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Beta Branch Patch 24

Today we will begin public testing of the next patch. This patch will focus on upgrade revamps and slime magic.

TLDR Big Picture Breakdown:
removed 15 underperforming spell upgrades
modified/reworked 17 existing spell upgrades
added 84 new spell upgrades. (this includes upgrades which are replacing basic stat upgrades like +3 duration etc.)

removed conjuration tag from 2 skills

added 5 new spells, each with 3 upgrades
added 6 new skills
added 5 monsters
buffed 4 items

SPELL AND SPELL UPGRADE CHANGES:
Many spell upgrades now add tags to those spells on purchase. Many upgrades have had their costs increased or decreased to reflect these changes or for other balancing reasons.
The general rule is that if it adds an effect or damage type from another spell school, it will also add the associated tag.
The exception to this rule is Conjuration. If a spell transmutes existing matter into a creature, it probably doesn't get the conjuration tag. If it calls it from another plane, then it probably does.
Spell Upgrades which only had their costs adjusted or now add tags aren't included in these notes.
Spell Upgrades which increased basic statistics and were removed aren't included in these notes.
What follows is the list of upgrades which have been either Reworked to have their behavior modified, Removed altogether, or are completely New.

====LEVEL 1====


Death Bolt:
Soul Battery: (Reworked) : cost increase to 3, changed bonus to all Dark Spells and Skills but bonus is decreased from 3 to 1

Fireball:
Ash Ball: removed
Shaped Blast: (New) : cost 4 : Increase radius by 1 for every 4 tiles away that you cast it. Fireball no longer damages the caster or their allies

Icicle:
Icicle Harvest: removed
Storm Spike: (New) : cost 5 : Deals lightning damage to all units in the radius. Can be cast on any tile containing a cloud. Adds Lightning Tag
Corrosive Shard: (New) : cost 5 : Deals poison and dark also to main target. Main target receives corrosion, a -10% resist debuff to a random resistance. Adds Dark Tag

Life Drain:
Bloody Hexes: (New) : cost 4 : Whenever you cast an enchantment spell other than Lifedrain targeting an enemy unit, Lifedrain is cast for free on that target.

Magic Missile:
Shield Burn: (Reworked) : cost increased to 3, now strips all shields.

Poison Sting:
Stinging Rebuke: (New) : cost 4 : Each turn, cast your poison sting on up to 2 enemies in los who deal damage to you.

Wolf:
Ice Hound: removed
Clay Hound: removed
Mutant Wolf: (New) : cost 3 : Applies a random boss modifier to the summoned wolf.
Werewolf: (New) : cost 1 : Summons a werewolf instead of a wolf. Adds the Dark Tag.
Fenris: (New) : cost 5 : Uses all charges to summon Fenris instead of a wolf. Fenris has more health and damage for each charge consumed, and continues to grow each time he kills a unit. Fenris is berserked when he is summoned.


====LEVEL 2====


Annihilate:
Assured Destruction: (New) : cost 1 : If you are able, use an additional charge to cast this spell again if the target survives.

Boiling Blood:
Holy Fury & Dark Fury: (reworked) : cost increased to 5, combined into one upgrade, Twilight Fury
Endless Fury: (New) : cost 5 : Boiling Blood now has a permanent duration, and deals 1 fire damage per turn to affected creatures.
Fire Bomber: (New) : cost 2 : Affected creatures recieve a fire damage aura and a fiery death explosion effect while they have the buff.

Devour Mind:
Spirit Eater: included in base spell, increased spell level by 1 to compensate
Gluttony: (reworked) : cost increased to 5, instead of refunding charges, heals you based on the killed creatures maximum HP.
Insanity Attack: (New) : cost 3 : summons 3 temporary insanity imps if Devour Mind fails to kill its target.

Disperse:
Void Sickness: (New) : cost 2 : Teleported units receive 10 turns of silence and poisoned. Adds Dark Tag.

Dreamwalk:
Memory Walk: replaced with Astral Projection
Astral Projection: (New) : cost 2 : When dreamwalking ends reset all Translocation spell charge counts to what they were at the beginning of the walk.
Nightmare Form: (New) : cost 5 : Damage from dark spells and skills inflict 1 turn of fear. Adds Dark Tag.

Eye of Fire:
Eye of Fireballs: (Reworked) : now Eye of Immolation, casts your Immolate spell.

