The Beta Branch is Back
First of all, please join me in welcoming OpportunityDrive to the Rift Wizard development team! Going forward, he will be the main developer in charge of patches and maintenance for Rift Wizard, and I'll be stepping back a bit to work on prototyping new projects and figuring out what my next game will be. This patch is primarily his work.
As for the contents of said patch, so far we've got 31 new items, 5 new Trials, 2 new Spells, 1 Skill, and 1 new Boss Modifier, alongside balance changes, tooltip updates, and typo fixes. This stuff is all very much new, and probably a bit buggy and perhaps imbalanced- hop onto the beta branch and give it a test, and leave any feedback you might have on #rw2-beta-discussion on the discord.
New Items:
Earthquake Boots: Casts your Earthquake every 8 steps.
Rift Key Staff: Creates a Rift at the wizard's location upon level victory.
Fanged Amulet: Each turn, an adjacent unit takes 3 physical damage and you are healed for the damage dealt.
Stoneeater Amulet: Each turn, eat an adjacent wall. Gain 1 HP if you do.
Stormeater Amulet: Each turn, consume all adjacent lightning storms. When you do, you regain a charge of your highest level lightning spell of level equal to or less than the number of storms eaten.
Talking Hat: Your enchantment spells gain quickcast (the first one cast each turn does not conclude the turn).
Blizzard Beacon: Each turn, summons a random number of blizzards. The maximum number summoned each turn is the sum of all SP spent on ice magic.
Raiment of Eyes: Grants your allies your eye enchantment spells that they have matching tags for. Each level, a number of allies may be granted these spells equal to the sum of all SP spent on eye magic.
Draco Antiphony Scepter: When you cast a level 4 or lower sorcery spell, your dragon allies with matching types will attempt to cast that spell also.
Annihilator Staff: Deals 1 physical, 1 fire, and 1 lightning damage to creatures before they would be damaged by your sorcery spells.
Crisis Charm: Restores all life if you would die. Broken after use.
Codex of Sacrifice: For every 100 HP spent casting blood spells, learn a word spell. The HP required doubles each time the Codex is activated. If you know every word spell, instead restores all charges of your word spells.
Chalice of Light : Whenever you pick up an SP orb, each of your holy spells regains one charge.
Chalice of Iron : Whenever you pick up an SP orb, each of your metallic spells regains one charge.
Chalice of Warp : Whenever you pick up an SP orb, each of your translocation spells regains one charge.
Chalice of Dragons : Whenever you pick up an SP orb, each of your dragon spells regains one charge.
Volcanic Lance: When you cast a fire spell targeting an enemy, send out a destructive beam toward the target, destroying walls and dealing fire damage equal to the sum of all SP spent on fire magic.
Erebus Lance: When you cast a dark spell targeting an enemy, send out a destructive beam toward the target, destroying walls and dealing dark damage equal to the sum of all SP spent on dark magic.
Crown of Ragnarok: Nine turns after you enter a realm, cast Earthquake, Flameburst, Stormburst, and Word of Chaos.
Blood Shield: When you cast a spell, lose 1 HP and gain 1 SH.
Heavenrender: Whenever you cast a holy spell, deal fire and lightning damage to all enemies in a 2 tile burst around the target. The damage dealt is equal to the sum of all SP spent on fire and lightning magics, respectively.
Storm Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a Storm Cloud, the summon consumes it, and gains the stormtouched modifier.
Blizzard Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a Blizzard, the summon consumes it, and gains the icy modifier.
Death Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a chasm, the summon consumes it, and gains the ghostly modifier.
Terracotta Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a wall, the summon consumes it, and gains the claytouched modifier.
Blood Legion's Banner: Whenever you summon a unit with a spell or skill, if it is summoned adjacent to the yourself or another Fleshbound unit, the summon gains the Fleshbound modifier.
Boots of Imminent Doom: Upon entering a rift, immediately cast your Seal Fate on all enemies in a four tile radius.
Boots of Heaven's Assault: Upon entering a rift, immediately cast your Heavenly Blast on all demons and undead in line of sight.
Staff of Heaven's Vengeance: When one of your living or holy allies takes damage from an enemy, this staff deals 7 holy damage to the source of that damage.
Ring of Magnetic Charisma: When you enter a level, turns the nearest enemy lair or construct into an ally
Hallucinogenic Spore Staff: Whenever poison is inflicted on an enemy, they are berserked for three turns.
New Trials:
Cryomancer: Ice magic only.
Amnesiac: Your spells, spell upgrades, and skills, are removed and no longer available after you complete a level. Spent SP is refunded.
Wild Magic: After you complete a level, your spells and skills are randomly rerolled. Levels have no SP.
Blood Rites: Each time you cast a spell, increase its HP cost by its spell level. If it doesn't have an HP cost, it gains one. Resets as the end of each level
Flawless: You have 1 HP.
