: equipment, trials, monsters, spells, and skills. The first 3 especially- adding options to randomness pools is always less disruptive to balance than adding options the player can use at any time with SP- but I'd guess we will be adding one or two tags to the spell shop at some point in 2025 as well.

And of course, we will make some small balance changes when people find absolutely soul crushingly good builds that make wizards wonder why other builds even exist.

On pricing: I'd always said that the price will increase slightly after EA. It hasn't yet- in fact there's a small launch discount- but it will soon. So if you haven't picked up the game yet, now is a good time.

Anyways thanks once again, bringing RW and RW2 to market has been one of the craziest and most rewarding experiences of my life.

-Dylan