Eye of Ice:
Eye of Freezing: removed
Icy Array: (New) : cost 4 : Eye of Ice stacks Intensity

Eye of Rage:
Lycanthropy: (Reworked) : now checks if the target is below 25% HP rather than a flat 25 HP.

Healing Light:
Purifying Light: (Reworked) : Now cures Berserk and Poison before attempting to heal units.

Immolate:
Damage scaling per turn now matches the initial damage of the spell rather than being locked to 3.
Dragon Soul: (Reworked) : cost increased to 3, and removed the level cap of Dragon Spells refunded. Adds Dragon Tag.
Unquenchable Flames: (New) : cost 4 : Immolate gains permanent duration.

Invoke Savagery:
Savage Spree: (New) : cost 7 : Cast Invoke Savagery for free when an ally kills a unit.

Magnetize:
Base duration increased from 5 to 10.
Radioactivity: (Reworked) : Now deals poison damage to all units in range each turn.
Hemomagnetism: (New) : Magnetize can now be cast on living units. Adds Blood Tag.

Melt:
Ice Penetration: removed
Plasmify: (New) : cost 1 : summon 2 fire slimes on kill. Adds Slime Tag.
Melting Point: (New) : cost 4 : If you end your turn in range of a Frozen or Soaked enemy, cast your Melt on them.

Mercurize:
Corrosion: removed
Toxic Fumes: removed
Mercurial Temper: (New) : cost 3 : At the end of their turn, units affected by Mercurize with less than half health are berserked for the remainder of its duration.

Moon Glaive:
Steelshaping: removed
Gravity Blade: (New) : cost 2 : Pulls all enemies in a 4 tile radius toward the blade.
Glaive Warden: (New) : cost 5 : Moon Glaive gains +1 damage for the rest of the level each time a Nature or Arcane ally is summoned. Adds Nature Tag.

Petrify:
Panic: (New) : cost 6 : Enemies in line of sight of the target are feared for 1 turn.

Plague of Undeath:
Now deals poison damage each turn rather than all at once. Base damage down from 6 to 1.
Max Health Loss: removed
Fire Vulnerability: removed
Plague Bringers: (New) : cost 4 : Your undead minions gain access to your version of this spell.
Pandemic: (New) : cost 2 : The curse spreads from cursed units to adjacent living enemies each turn.

Pyrostatic Pulse:
Spirit Calling: (New) : cost 4 : Summons a Fire Spirit for each unit killed by the fire beam, and Lightning Spirits for units killed by the lightning beams. Adds Conjuration Tag.

Regeneration Aura:
Death Defiance: (New) : cost 6 : On cast, grant allies in range +1 reincarnations.
Regenerative Goop: (New) : cost 5 : Spawns a slime when a non-slime unit in range dies while the buff is active. Adds Slime tag.

Scourge:
Redemption: removed
Conversion: removed
Ascension: (New) : cost 6 : When a enemy Scourged Demon dies, casts a random Holy conjuration you know.
Painful Lesson: (New) : cost 2 : The target is feared for 5 turns after Scourged ends.


Soul Swap:
Spirit Tutor: (New) : cost 4 : Swapped undead gains your Death Bolt on a 4 turn cooldown.
Soul Ward: (New) : cost 3 : Target unit loses up to 1(scales with damage) max HP, and you gain that many SH. This will not kill units.

Touch of Death:
Touch of the Reaper: removed
Final Touch: (New) : Touch of Death deals additional dark damage equal to the target's max HP.


Toxin Burst:
Gas Cloud: (New) : cost 3 : Affected enemies are afflicted with 5 turns of blinded and soaked.


====LEVEL 3====


Bloodshift:
Blood Greed: (New) : cost 3 : You and only you are healed by this spell, even if you are out of the targeted area
Blood Freeze: (New) : cost 2 : Affected enemies are frozen for 3 turns. Adds Ice Tag.

Darkness:
Eternal Darkness: (Reworked) : cost reduced to 2, now increases duration by 15 rather than refunding charges for dark damage dealt.

Dominate:
Cult Leader: (New) : cost 7 : Dominated targets gain your Dominate spell on a 30 turn cooldown.

Earthquake:
Safety incorporated into base spell, spell level increased to 4 to compensate.
Shrapnel Quake: (New) : cost 7 : Casts your Shrapnel Blast on affected wall tiles.