New Boss Modifier:
Slimy: 50% chance to gain 10% hp and max hp per turn. Upon reaching double original HP, splits, releasing 5 slimes. When this creature is damaged, a slime is spawned nearby.
New Spells:
Rain of Thunderbolts: Casts your thunderstrike spell targeting 12 random Storm Clouds each turn. This spell can be channeled for up to 12 turns. The effect is repeated each turn the spell is channeled. Can be upgraded to summon storm drakes, cast Iceball on Blizzards, or summon Storm Clouds.
Summon Simulacrum: Forges a living replica of the wizard and their equipment. Can be upgraded to heal the wizard for the spell's HP cost on Simulacrum's death, summon a giant immovable statue of the wizard instead, or teach it up to three of your cantrips.
New Skills:
Focused Channeler : Gain 4 turns of Clarity when you cast a channeled spell.
Fixed Bugs:
Attempted summoning with a full level should no longer crash the game.
Upgraded Gold Drake's Healing Light can now heal the wizard.
Pope The Frog's damage gating can no longer be subverted with poison.
Upgraded Rain of Fire should no longer mistakenly cast your Mega Annihilate instead of Annihilate.
Orb's threat indicators should now match their capabilities.
Goblin Wizard's Ignite Poison now uses its appropriate range stat.
Reincarnation no longer duplicates thorn buffs, and it does carry over equipment granted via Armorer.
Multicolor Rage Rod buffs can now be regained if they are removed (typically via Faerie Arcanist)
Spells that target connected enemies should now work appropriately with large enemies.
Reincarnation won't trigger while a unit is Soul Jarred.
Treants no longer threaten the entire level.
Teleport and Teleporters can now successfully target and take you to chasm tiles if you have flying.
Hatebolts pathing no longer blocked by shops and portals.
Earthquake no longer turns chasms into floors, as per its description.
Silkshifter no longer triggers off of minion teleports.
Misc. Changes:
Dragon's breath damage stat removed. Breath weapons now use minion damage.
Added a mercy portal spawn. If you complete a level and there are no portals, one will spawn for you.
Burning Idol no longer sacrifices friendlies if there are no enemies left.
Blood Anima summons at the end of the turn, rather than on cast, so you should be less likely to kill your own bloodghasts.
Seal Fate's Genocide upgrade now does exactly what it says.
Silent Specter and Banshee now communicate their abilities clearly.
Added Soaked, Fear, and Silence status effects to the (H)elp screen.
AI no longer attempts to attack or move toward Soul Jarred creatures with 1 HP.
Players can now mouse over the Challenges Button to see their current challenge modifiers in the examine screen.
Pain Mirror now counts HP spent casting spells as damage.
Geometer Staff radius bonus increased (1->2)
As for the contents of said patch, so far we've got 31 new items, 5 new Trials, 2 new Spells, 1 Skill, and 1 new Boss Modifier, alongside balance changes, tooltip updates, and typo fixes. This stuff is all very much new, and probably a bit buggy and perhaps imbalanced- hop onto the beta branch and give it a test, and leave any feedback you might have on #rw2-beta-discussion on the discord.
New Items:
Earthquake Boots: Casts your Earthquake every 8 steps.
Rift Key Staff: Creates a Rift at the wizard's location upon level victory.
Fanged Amulet: Each turn, an adjacent unit takes 3 physical damage and you are healed for the damage dealt.
Stoneeater Amulet: Each turn, eat an adjacent wall. Gain 1 HP if you do.
Stormeater Amulet: Each turn, consume all adjacent lightning storms. When you do, you regain a charge of your highest level lightning spell of level equal to or less than the number of storms eaten.
Talking Hat: Your enchantment spells gain quickcast (the first one cast each turn does not conclude the turn).
Blizzard Beacon: Each turn, summons a random number of blizzards. The maximum number summoned each turn is the sum of all SP spent on ice magic.
Raiment of Eyes: Grants your allies your eye enchantment spells that they have matching tags for. Each level, a number of allies may be granted these spells equal to the sum of all SP spent on eye magic.
Draco Antiphony Scepter: When you cast a level 4 or lower sorcery spell, your dragon allies with matching types will attempt to cast that spell also.
Annihilator Staff: Deals 1 physical, 1 fire, and 1 lightning damage to creatures before they would be damaged by your sorcery spells.
Crisis Charm: Restores all life if you would die. Broken after use.
Codex of Sacrifice: For every 100 HP spent casting blood spells, learn a word spell. The HP required doubles each time the Codex is activated. If you know every word spell, instead restores all charges of your word spells.
Chalice of Light : Whenever you pick up an SP orb, each of your holy spells regains one charge.
Chalice of Iron : Whenever you pick up an SP orb, each of your metallic spells regains one charge.
Chalice of Warp : Whenever you pick up an SP orb, each of your translocation spells regains one charge.
Chalice of Dragons : Whenever you pick up an SP orb, each of your dragon spells regains one charge.
Volcanic Lance: When you cast a fire spell targeting an enemy, send out a destructive beam toward the target, destroying walls and dealing fire damage equal to the sum of all SP spent on fire magic.
