1. Rift Wizard 2
  2. News

Rift Wizard 2 News

EA Build 3

New debuff: Silence. Disables ability usage other than melee abilities.
New debuff: Fear. Forces the afflicted unit to run away from the closest enemy.
New debuff: Soaked. Lowers fire and ice and lightning resist, but increases fire resist. Removed on taking fire damage.

Quick cast abilities: can now cast only 2 per turn (previously was unlimited)

New Spell: Rain Cloud. Soaks enemies in the aoe, reducing their ice and lightning resist (but increasing fire resistance). Can be upgraded to heal, deal poison damage, or summon water elementals.
New Spell: Wave of Dread. DS3. Deals dark damage and applies fear in a cone aoe. Can be upgraded to poison, grant domination charges, or summon fearfaces.

Skills:
Horror now applies fear instead of stun
Ghostfire now clears its tracking list on pre_advance instead of on advance for more intuitive results

New Skill: Sonic Shielding. Deals physical and arcane damage and applies silence to 2 nearby enemies whenever a shield on an ally is removed.

Tag Wands are no longer randomly generated, instead coming with reasonable bonuses that are not super OP but are actually always useful.

Bladestaff damage bonus 4->6
Hordelord num_summons bonus 1->2
Staff of memory max_charges bonus 1->100%

New items:
Mathamabacus: Staff. On cast, freecast a cantrip on a random enemy in LOS if your previous cast was exactly one level lower.
Multicolored Ragerod: Staff. All spells and skills get +1 damage for each unique tag amongst all spells you have cast this level.
The Boiler: Staff. Each turn, all soaked enemies take 6 fire damage.
Jormancrown: Helm. Whenever an allied dragon dies, it spawns a two headed flametouched, stormtouched, chaos touched, or metallic snake.
Evermelting Cube: Trinket. Whenever an enemy is unfrozen, it is soaked for 3 turns
Dwarf Hat: Helm. Each level, when you cast your 7th unique spell, summon 7 duergar.

Item usage on longer triggers spell cast events

New enemies:
Flame Maw: fire arcane enemy with a channeled fire beam
Gremlin: Low level dark demon with a fear causing ranged attack
Wailing Banshee: Ghostly undead with a fear aura
Fearface: A trouble who causes fear
Breathstealer: A displacer beast that silences on attack
Fae Sniper: A ranged fae creature whos crossbow inflicts silence
Silent Specter: Ghostly undead with a silence aura

New bosses, adapted from RW1 monsters:
Ogre Thunderbones
Serpent Philosopher
Shru the Nightmare Sorcerer

Fireball/Lightning scrolls no longer spawn as normal enemies

Added trials:
Limited Spellbook: 80% of spellbook randomly removed
Improvisor: 75% of spellbook and 75% of skills randomly removed
Pyromancer: Only fire spells
Electromancer: Only lightning spells
Necromancer: Only dark spells
Phytomancer: Only nature spells
Manamancer: Only arcane spells
Sanctumancer: Only holy spells
Ferromancer: Only metallic spells
Hemomancer: Only blood spells
Menagerist: All level rewards are exotic pets
Oner: You may purchase one and only one spell all game, it costs 0 SP
Mutant Masher: Every level has extra variant monsters
Giant Slayer: All levels past the 5th have 3x3 boss monsters
Ogre Mage: Cannot buy skills, all levels have ruby heart

Mutated Run: Generates a random trial

Added shop filter for spells that the player has not yet won the game with

Added summon tooltips to conjuration spells that were missing them

Ice monsters can no longer gain the Icy modifier
Dark monsters can no longer gain the ghostly modifier
Fire monsters can no longer gain the flametouched modifier

Fixed melt getting mass melt upgrade with any num_summons bonus for free
Fixed Iceball getting faeball upgrade for free
Fixed death shock shield burn crash
Fixed word echo upgrades not stacking properly
Fixed poison sting stinger barrage hitting friendlies, fixed it being a free upgrade if any radius upgrades were possessed
Fixed flame burst flame rave dealing heal damage instead of actually healing
Fixed boneguard ignoring jarred boneguards

Fixed various typos, ty to all who reproted them!

-Dylan

Beta Branch Patch 13

Todays patch reverts the repeat keys change (it fixes a rare but frustrating issue but made the game feel overall worse), and updates many spells with extra tooltips for monsters summoned.

Beta Branch Patch 12

Held keys no longer result repeated in repeated actions while enemies exist, except for backspace.

Soaked now gives 50 fire resist (it is still removed after one instance of fire damage)

Item usage no longer counts as a spell

Small things, bugs, typos:
Healing abilities no longer claim to do "heal damage"
Fixed deathshock shield burn crash
Removed useless ball lightning radius attr
Fixed glass troublersnot glassifying but petrying instead
Fixed mass melt being free with num_targets upgrades
Fixed extra spawns mutator crashing game
Fixed bone guard bone knight counting
Fixed naming of mind maggot variants
Flesh fiends now called flesh fiends
Shru no longer deals damage, but still stuns, when being hurt by the player

Beta Branch Patch 11

New items:
Dwarf Hat: summon 7 Duergar when you cast 7 unique spells once per realm
Evermelting Cube: Frozen causes Soaked upon removal
The Boiler: Staff, deals fire damage to all soaked units each turn
Jormancrown: spawn mutant snakes on allied dragon death
Multicolored Rage Rod: gain bloodrage for each unique spell tag amongst spells youve cast this realm
Mathamabacus: Whenever you cast a spell of one level above your last spell cast, freecast a random known cantrip on a random enemy in LOS

Casting a second quickcast spell now ends the wizard's turn

Shru retaliation no longer deals damage (still stuns)

Fixed deathbolt skeletons being raised with lower than max hp
Fixed crown of bony fingers frequently failing to find what should be legal targets

Many typos fixed, many more to go
Icons added for various spells and skills

Beta Branch Patch 10

Silence no longer stops melee attacks or item usage.

Fae Huntsman now is arcane, has arcane resist, and has shields.

Added back guards to protect against Burning Fire enemies, Ghostly Undead enemies, ect.

New spell: Rainstorm. Soaks enemies, lowering lightning and ice resist. Can be upgraded to deal poison damage, heal, or summon water elementals (who also soak enemies, but die if not soaked themselves).

New passive skill: Sonic Shielding. Physical and arcane damage and silence to nearby enemies when an allied shield expires, AM5.

Added shop filters for never victorious spells and skills