Announcing Rift Wizard 3!
[p]Hello![/p][p]The rumors are true. We are making Rift Wizard 3.[/p][p]There are a few big new features:[/p][p]Most importantly, we have added a crafting system to the game. Each level contains a few crafting ingredients, each crafting reagent contains some set of tags. Every piece of equipment in the game requires a certain number of tags (some specific, some wildcard) to create. Crafted equipment is by far the most common way to obtain equipment in RW3, and we have folded the passive skill system into the equipment system. Our goal is to make it a bit more challenging to get super powerful synergies online early, and create more situations where you can do something weird and be rewarded for it. There are many, many new pieces of craftable equipment.[/p][p]Also worth noting are big changes to spell upgrades. There are 100+ new spell upgrades and spell upgrades reworked. Systems wise, RW3 allows players to get 2 upgrades to their spells instead of 1, since SP can no longer be used to buy passive skills. Basically we took the stuff Jacob was doing in the RW2 patches and ran with it.[/p][p]RW3 also features quite a few new monsters. We scrapped the RW2 variant system and returned to something more like RW1: common monsters plus rare ones.[/p][p]Lastly, for Rift Wizard 3, we wanted to focus on smaller levels. Where RW2 explored big battles, RW3 explores smaller skirmishes where the player can have a bigger understanding of all the actors involved, and a better intuition of the complete gamestate. Also, we wanted to make room for some bigger, more hand drawn Khoops art.[/p][p]Speaking of art, it's all totally new. Same artist, new style. See for yourself at the store page:[/p][p][dynamiclink][/dynamiclink]Were aiming for a June EA release.[/p]