1. Rift Wizard 2
  2. News
  3. Beta Branch Patch 32

Beta Branch Patch 32

[p]Beta branch now has v1 of Patch 3:[/p][p][/p][p]NEW EQUIPMENT[/p][p]Quickstep Shoes – movement takes half a turn.[/p][p]Eye of Tamtu – +33% dragon minion HP, +33% Chaos damage, +33% Eye duration.[/p][p]Arcane Accelerator – reduces allies’ current spell cooldowns by 1 each turn.[/p][p]Cultist’s Staff – each turn, pay 1 HP to deal dark damage equal to your missing HP to the nearest enemy.[/p][p]Chaos Robes – whenever you cast a Chaos spell, deal 8 damage to 3 targets in line of sight (randomly fire, lightning, or physical) and gain 25% resistance to those types.[/p][p]The Gloomthorn – cast Prison of Thorns on a random enemy for every 50 damage you deal with dark spells.[/p][p][/p][p]EQUIPMENT CHANGES:[/p][p]Exotic Pet portal previews now display the creature’s name.[/p][p]Deploying Drill Shoes onto a wall tile now destroys the wall instead of placing the wizard inside it.[/p][p]Blood Ruby damage increased 30%→100%, range 1→100, and blood-spell HP cost +100%.[/p][p]Stoneeater Amulet now consumes all adjacent walls (consistent with Stormeater).[/p][p]Explosive Spore Manual no longer triggers after level completion.[/p][p][/p][p]MISC:[/p][p]Spell Upgrades can now add attributes to their spell, which should hopefully make parsing spell behavior easier.[/p][p]Max channel has its own color and stat identity.[/p][p]Removed gnome, two-headed snake, and ghost mass as respawn options for mutated/weekly runs, replacing them with Mantis, Fire Flies, and Brain Saplings respectively; no more *instant* infinite respawn loops.[/p][p]Added Quickened Boss Modifier: gives the unit quickcast on its spells and quick move (movement takes half a turn).[/p][p]Optimized get_units_in_los and can_cast, two very frequently called methods, for significant performance improvements on long-range enemy actions.[/p][p]Amnesia Shrine will now remove the spell from the spellbook; still reusable but slightly less abusable.[/p][p]Fixed some typos and tooltip errors.[/p][p][/p][p]BUGS:[/p][p]Fixed assured-destruction Annihilate crashing the game when multiple casts were queued simultaneously.[/p][p]Fleshbound enemies’ tooltips in level peeking now display the correct count.[/p][p]Fleshbound damage redirection no longer shortcuts through shields; the original source is preserved so that effects like Thorns work properly.[/p][p]Fixed Restless Dead minion spells sometimes reporting incorrect values.[/p][p]Stinging Rebuke will now be properly inherited by Earthen Sentinel.[/p][p]Fixed Armageddon Blade not inheriting certain Annihilate and Mega Annihilate upgrades.[/p][p]Removed the unintended Conjuration tag from Melt’s Melting Point.[/p][p]Houndlord and Boneguard now properly account for boss modifiers when deciding to summon new units.[/p][p]Fixed Houndlord summoning too early and being damaged by player spells (e.g. Infernal Blood Spear).[/p][p]Fixed several minions granted wizard spells not receiving those spells’ upgrades.[/p][p]Boots of Imminent Doom no longer remove the wizard’s line-of-sight requirement.[/p][p]Fixed a bug in Searing Heat, Frostbite, Megavenom, and Disintegrator that caused them to miss valid targets.[/p][p]Fixed Icicle Corrosive Shard debuff persisting on the wizard across realms.[/p][p]Clarified Raiment of Eyes description and prevented its counter from going negative when many summons occur simultaneously.[/p][p]Fixed Multicolored Rage Rod allowing duplicate tags when entry-cast items were acquired first.[/p][p]Fixed Vampiricism crash when its HP cost killed the target via Pain-Mirror.[/p][p]Propagated spell bonuses correctly to slime descendants for Slime Orb, Eye of Blood, Melt, Slimeshot, Slimify, and Slime Drake.[/p][p]Fixed Dwarf Hat counting each cast of unknown spells instead of unique spells.[/p][p]Aether Dagger will no longer allow poisoned enemies to heal by restoring their immunity to healing.[/p][p]Fixed Sigil shop examine showing incorrect resistances.[/p][p]Fixed Orb Detonation being blocked if the orb had a boss modifier.[/p][p]Fixed free-cast staffs failing to cast the upgraded version of their spells.