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Rift Wizard 2 News

Beta Branch Patch 30

Patch 2 Update 6

MISC:
Art added for new items, shrines, spells, skills
Small optimization added for Fleshbound

BUGFIXES:
fixed curse dolls missing their targets if they moved after dealing the death blow, via trample or teleporty buff or other means.
fixed pyschic seedling parasitic growth being able to cast on any unit tile irrespective of normal spell range/los rules.
fixed slime Rust debuff is now properly classed as a debuff (because there are things that care like debuff removal / hex specialist)
fixed armorer + with only a miniaturized armor crashing the game
fixed the tooltips for ghostly and claytouched units to display their new respective flying and burrowing capabilities.
fixed units that were granted upgraded versions of spells not knowing about their new damage types and so not targeting appropriately.
fixed Slimeshot - slimification shot mistakenly adding physical damage type.
fixed Lifedrain not benefitting from Blood Boil - Twilight Fury and allies casting it on dark immune enemies.
fixed grey goo ecophagy buff not getting applied to descendant slimes.


BALANCE:
Drain Pulse - Ursomancy tooltip clarified. Behavior updated, uses up to 75 points of overhealing to summon each bear. At least one bear is summoned with any overhealing.
Slimeshot now only applies Soaked non slime units.
Slimeshot - Slime Rust physical damage and debuff only affect non slime units.
Amalgamate Slime - Slime Drinking cost 3->2, Absorption cost 4->3, Slimy Mimic cost 6->4
Fenris is no longer berserked on summon.
Acid Fumes small QoL bump, now won't target temporary enemies.
Aelf's will show up in earlier realms than previously.

BOSS MODIFIERS:
Slime & Slimy Changes:
Slime preview tool-tip now uses percentages, which are then updated to numerical values on the buff being applied/unit being created. Wasn't an issue on base slimes, but makes more sense with the variety of units and minion bonuses which can cause the actual values to change.

Previously for Slime and Slimy, max hp would only be gained if the unit was already at maximum. This has been changed to allow excess healing from the buff to increase max hp.

Slimy no longer causes Slimes to be formed from excess max HP, and will instead grow its max HP indefinitely.
This amounts to similar or slightly lower amounts of threat in most cases, but should hopefully prevent some slowdown and screen clutter since generally there will be less slimes on screen.
Player pets with Slimy haven't felt any different, since they are usually getting hit anyway and not getting to that +10 over max hp.
Enemies with Slimy are harder to take down on an individual basis, with varying degrees of impact on realm difficulty depending on the wizard's on-kill effects.

Beta Branch Patch 29

Patch 2 Update 5

BALANCE:
Sigils removed from Trinket chests, they're now their own thing, similar to Exotic Pets.
Sigils got another small buff. Radius for summon spell on sigils increased 3 --> 6, and max hp increased 40 --> 80
Ghostly modifier now grants flying.
Claytouched modifier now grants burrowing.
Fleshbound now redeals damage to all fleshbound allies rather than just those with a matching name, and healing per round is equal to the number of allied fleshbound units rather than being fixed to 1.
Amnesia Shrine is now reusable. (Won't disappear after use)
Shrines can now show up as early as realm 5.

Pyrostatic Curse buffed:
Level 4 -> 3
Max Charges 10 -> 5
Radius 4 -> 7
Range 9 -> 12
Duration 4 -> 6
Linear Conductance Upgrade. Before, didn't do anything, now actually does what it says.
Resistance Melting Upgrade. Resistance 25 -> 50

Slime Form buffed:
Level 4 -> 3
Duration 8 -> 12


NEW SPELL:

Slime Drake:
Level 8
Conjuration / Dragon / Slime
Max Charges 1
Range 5
Minion Damage 8
Minion Health 140
Minion Range 7

Upgrades:
Infernal: cost 5 : Slime Drake gets the Infernal boss modifier. Adds Chaos tag
Dragon Mage: cost 5 : Slime Drake can cast your Slimeshot with a 6 turn cooldown.
Oozing Trail: cost 4 : When the Slime Drake moves, it will attempt to summon a Slime nearby.