Flame Gate:
Searing Gate: (New) : cost 4 : Deal 1 fire damage to enemy units in a 1 tile radius around you each turn. This radius increases by 1 each time you cast a fire spell.

Floating Eye:
Base cost lowered from 3 to 2

Giant Bear:
Base charges increased from 2 to 3

Ghostball:
Haunting: (New) : cost 3 : Curses affected enemies with Haunted, which summons a ghost near them each turn. Lasts for 10 turns.

Glass Orb:
Orb Shards: (Reworked) : cost increased from 3 to 4. Number of shards now scales with num_targets and their damage with minion_damage.

Mystic Power:
Occult Power: (New) : cost 4 : Kill allies in a 4 tile radius. Get +1 bonus damage and duration for each one killed. No longer stacks. Adds Dark Tag.
Explosive Power: (New) : cost 4 : Your spells and skills gain +2 radius for the duration.

Mystic Vision:
Now has the Eye tag.
Overwatch: (New) : When you cast Mystic Vision, cast your FLoating Eye on unoccupied adjacent tiles.

Nightmare Aura:
Summons from upgrades are no longer temporary.

Plague of Filth:
Plague Horseman: (New) : cost 4 : If you channel this spell for its full duration, summons a Black Rider.

Prison of Thorns:
Grasping Vines: (New) : cost 3 : Thorns gain a 2 range physical attack, which pulls enemies towards it.

Psychic Seedling:
Parasitic Growth: (Reworked) : HP requirement removed

Silver Spear:
Astral Spear: (New) : cost 4 : No longer requires Line of Sight.

Underworld Passage:
Tremorsensitivity: (Reworked) : Now uses num_summons to determine how many worms will be summoned. Worms now receive minion bonuses. Adds Conjuration Tag.
Make Entrance: (New) : cost 1: You can cast this spell from any location. Creates a chasm in the location you cast from.


====LEVEL 4====


Bone Barrage:
Piston Barrage: (New) : Damage dealt by Metallic allies is multiplied by 4. Adds Metallic Tag.

Burning Idol:
Indiscriminate Hunger: (New) : cost 6 : The Idol of Burning Sacrifice will switch teams each turn.

Call Seraph:
Base minion duration increased from 14 to 20

Conductance:
Mass Conductance: (New) : cost 4 : Targets a connected group of enemies.

Death Cleave:
Base duration increased from 2 to 3
Marked For Death: (New) : cost 5 : If a spell you cast targeting an enemy fails to kill its primary target, summon a Reaper near their location. The Reaper will disappear if the marked target dies. Adds the Conjuration Tag.
Lightning Cleave: (New) : cost 3 : Your lightning spells and skills gain +100% num_targets, +100% cascade range, and +100% radius. Adds the Lightning Tag
Cleaving Whirlwind: (New) : cost 6 : When your spell kills its primary target, teleport to that location. Adds Translocation Tag.

Essence Flux:
Essence Stabilizer: (New) : cost 4 : Allies affected by the spell match the higher of each pair, rather than swapping resistances.
Essence Degradation: (New) : cost 3 :Enemies affected by the spell match the lower of each pair, rather than swapping resistances.
Banishment: (New) : cost 2 : Temporary creatures in the affected area are killed. Adds the Sorcery Tag.

Ice Vortex:
Embodied Vortex: (New) : cost 2 : You may cast Ice Vortex on yourself.
Drake Calling: (New) : cost 6 : If a target is killed by this spell, casts your Ice Drake spell at their location. Adds Dragon Tag.
Channeling: (New) : cost 1 : Ice Vortex can be channeled for up to 2 turns.

Orb Control:
Orb Magnets: (New) : cost 5 : Allied orbs become Metallic. Casts your Magnetize spell on each of your allied orbs. Adds Metallic Tag.
Orb Fortification: (New) : cost 2 : Set all allied orbs' resistances to 100%
Orb Pulse: (New) : cost 3 : Deal 25 arcane damage to enemy units in a 3 tile radius around each of your allied orbs. Adds Arcane Tag.

Permanence:
True Permanence: (New) : cost 3 : Permanence duration is now permanent.
Reality Hold: (New) : cost 4 : On cast, temporary allies become permanent.
Immutable Flesh: (New) : cost 4 : You heal for half of all damage dealt to you. Adds Blood Tag.