Erebus Lance: When you cast a dark spell targeting an enemy, send out a destructive beam toward the target, destroying walls and dealing dark damage equal to the sum of all SP spent on dark magic.
Crown of Ragnarok: Nine turns after you enter a realm, cast Earthquake, Flameburst, Stormburst, and Word of Chaos.
Blood Shield: When you cast a spell, lose 1 HP and gain 1 SH.
Heavenrender: Whenever you cast a holy spell, deal fire and lightning damage to all enemies in a 2 tile burst around the target. The damage dealt is equal to the sum of all SP spent on fire and lightning magics, respectively.
Storm Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a Storm Cloud, the summon consumes it, and gains the stormtouched modifier.
Blizzard Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a Blizzard, the summon consumes it, and gains the icy modifier.
Death Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a chasm, the summon consumes it, and gains the ghostly modifier.
Terracotta Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a wall, the summon consumes it, and gains the claytouched modifier.
Blood Legion's Banner: Whenever you summon a unit with a spell or skill, if it is summoned adjacent to the yourself or another Fleshbound unit, the summon gains the Fleshbound modifier.
Boots of Imminent Doom: Upon entering a rift, immediately cast your Seal Fate on all enemies in a four tile radius.
Boots of Heaven's Assault: Upon entering a rift, immediately cast your Heavenly Blast on all demons and undead in line of sight.
Staff of Heaven's Vengeance: When one of your living or holy allies takes damage from an enemy, this staff deals 7 holy damage to the source of that damage.
Ring of Magnetic Charisma: When you enter a level, turns the nearest enemy lair or construct into an ally
Hallucinogenic Spore Staff: Whenever poison is inflicted on an enemy, they are berserked for three turns.
New Trials:
Cryomancer: Ice magic only.
Amnesiac: Your spells, spell upgrades, and skills, are removed and no longer available after you complete a level. Spent SP is refunded.
Wild Magic: After you complete a level, your spells and skills are randomly rerolled. Levels have no SP.
Blood Rites: Each time you cast a spell, increase its HP cost by its spell level. If it doesn't have an HP cost, it gains one. Resets as the end of each level
Flawless: You have 1 HP.
New Boss Modifier:
Slimy: 50% chance to gain 10% hp and max hp per turn. Upon reaching double original HP, splits, releasing 5 slimes. When this creature is damaged, a slime is spawned nearby.
New Spells:
Rain of Thunderbolts: Casts your thunderstrike spell targeting 12 random Storm Clouds each turn. This spell can be channeled for up to 12 turns. The effect is repeated each turn the spell is channeled. Can be upgraded to summon storm drakes, cast Iceball on Blizzards, or summon Storm Clouds.
Summon Simulacrum: Forges a living replica of the wizard and their equipment. Can be upgraded to heal the wizard for the spell's HP cost on Simulacrum's death, summon a giant immovable statue of the wizard instead, or teach it up to three of your cantrips.
New Skills:
Focused Channeler : Gain 4 turns of Clarity when you cast a channeled spell.
Fixed Bugs:
Attempted summoning with a full level should no longer crash the game.
Upgraded Gold Drake's Healing Light can now heal the wizard.
Pope The Frog's damage gating can no longer be subverted with poison.
Upgraded Rain of Fire should no longer mistakenly cast your Mega Annihilate instead of Annihilate.
Orb's threat indicators should now match their capabilities.
Goblin Wizard's Ignite Poison now uses its appropriate range stat.
Reincarnation no longer duplicates thorn buffs, and it does carry over equipment granted via Armorer.
Multicolor Rage Rod buffs can now be regained if they are removed (typically via Faerie Arcanist)
Spells that target connected enemies should now work appropriately with large enemies.
Reincarnation won't trigger while a unit is Soul Jarred.
Treants no longer threaten the entire level.
Teleport and Teleporters can now successfully target and take you to chasm tiles if you have flying.
Hatebolts pathing no longer blocked by shops and portals.
Earthquake no longer turns chasms into floors, as per its description.
Silkshifter no longer triggers off of minion teleports.
Misc. Changes:
Dragon's breath damage stat removed. Breath weapons now use minion damage.
Added a mercy portal spawn. If you complete a level and there are no portals, one will spawn for you.
Burning Idol no longer sacrifices friendlies if there are no enemies left.
Blood Anima summons at the end of the turn, rather than on cast, so you should be less likely to kill your own bloodghasts.
Seal Fate's Genocide upgrade now does exactly what it says.
Silent Specter and Banshee now communicate their abilities clearly.
Added Soaked, Fear, and Silence status effects to the (H)elp screen.
AI no longer attempts to attack or move toward Soul Jarred creatures with 1 HP.
Players can now mouse over the Challenges Button to see their current challenge modifiers in the examine screen.
Pain Mirror now counts HP spent casting spells as damage.
Geometer Staff radius bonus increased (1->2)