Beta Branch Patch 30
Patch 2 Update 6
MISC:
Art added for new items, shrines, spells, skills
Small optimization added for Fleshbound
BUGFIXES:
fixed curse dolls missing their targets if they moved after dealing the death blow, via trample or teleporty buff or other means.
fixed pyschic seedling parasitic growth being able to cast on any unit tile irrespective of normal spell range/los rules.
fixed slime Rust debuff is now properly classed as a debuff (because there are things that care like debuff removal / hex specialist)
fixed armorer + with only a miniaturized armor crashing the game
fixed the tooltips for ghostly and claytouched units to display their new respective flying and burrowing capabilities.
fixed units that were granted upgraded versions of spells not knowing about their new damage types and so not targeting appropriately.
fixed Slimeshot - slimification shot mistakenly adding physical damage type.
fixed Lifedrain not benefitting from Blood Boil - Twilight Fury and allies casting it on dark immune enemies.
fixed grey goo ecophagy buff not getting applied to descendant slimes.
BALANCE:
Drain Pulse - Ursomancy tooltip clarified. Behavior updated, uses up to 75 points of overhealing to summon each bear. At least one bear is summoned with any overhealing.
Slimeshot now only applies Soaked non slime units.
Slimeshot - Slime Rust physical damage and debuff only affect non slime units.
Amalgamate Slime - Slime Drinking cost 3->2, Absorption cost 4->3, Slimy Mimic cost 6->4
Fenris is no longer berserked on summon.
Acid Fumes small QoL bump, now won't target temporary enemies.
Aelf's will show up in earlier realms than previously.
BOSS MODIFIERS:
Slime & Slimy Changes:
Slime preview tool-tip now uses percentages, which are then updated to numerical values on the buff being applied/unit being created. Wasn't an issue on base slimes, but makes more sense with the variety of units and minion bonuses which can cause the actual values to change.
Previously for Slime and Slimy, max hp would only be gained if the unit was already at maximum. This has been changed to allow excess healing from the buff to increase max hp.
Slimy no longer causes Slimes to be formed from excess max HP, and will instead grow its max HP indefinitely.
This amounts to similar or slightly lower amounts of threat in most cases, but should hopefully prevent some slowdown and screen clutter since generally there will be less slimes on screen.
Player pets with Slimy haven't felt any different, since they are usually getting hit anyway and not getting to that +10 over max hp.
Enemies with Slimy are harder to take down on an individual basis, with varying degrees of impact on realm difficulty depending on the wizard's on-kill effects.
MISC:
Art added for new items, shrines, spells, skills
Small optimization added for Fleshbound
BUGFIXES:
fixed curse dolls missing their targets if they moved after dealing the death blow, via trample or teleporty buff or other means.
fixed pyschic seedling parasitic growth being able to cast on any unit tile irrespective of normal spell range/los rules.
fixed slime Rust debuff is now properly classed as a debuff (because there are things that care like debuff removal / hex specialist)
fixed armorer + with only a miniaturized armor crashing the game
fixed the tooltips for ghostly and claytouched units to display their new respective flying and burrowing capabilities.
fixed units that were granted upgraded versions of spells not knowing about their new damage types and so not targeting appropriately.
fixed Slimeshot - slimification shot mistakenly adding physical damage type.
fixed Lifedrain not benefitting from Blood Boil - Twilight Fury and allies casting it on dark immune enemies.
fixed grey goo ecophagy buff not getting applied to descendant slimes.
BALANCE:
Drain Pulse - Ursomancy tooltip clarified. Behavior updated, uses up to 75 points of overhealing to summon each bear. At least one bear is summoned with any overhealing.
Slimeshot now only applies Soaked non slime units.
Slimeshot - Slime Rust physical damage and debuff only affect non slime units.
Amalgamate Slime - Slime Drinking cost 3->2, Absorption cost 4->3, Slimy Mimic cost 6->4
Fenris is no longer berserked on summon.
Acid Fumes small QoL bump, now won't target temporary enemies.
Aelf's will show up in earlier realms than previously.
BOSS MODIFIERS:
Slime & Slimy Changes:
Slime preview tool-tip now uses percentages, which are then updated to numerical values on the buff being applied/unit being created. Wasn't an issue on base slimes, but makes more sense with the variety of units and minion bonuses which can cause the actual values to change.
Previously for Slime and Slimy, max hp would only be gained if the unit was already at maximum. This has been changed to allow excess healing from the buff to increase max hp.
Slimy no longer causes Slimes to be formed from excess max HP, and will instead grow its max HP indefinitely.
This amounts to similar or slightly lower amounts of threat in most cases, but should hopefully prevent some slowdown and screen clutter since generally there will be less slimes on screen.
Player pets with Slimy haven't felt any different, since they are usually getting hit anyway and not getting to that +10 over max hp.
Enemies with Slimy are harder to take down on an individual basis, with varying degrees of impact on realm difficulty depending on the wizard's on-kill effects.