CUSTOM:
UI adjusted. Should be nicer to look at now, with explanations of what you're doing in each screen.
Troll Regen buff added to EnemyBuff (Trollpath anyone?)
Spell Level Restriction (Only level X spells)
Spell Level Elimination (Level X spells removed)
Skill Tag Restriction (Only Level X skills)
Skill Tag Elimination (Level X skills removed)


WEEKLY / MUTATED:
Will now generally have more mutations per run.
RespawnAs chance increased from 10% to 15%. Removed weakest RespawnAs units in favor of slightly more interesting and challenging ones.
Runs now have a chance to roll with boons in addition to challenges. Each boon adds additional challenge modifiers.


BUGFIXES:
Duplication Shrine should now no longer remove your matching slotted item when duplicating a miniaturized item.
Duplication Shrine now preserves the art of the original equipment.
Amnesia Shrine should no longer crash them game when attempting to use with older summoning spells.
New Shrine descriptions should now show up in their tooltips when mousing over them.
Explosive Spore Manual no longer does the cast animation or sound for combust poison, it was pretty obnoxious.
Memory Leak mutator should no longer crash the game if it attempts to take a spell from the wizard when they have no spells learned.
Fixed a bug that caused certain mutators to show up in the player's skill UI section
Mutant Levels (where everything has the same boss modifier) should no longer roll units with modifiers they aren't supposed to have.
Storm Drakes summoned by Rain of Thunderbolts should no longer be hit by Rain of Thunderbolts.
Crown of Bony Fingers should now appropriately deal fire damage if you've purchased Touch of Death's Flametouch upgrade.
Slime Time should now work as described. Was doing the opposite of what it said before, lowering the chance to grow to 25% rather than raising it to 75%
Fixed a bug with Gnome's thorns not being summoned when attacking multi-tile enemies.

Beta Branch Patch 28


Patch 2 Update 4
Short patch notes this time. Not a lot of content changes, but a new game mode! All spells should now have interesting and unique upgrades.


BUGFIXES:
Exotic pets should now only have modifiers appropriate to their type. No more Slimy Slime pets.
Raiment of Eyes updated to queue teaching of spells, so tags added by jars etc. will register.
Fixed a crash with Dream Walk – Nightmare Form.
Fixed a crash involving Starfire Wizard’s Searing Orb.
Fixed a crash when hovering portals or spells, examining a unit within, and attempting to show threat radius.
Fixed spells granted to creatures displaying base stats in tooltip instead of modified/true stats. i.e. Armageddon Blade
Fixed Icicle Stormspike upgrade not working with tab targeting.
Fixed a crash that happened if the level was completed while the wizard was stunned.
Fixed a bug that caused Siege Golems to get odd stats that didn't reflect the tt.
Grey Goo no longer applies to units that are already Metallic.
Miscellaneous typos and tooltip fixes.


BALANCE:
Crystal Golem now gains the tag of its current elemental type and no longer overrides other resistance effects.
Several appropriate units now have the Blood tag.
Helm of Hexes now has a maximum debuff duration of 10 turns. Stun removed from its debuff pool.
Sigils should spawn slightly stronger units compared to the level where they're picked up.
Sigils no longer care about spawning right next to you, and will pick a random location within a 5 tile radius, including on wall tiles. (Hopefully making you stuck less often)

Holy Armor - Smiting Thorns upgrade now correctly attributes damage to the spell.
Watcher Form - Arcane tag removed, Eye tag added.
Eye of Fire and Eye of Ice - Onlooker upgrades now receive minion bonuses.
Petrification Aura - Wormification upgrade now receives minion bonuses.
Searing Orb’s - Flame Rift upgrade now receives minion bonuses and is included in the tooltip.
Work of Chaos – Chaos Spirits upgrade now receives minion bonuses and is included in the tooltip.
Work of Madness – Guardians upgrade now receives minion bonuses and is included in the tooltip.
Fae Court – Faery Queen now scales properly with minion bonuses.
Storm Burst – Spirit Nova description updated. Tooltip now includes Storm Spirits. Storm Spirits now scale with minion bonuses.
Psychic Seedlings - now scale with minion bonuses, which also propagate to their grown trees.
Rain of Thunderbolts gained the Sorcery tag
Prison of Thorns - Icy Thorns now have the Ice tag and are immune to ice damage.
Eye of Rage - Lycanthropy now uses the target's max hp for the Werewolf's hp.
Ice Drake - Broodlings cost down 5 -> 4
Ice Drake - Dracolich cost up 4->6, now summons a Dracolich
Spider Queen - Vampire Queen now applies to all summoned friendly spiders and gives them the Blood tag.



