Beta Branch Patch 22
More updates to the beta branch today-
Interface & UI:
Trials descriptions were cut off on some resolutions. They are now fully visible.
The challenge name now appears in the character panel. Mousing over it displays details about the challenges and mutators.
The “Slimy” modifier and its description should now appear correctly in exotic pet previews.
Various typos and inaccurate descriptions have been fixed or updated.
Heaven’s Vengeance Staff now has VFX for its retaliation damage.
Summon Simulacrum spell and its upgrades now have associated assets.
New Rare Monsters:
Shrapnel Beast: Living Fire Metal 3x3, that will harass you with Shrapnel Blasts, destroy melee units with AOE spikes, and throw molten spears at you. Oh yeah, and physical->fire damage conversion for its enemies.
Animikii: The OG 3x3 thunderbird, fires off huge blasts of lightning, summons more thunderbirds, and has a retribution mechanic if you kill its allies.
Mothman : A 3x3 butterfly demon with regenerating shields and huge blasts of arcane and lightning damage.
Ultimate Troubler: A 3x3 troubler, that shoots a barrage of teleporting bolts, sending units randomly across the map.
Crystal Golem: A golem creature made of living crystal, its color changes to reflect its spells' current damage type and its own vulnerability.
Spells & Skills:
Lightning Form only expires if you fail to cast a lightning spell on your turn.
Chaos Casting only triggers on chaos spells cast by the wizard, not by allies.
Starfire Gate behavior now matches that of Flame Gate.
Plague of Undeath only targets valid creatures, and its upgrade creates zombies even on creatures with other respawn methods.
The Dark Clouds upgrade for Darkness is now functional.
Soul Tax can now target allies, as per the original description.
Iceball’s Cloud Combustion upgrade correctly shows affected tiles when targeting a blizzard.
Armageddon Blade is only castable on allies, and the Mass Armaments upgrade shows which allies are in the linked group.
Rain of Thunderbolts now prioritizes clouds containing enemies over clouds without, and wont target tiles occupied by the wizard or their allies.
Fixed a Wheel of Death crash that could occur with the Cheat Fate upgrade if only targets with 100% or greater Dark resistance were available.
Natural Vigor is no longer duplicated on reincarnated allies.
Summon Simulacrum name changed to: Wizard Replica.
Wizard Replica Colossus upgrade cost decreased (6->5) and now shows base HP and damage if the wizard has no items rather than 0.
Wizard Replica Blood Reclamation upgrade cost increased (3->5) functionality changed to, restores charge on Wizard Replica's death.
Wild Magic Changes:
Grants a random cantrip at game start.
Gives a random number of spells and skills each level within set bounds (rather than a fixed amount)
Won't give you blood spells you can’t afford to cast.
Rerolls your spells/skills when you reroll rifts.
Items:
Crisis Charm now protects the player from all damage for one turn and only consumes one charm at a time, even if you own multiple.
Codex of Sacrifice was now removes a flat 25 of your max health at the end of each level, and teaches a new Word spell each time, even if you can't pay the full cost. It stops functioning once all Word spells are known.
Fixed a bug with Terracotta Legion's Banner where the regeneration buff wasn't being applied to the Claytouched summons.
Fixed a bug with Death Legion's Banner where the teleporting buff wasn't being applied to the Ghostly summons.
AI & Pathing:
Fixed a bug where units only checked their first spell’s ability to harm an enemy when choosing pathing targets.
Fixed a bug where units would not use self-targeted abilities if they were immune to their own damage type.
The wizard once again avoids portals and shops during auto-pathing.
Interface & UI:
Trials descriptions were cut off on some resolutions. They are now fully visible.
The challenge name now appears in the character panel. Mousing over it displays details about the challenges and mutators.
The “Slimy” modifier and its description should now appear correctly in exotic pet previews.
Various typos and inaccurate descriptions have been fixed or updated.
Heaven’s Vengeance Staff now has VFX for its retaliation damage.
Summon Simulacrum spell and its upgrades now have associated assets.
New Rare Monsters:
Shrapnel Beast: Living Fire Metal 3x3, that will harass you with Shrapnel Blasts, destroy melee units with AOE spikes, and throw molten spears at you. Oh yeah, and physical->fire damage conversion for its enemies.
Animikii: The OG 3x3 thunderbird, fires off huge blasts of lightning, summons more thunderbirds, and has a retribution mechanic if you kill its allies.
Mothman : A 3x3 butterfly demon with regenerating shields and huge blasts of arcane and lightning damage.
Ultimate Troubler: A 3x3 troubler, that shoots a barrage of teleporting bolts, sending units randomly across the map.
Crystal Golem: A golem creature made of living crystal, its color changes to reflect its spells' current damage type and its own vulnerability.
Spells & Skills:
Lightning Form only expires if you fail to cast a lightning spell on your turn.
Chaos Casting only triggers on chaos spells cast by the wizard, not by allies.
Starfire Gate behavior now matches that of Flame Gate.
Plague of Undeath only targets valid creatures, and its upgrade creates zombies even on creatures with other respawn methods.
The Dark Clouds upgrade for Darkness is now functional.
Soul Tax can now target allies, as per the original description.
Iceball’s Cloud Combustion upgrade correctly shows affected tiles when targeting a blizzard.
Armageddon Blade is only castable on allies, and the Mass Armaments upgrade shows which allies are in the linked group.
Rain of Thunderbolts now prioritizes clouds containing enemies over clouds without, and wont target tiles occupied by the wizard or their allies.
Fixed a Wheel of Death crash that could occur with the Cheat Fate upgrade if only targets with 100% or greater Dark resistance were available.
Natural Vigor is no longer duplicated on reincarnated allies.
Summon Simulacrum name changed to: Wizard Replica.
Wizard Replica Colossus upgrade cost decreased (6->5) and now shows base HP and damage if the wizard has no items rather than 0.
Wizard Replica Blood Reclamation upgrade cost increased (3->5) functionality changed to, restores charge on Wizard Replica's death.
Wild Magic Changes:
Grants a random cantrip at game start.
Gives a random number of spells and skills each level within set bounds (rather than a fixed amount)
Won't give you blood spells you can’t afford to cast.
Rerolls your spells/skills when you reroll rifts.
Items:
Crisis Charm now protects the player from all damage for one turn and only consumes one charm at a time, even if you own multiple.
Codex of Sacrifice was now removes a flat 25 of your max health at the end of each level, and teaches a new Word spell each time, even if you can't pay the full cost. It stops functioning once all Word spells are known.
Fixed a bug with Terracotta Legion's Banner where the regeneration buff wasn't being applied to the Claytouched summons.
Fixed a bug with Death Legion's Banner where the teleporting buff wasn't being applied to the Ghostly summons.
AI & Pathing:
Fixed a bug where units only checked their first spell’s ability to harm an enemy when choosing pathing targets.
Fixed a bug where units would not use self-targeted abilities if they were immune to their own damage type.
The wizard once again avoids portals and shops during auto-pathing.