Purity:
Sin Eater: (New) : cost 2 : Each debuff removed grants 3 SH. Adds Dark Tag
Crusader: (New) : cost 3 : Casting a Holy spell extends this buff's duration by 1 turn
Aura of Purity (New) : cost 1 : The purity buff is also applied to allies in a 5 tile radius.

Siphon Shields:
Base shields stolen increased from 1 to 3. Base max charges decreased from 3 to 1.
Shield Steal: (Reworked) : cost increased from 1 to 2, now adds +7 to shield steal.
Retributive Siphon: (New) : cost 5 : If a shielded unit damages you, steal one of their shields.

Vampiric Gaze:
Now has the Eye Tag.

Void Drake:
Essence Drake: (Reworked) : Instead of giving a temporary ally +5 turns left, it now makes them permanent.

Wheel of Death:
Channeling: (New) : cost 4 : Wheel of Death can be channeled for up to 4 turns.
Shared Misfortune: (New) : cost 4 : Wheel of Death instead deals damage to 2 targets. The damage to each target is divided by the number of targets hit. (scales with num_targets)


====LEVEL 5====


Mega Annihilate:
Giant Slayer: (New) : cost 4 : Mega Annihilate deals its damage to every tile of multi-tile units

Ring of Spiders:
Base cost decreased from 5 to 4.

Slime Form:
Base cost decreased from 5 to 4. Added Slime Tag.
Upgrades now make the chosen slime the exclusive summon.
Electric Slime: (New) : cost 3 : Instead of Green Slimes, summon Electric Slimes. Adds Lightning Tag.
Blood Slime: (New) : cost 3 : Instead of Green Slimes, summon Blood Slimes. Adds Blood Tag.


====LEVEL 6====


Twilight Gaze:
Piercing Gaze: (New) : cost 3 : Twilight Gaze affects all enemies, not just those in light of sight.


====LEVEL 7====


Rain of Thunderbolts:
Now correctly hits only 12 clouds instead of every one.
Tempest Drakes: (Reworked) : Chance to summon dragons decreased from 50% to 25%. Adds Dragon Tag.

====LEVEL 8====


Ion Tentacles:
Growing Power: (New) : cost 4 : The damage dealt also increases by 1 each turn for the first half of the duration and decreases by 1 each turn for the second half.
Bloody Tendrils: (New) : cost 6 : Damage dealt by the spell heals the caster for 50% of the damage dealt. Adds Blood Tag.
Cthulhu Form: (New) : cost 3 : Increase the starting number of targets by 1 for each Eye spell you know. Adds Eye Tag.

Summon Wizard:
Jealousy: (New) : cost 8 : When you cast this spell, an enemy wizard in line of sight of the summoned wizard becomes your ally.
Dragon Wizard: (New) : cost 4 : You always summon the Dragon Wizard. Adds Dragon Tag.
Mutant Wizard: (New) : cost 3 : A random boss modifier is applied to the summoned wizard.
Global Summoning: (New) : cost 2 : This spell gains global range and doesn't require line of sight.


====LEVEL 9====


Rain of Fire:
Rain of Dragons: (Reworked) : Chance to summon dragons decreased from 50% to 25%. Adds Dragon Tag.


SKILL CHANGES:
Toadblood Transmutation no longer has the Conjuration Tag.
Serpents of Chaos no longer has the Conjuration Tag.



NEW SPELLS & SKILLS
Slime Magic is here.

SPELLS:

Slimeshot:
Level 2
Sorcery/Slime
Range: 12
Max Charges: 6
Deals 12 poison damage to units in a 3 tile burst. Inflict 10 turns of Soaked on affected units.

Upgrades:
Slimification Shot: cost 6 : Casts your Slimify on affected enemy units.
Storm Transmutation: cost 4 : Storms in the affected area get turned into slimes of matching types. Lightning Storms spawn Electric Slimes. Blizzards spawn Ice Slimes. Rain Clouds spawn Green Slimes. Adds Nature Tag.
Slime Rust: cost 2 : Slimeshot deals physical damage in addition to poison. Affected units get a non-stacking debuff which reduces all of their resistances by 10%. Adds Metallic Tag.


Slimify:
Level 4
Enchantment/Blood/Conjuration/Slime
Range 5
Max Charges 4
Deals 10 physical damage to the target each turn for 5 turns. Their maximum health is decreased by the damage dealt, and a slime is spawned nearby.