NEW SPELL UPGRADES:

Basilisk Armor:
Base duration increased from 10 to 15
Base charges down 4->3

Venomous: cost 2 : Affected enemies are also poisoned for 15 turns.
King of Serpents: cost 3 : Your dragon allies also receive the buff when you cast this spell. Adds Dragon tag.
Reaction Cast: cost 4 : Casts your Petrify spell on enemies instead.

Dispersion Field:
Base duration increased from 7 to 10
Base charges increased 3 -> 4

num_targets upgrade increased from 2 to 3 num_targets
Planar Travel: cost 3 :Teleported enemies take damage of a random type equal to the distance traveled. Adds Chaos tag.
Bombs Away: cost 5 :Teleported enemies receive the Time Bomb debuff. This effect deals 1 arcane damage per turn. If the debuff is removed or the unit dies, the bomb explodes, destroying walls and dealing 25 arcane damage to all units in a 4 tile radius.


Multicast:
Spell Weaving : cost 5 : Your non-sorcery spells gain quickcast for the duration of the buff.
Preparedness: cost 7 : Cast your Multicast for free when you enter a level.


CUSTOM GAME MODE:
New custom game mode added.
Very little handholding / sanity checking.
Handful of new mutators added specifically for custom. (for now)
Mutators are applied in order and will override each other if they modify the same things.
Excited to get feedback on this and more ideas for mutators!


NEW REALM REWARDS:
Miniaturization Shrine: "Turns a piece of equipment into a miniature version of itself."
Duplicator Shrine: "Obtain a duplicate of an existing trinket."
Amnesia Shrine: "Forget a spell and its upgrade. Refunds SP."

Beta Branch Patch 27

Patch 2 Update 3

NEW ITEMS:
Neanderthal's Tooth: Metallic spells gain -1 requires LOS. Blood spells gain +1 radius. Slime spells gain quick cast.
Wyrm Spirit Armor: When a Dragon ally dies, gain 10% resistance to damage types matching their tags until the end of the realm. Dragon spells gain +2 max charges.
Balor's Eye Staff: When you deal damage with an Eye spell, deal that much damage again in a beam to the target, destroying walls and clouds in the way.
Tundra Mantle: Each turn, soaked enemies in a 5-tile radius are frozen for 3 turns. +2 charges to Ice spells. 75% Ice resistance.
Explosive Spore Manual: Cast your Combust Poison for free at the end of each turn.
Veilpiercer's Monocle: Gain Clarity when you cast a Translocation spell. Buff duration equals the spell’s level.
Wound Rot Amulet: Enemies receive 3 turns of Poison when they take physical damage.
Mask of Woe: At the end of your turn, increase the duration of debuffs on enemies in a 3-tile radius by 1.
Caustic Sprig: Poisoned enemies lose one temporary buff each turn.
Fast Hand Gloves: Consumables are now quick cast.
Helm of Hexes: When an enemy receives a debuff, there is a 50% chance they gain another random debuff for the same duration. (Chosen from Blind, Poison, Stun, Frozen, Petrified, Feared, Silenced)


Bugfixes:
Spell upgrades that add tags now update the current charges of affected spells, and no longer cause spells to load into levels with reduced charges.
Plague of Undeath buff is now correctly typed as a debuff.
Earthwrath updated to not travel over chasms or through walls.
Fixed Death Cleave’s Marked for Death upgrade crashing the game.
Fixed Toxin Burst’s Withertoxin upgrade adding a second Dark tag, causing double dipping from Dark damage bonuses.
Fixed a bug where Lightning Storm’s Particle Storm upgrade continued dealing Arcane damage even after clouds expired.
Fixed a bug where Dreamwalk Nightmare Form upgrade caused a crash when dealing damage from sources without tags.
Fire Wyrm Eggs and Ice Wyrm Eggs should hatch into their worms from any kill effects instead of only damage. (e.g., Mass Calcification)
Fixed a bug where Magnetize Liquid Magnetism reduced the player's Mercurize spell duration to 1.
Fixed a bug with Darkness' Dark Clouds upgrade that caused a crash if minions acquired the buff.
Fixed Natural Healing triggering from all wizard spells, now only triggers from Nature spells.
Fixed Codex of Sacrifice giving Word Spells in Oner (Oner now removes unlearned spells from the Spellbook)
Fixed a bug where certain status effects with shorter duration would override the same effects with permanent duration.