[/p][p]Fixed Amnesia Shrine allowing you to attempt to forget ineligible spells granted by allies (e.g. Idol of Sorcery).[/p][p][/p][p]SPELLS:[/p][p]Most upgrades that add the Blood tag now also add an HP cost (excluding those that teach blood spells to minions).[/p][p]Annihilate charges increased from 10→18, bringing it in line with other level 2 mid-carries like Silver Spear, Melt, and Devour Mind.[/p][p]Mega Annihilate’s level requirement is now 9 (was 5), charges 1 (was 3), damage 999 (was 99), and cascade range 6 (was 4).[/p][p]Goat, Eagle, and Gold Drake retaliation now affects only enemies.[/p][p]Summon X Drake spells now use base-monster equivalents rather than unique IDs.[/p][p]Flock of Eagles summons increased from 3→4; minion damage adjusted 6→5; minion health 18→22; shielded Eagles cost 2 (was 3).[/p][p]Poison Sting’s Acidify now applies regardless of whether damage is dealt.[/p][p]Word of Madness: Guardians of Madness now summons 6 of each guardian type.[/p][p]Floating Eye’s Regen Shields cap of 4 has been removed.[/p][p]Fan of Flames: Healing Hearthfire cost reduced 3→2; Wildfire range bonus persists until channel end.[/p][p]Suspend Mortality – Twilight Essence now grants 100 Holy and Dark resistance (was 25).[/p][p]Call Seraph – Heal Aura now scales with radius; Holy Fire Aura cost 6 (was 5) and scales with radius and minion damage.[/p][p]Shield Siphon – Shield Burn now scales per shield instance rather than as an aggregate.[/p][p]Hungry Maw – Invincible Maw shields increased +5→+18.[/p][p]Time Bomb tick damage per turn no longer scales; only the explosion does.[/p][p]Blizzard – Flash Freeze now scales with duration.[/p][p]Frostfire Hydra – Freezing Ice now scales with duration.[/p][p]Ice Phoenix reincarnation upgrade increased +2→+4.[/p][p]Earthquake Aftershocks now scale with radius and duration.[/p][p]Earthquake Magnitude 8.0 cost 6 (was 4), guarantees hits on all non-allied tiles in radius, and adds a scaling stun.[/p][p]Mercurize – Liquid Magnetism cost 6 (was 5), cast by the wizard to trigger on-cast events, base duration 1 now scales with bonuses.[/p][p]Silver Spear – Copper Shaft cost 5 (was 3); Astral Spear cost 3 (was 4) and now adds the Arcane tag.[/p][p]Wyrm Eggs – Radiant Eggs damage now scales.[/p][p]Wave of Dread – Wave of Tyranny cost reduced to 3.[/p][p]Rain Storm – Living Rain cost 4 (was 2), summons 2 elementals per turn (scaling with num\\_summons).[/p][p]Holy Flame – Divine Blaze upgrade now adds the Arcane tag.[/p][p]Imp Swarm – Chaos Buddies now summons 2 every 6 turns (scales with num\\_summons).[/p][p]Mystic Power – Occult Power no longer kills the wizard via Enchanter’s Boon or glass orbs.[/p][p]Amalgamate Slime – Slimy Mimic can summon any monster at or below the threshold HP; its spells now scale with comparative HP.[/p][p]Wall of Ice – Hungry Wall now grants +3 minion range, replaces the base attack with an Ice Lash pull, and gains +1 duration per use.[/p][p]Lightning Form now has the Translocation tag.[/p][p]Lightning Spire’s Resistance Penetration now works on lightning-immune enemies (cost 6, was 5).[/p][p]Ring of Spiders now only stuns and poisons enemies.[/p][p]Summon Wizard’s Jealousy scales with num\\_targets (base 2) and costs 6 (was 7).[/p][p]Slime Form’s new Chromatic Oozemancer upgrade costs 9, adds +4 num\\_summons and the Chaos tag, and summons 4 random slimes each turn.[/p][p]Cantrip Cascade’s Orb Cascade upgrade now adds the Orb tag.[/p][p]Bone Spear’s Infernal Spear renamed to Blazing Spear for clarity.[/p][p][/p][p]SKILLS:[/p][p]Focused Channeler now adds +100% max channel.[/p][p]Chaos Lord now also buffs cascade range.[/p][p]Acid Fumes now prefers permanent enemies but will acidify temporary units if no unacidified permanent enemies remain.[/p][p]Grey Goo no longer overrides the one-boss-mod per unit rule; cost reduced to 4.[/p][p]Horror gained the num\\_targets attribute.[/p][p]Arcane Accounting time limit removed and language clarified.[/p][p]Sonic Shielding damage reduced 3→1.[/p][p]Serpents of Chaos damage threshold increased 6→9.[/p]