Upgrades:
Rainbow Slimes: cost 3 : Slimes can be of any variety, not just Green Slimes.
Contagion: cost 5 : Slimify will jump to the nearest enemy unit in line of sight if the affected target dies.
Rapid Decomposition: cost 6 : The damage and spawning effects are triggered any time the affected target takes damage from a slime.


Slime Orb:
Level 5
Conjuration/Orb/Slime
Range 9
Max Charges 2
Minion Health 10
Radius 4
Summon a slime orb next to the caster. Each turn the orb summons a slime next to enemy units in a 4 tile radius. The orb has no will of its own, each turn it will float one tile towards the target. The orb can be destroyed by dark damage.

Upgrades:
Adaptive Slime: cost 5 : Slime Orb will attempt to summon the type of slime that enemies are weakest to, rather than a Green Slime.
Explosive Growth: cost 5 : Slime Orb will summon 3 slimes instead of 1 per enemy.
Orb Detonation: cost 3 : Targeting an existing slime orb detonates it, dealing 100 poison damage in a 4 tile burst and summoning a Green Slime Cube in its place.


Eye of Blood:
Level 2
Blood/Enchantment/Eye
Max Charges: 2
HP cost: 10
Every 3 turns, deals 10 dark damage to a random enemy unit in line of sight, healing the caster for damage dealt. Lasts 20 turns.

Upgrades:
Eye of Lifedrain: cost 4 :Eye of Blood instead casts your Lifedrain spell.
Hag's Eye: cost 7 : Increase shot cooldown by 3. Shoots at all targets in line of sight.
Eye of Plasmoid: cost 4 : When it deals damage, the target's max HP is reduced by the damage dealt, and a blood slime is summoned nearby. Adds Slime Tag.


Vampiricism:
Level 3
Blood/Enchantment
Range: Melee
HP cost: 25
Grants an ally Vampiricism, causing them to heal for any damage they deal.

Upgrades:
Vampiric Regent: cost 7 : Grant the target your Dominate spell on a 20 turn cool down.
Wicked Fangs: cost 3 : The target's melee attacks gain +7 damage.
Enthrall: cost 6 : You may cast this on living enemies if you have more health than them. If you do, they become your ally.



SKILLS:

Grey Goo:
Level 5
Slime/Metallic
Slimes you summon receive the Metallic boss modifier and the Ecophagy buff. Ecophagy causes slimes to eat any adjacent walls at the end of their turn. The slime gains 1 maximum and current health for each wall consumed this way.

Slime Time:
Level 5
Arcane/Slime
Whenever an allied slime is summoned, their chance to grow is set to 75% rather than the base 50%.

Slime Lord:
Level 7
Slime
Slime spells get +3 max charges.
Slime spells and skills gain +3 range.
Slime spells and skills gain +10 minion health.
Slime spells and skills gain +2 minion range.


Chaos Lord
Level 7
Chaos
Chaos spells and skills gain +3 to the following stats: damage, num_targets, duration, num_summons, minion_damage, minion_duration, minion_range.


Menacing Gaze
Level 5
Eye/Dark
When one of your Eye spells damages an enemy, inflict 2 turns of fear on them.


Hex Specialist:
Level 5
Enchantment
Each turn, deal 1 arcane damage to enemy units for each debuff they have.


NEW MONSTERS:
Added Electric & Blood Slimes

Added Fortress units to the rare spawn pool. Fortresses are like 3x3 spawners, with some special effects.
If enemies are in range, fortresses will fire from each of their tiles to any targets in range of that tile.
Otherwise, they will build an ever expanding network of spawners, pumping out more and more units.
On death, fortresses will spawn 9 of their inhabitants.

Fortress Units:
Duergar Fortress
Gnome Castle
Kobold Camp

ITEM CHANGES:

Fanged Amulet now deals damage based on the number of SP you have spent on Blood Magic.
All boots that summon per steps have had the number of required steps reduced by a quarter.
Chalice items now refund all charges of appropriate spells, rather than just one charge.
The Boiler now has its own asset and had its damage buffed to 25 per turn.
Fixed a bug where Blood Shield gave shields for using the look and move spells for keyboard players.


GENERAL BUGFIXES AND CHANGES:
Teleport now lets you teleport into chasm tiles if you have flying, and into wall tiles if you have burrowing.
The game ends if Mordred joins your team.
Fixed a bug that allowed the wizard to channel multiple spells at the same time.
AI units that can't reach the target they're trying to path to will now move around randomly.
Miscellaneous typos and bugs.