Balance:
Gravity Blade updated to keep the blade active longer, scaling with duration. Pull now occurs on cast and at the end of each of its turns.
Boss modifier HP propagation fixed: now always applies unless the unit is a splitter (e.g., Boneshamblers, Wormballs), matching intended behavior.
Venom Spit gains a duration stat, as implied by its tooltip.
Chaos tags added to Mutant Wolf and Mutant Wizard upgrades to reflect chaotic nature.
Holy Armor smiting thorns SP cost increased from 3 → 4. Now scales with damage stat. (Hovering over the buff shows damage.)
Lightning Storm’s Lightning Star upgrade removed (too confusing/weird to implement), replaced with Surestrike (+50 strike chance).
Chaos Lord updated. Now gives 33% bonus to Chaos max charges, damage, num_targets, num_summons, and minion_damage.
Clarity now clears Stun and Silence effects. (Added Clarity text to the (H)elp page)


UI & QoL:
Can now PgUp/PgDn while hovering over a spell in the left panel to view upgrades.
Can now PgUp/PgDn while hovering over an unlocked portal to examine contents.
Hallucinogenic Spore Staff tooltip updated to clarify when Berserk is applied.
No more duplicate hats in damage conversion chests.
Spells with random damage types now show "or" between types instead of "and".
Plague of Undeath extra examine tooltip now shows the Zombie it summons.
Gates of Helheim tooltip updated to reflect Aelf lightning stats instead of melee attack.
Wyrm Eggs spell tooltip simplified.
Spider spawning skill tooltip simplified.
Faehaunt Garden Guardian Gnomes tooltip updated to show scaling with num_summons.
Death Cleave’s Marked for Death upgrade now highlights connected Reapers when mousing over afflicted units.


Trials:
Weekly was incorrectly setting RespawnAs 100% of the time instead of 10% as intended.
Added 50% damage to all spells to the weekly modifier pool.
Added 50% range to all spells to the weekly modifier pool.
Added 50% max charges to all spells to the weekly modifier pool.
Added 50% duration to all spells to the weekly modifier pool.
Added +3 and +5 turn cooldown to all wizard spells to the weekly modifier pool.
Added +2 and +3 HP cost to all spells to the weekly modifier pool.
Added All Flying to the weekly modifier pool.
Added All Burrowing to the weekly modifier pool.
Added Super Spawners modifier to the weekly modifier pool. (Enemy spawners get 2x HP and -4 spell cooldown)
Added -5 and -10 max HP at the end of each level to the weekly modifier pool. (Will not kill you)
Added Memory Leak to the weekly modifier pool. (Forget a random spell at the end of each realm. Cannot be purchased; SP refunded.)
Added Empty Pockets modifier to the weekly modifier pool. (No consumables)
Added Forgetful 3 and 6 to the weekly modifier pool. (Every 3 or 6 turns, lose a random spell charge)
Added Awestruck 5 and 10 to the weekly modifier pool. (Every 5 or 10 turns, get stunned for 1 turn)
Added Treachery 10 and 15 to the weekly modifier pool. (Every 10 or 15 turns, a random ally joins the enemy team)
Added Thieving 20 and 30 to the weekly modifier pool. (Every 20 or 30 turns, a random object on the level is removed. Includes SP orbs, Portals, Chests, Hearts, Consumables)
Added Crumbling 10 and 20 to the weekly modifier pool. (Every 10 or 20 turns, unoccupied tiles adjacent to chasms have a 10% chance to turn into chasms.)
Added Corrupted to the weekly modifier pool. (Triggers an Orb of Corruption effect when a level is completed.)

Added Corrupted Trial. (Triggers an Orb of Corruption effect when a level is completed.)

Beta Branch Patch 26

Patch 2 Update 2 Notes:

Huge thanks to all the beta players for the feedback, bug reports, and busted strategy discoveries. This update brings some slimy new content, a rework to Devour Mind, a handful of balance tweaks, and fixes for bugs both new and old.

Balance Changes:

Devour Mind reworked:
Level 3
Arcane/Conjuration/Dark/Sorcery
Range: 4
Max Charges: 8
Minion Damage: 5

Deal 24 arcane and 24 dark damage to an enemy unit. Then, if the target is under 50% HP, deal that damage again. If this kills the target, they are raised as a zombie. Can only target living, demon, and arcane units.

Upgrades:
Horde Mode: cost 5 : Zombies raised by this spell can cast it on a 7 turn cooldown.
Gluttony : cost 4 : If Devour Mind kills the target, heal for half the target's max HP. Adds Blood tag.
Brain Freeze: cost 3 : Devour Mind: deals ice damage in addition to arcane and dark. If the target lives, they are frozen for 3 turns. Additionally, each of their abilities gains +3 cooldown. Adds Ice tag.

Slimeshot added functionality:
Now explodes your slime if cast on it and adds that slime’s max HP to the damage dealt

Slimy Boss modifier tuned down:
HP regen reduced to flat 2 per turn
Slime splits when max HP > base HP + 10
Always chooses a matching slime type (Green is fallback only)

Regeneration Aura - Regenerative Goop reworked:
Slimes healed by the aura now heal adjacent allies

Invoke Savagery – Savage Leap tuned:
now scales with radius stat

Pain Mirror – Dulled Pain:
cost reduced from 5 → 3

Spikeball Factory – Defense System:
now prefers spawning Spikeballs over shooting

Codex of Sacrifice changes:
Now only grants SP-learnable spells (no more cheesing those tag specific archmage trials)
The word spell is awarded after other level completion events (Grants the word after spells are awarded in Wild Magic, although rerolling causes it to be lost)

Bug Fixes and Misc:
Various Tooltip and typo fixes. (Thanks for continuing to report these!)
Fixed Holy Flame – Heaven’s Call not refunding charges
Fixed Lightning Form – Crackling Aura damaging allies
Fixed Magnetize damage attribution (now correctly counts as Enchantment tagged damage)
Fixed Rain Storm - Acid Rain damage attribution (now correctly counts the spell as the source)
Fixed Ice Vortex – Drake Calling spawning too many Ice Drakes when combined with Ice Tap or Draco Antiphony Scepter
Fixed crash from cloud removal with Storm Legion Banner & Blizzard Legion Banner
Fixed Vampiricism's Enthrall upgrade incorrectly working on non-living targets
Fixed Glass Orb's Enchantment Refraction recasting all enchantments, instead of only self-targeted ones
Fixed a bug with Slimeshot - Storm Transmutation which caused newly summoned slimes to be hit by the spell

New Content:

Amalgamate Slime: (Spell)
Level 3
Slime/Sorcery
Max Charges: 3
Range: Global
Requires LoS: False

All slime units in a connected group are amalgamated onto the target. The target gains the max hp, resists, spells, and spell damage, of the affected units. Target loses the base slime buff, and gains the Slimy boss buff. This spell must target a friendly slime unit.

Upgrades:
Global Network: cost 2 : Affects all friendly slimes in the level instead of those in a connected group.
Slime Drinker: cost 3 : You may target yourself with this spell. Casting it on yourself causes you to ignore its other effects, and heal for the total health of slimes absorbed.
Absorption: cost 4 : Slimes steal 1 max hp from adjacent enemy units before amalgamating. Adds the Blood tag.
Slimy Mimic: cost 6 : Instead of consolidating into the target slime, summons a random monster with the slimy boss modifier. The monster summoned depends on the total health of the absorbed slimes, with higher health pools yielding more powerful monsters. The summoned monster's health is set to the total health of the absorbed slimes. Adds the Chaos tag.


Slimebirth Cantromancy (Skill)
Level 5
Arcane/Slime

When an allied slime is spawned, it casts a random cantrip you know that shares a tag with it


Macrophagic Mask: (Head Equipment)
When a Living or Slime ally deals damage to an enemy, they gain 1 max HP.


Oozing Scale Armor: (Robe Equipment)
When you take damage from an enemy, spawn a slime matching the damage type. If none match, spawn a random slime.


Slimy Voodoo Mantle: (Robe Equipment)
If you would take damage, deal that damage to an adjacent slime ally instead.