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Rift Wizard 2 News

Beta Branch Patch 18

Todays patch:

Achievements added to game (no icons yet)
Fixed a bug where bloodbound enemies could get excessive amounts of shielding
Fixed bug where icetap didnt remove frozen buff
SimpleRangedAttack (most minion and enemy ranged attacks) no longer count as having their damage types as tags

Towards 2.0

Hey folks! Time for a development update.

The time has come to push RW2 to full release. In other words: 2.0. Timing will hopefully be early February 2025.

There will be one more big beta patch before then, consisting of what is currently on the beta branch plus a few more things (notably: achievements).

This won't be the final content update to RW2, but I will be slowing down with new content to focus on bugfixing and polish leading up to full launch.

Regarding balance: I have accepted that there will always be best builds, and there will always be subpar builds. A lot of the fun of the Rift Wizard is finding the former and making due with the latter. Ultimately, my goal balance wise is that nothing is so good that it drowns out everything else, and nothing is so bad that it is totally useless. If you think there's content that violates this, let me know in the comments or on discord.

Over the next few months, I'm going to be pretty vigilant about bugs. I'll be prioritizing things that impact people experiencing the game for the first time (whether from RW1, other roguelikes, or totally new to the genre). Again: if you find bugs, come by the discord and post them on steam forums or discord.

Lastly I just wanna say... its been quite the ride! Thanks for all the feedback and keep the good times rolling.

-Dylan

Beta Branch Patch 17

Todays patch:

Added new 3x3 spider boss
Added new hivemind boss type- all damage is shared amongst all same named hivemind enemies
Bloodflame is now a passive skill which grants fire and blood spells quickcast instead of an enchantment
Multicast no longer procs off of freecasts
Fixed rainstorm healing enemies
The game will no longer queue more than 3 visual effects on one tile
Sight of Blood can now target allies
Fixed hp cost modifiers crashing
Fixed various PRNG bugs that caused non same weekly results
Fixed mass immortality targeting
Final boss list is now more mod friendly
Fixed many typos and tooltip ambiguities, thanks for all those who reported them!

Beta Branch Patch 16

Weekly run is back! With a discord channel for it and everything.

Added Staff abuser trial- start with any staff you want, but -1 SP per realm

Mega annihilate now has distinct and working upgrades from annihilate
Arcane amplifier can now (theoretically) amplify non spell damage as per its description
Show modified rather than base hp cost of spells in tooltips
Flame maw -50 ice resist and +1 spawn tier
Moon glaive electroblade upgrade now uses radius and numtargets bonuses

Show duration remaining on rain cloud tooltips

fixed floating eye not getting minion bonuses
fixed flesh fiend belly flop upgrade not having a cooldown
fixed ice drake not getting duration bonuses for freeze duration
fixed dragon mage being able to cast scale weave on your summons
fixed weekly runs sometimes being impossible due to multiple respawnAs modifiers
fixed menagerist trial crash

various other small tooltip fixes

Beta Branch Patch 15

Beta is back and being updated again. Build 14 introduced variant levels: 30% of levels were either filled with wizards, mutants, 3x3 bosses, or just absolute hordes of normal enemies, but patch notes were not posted on steam.

Build 15 patch notes:

Default summon radius limit 4->5

Wizard levels have fewer wizards
Mutant levels no longer have extra monster spawns and no longer have boss mutants

Flesh colossus got more offensively dangerous and is less of an inert bag of hp now

Mod loading is now deterministically alphabetical
Refactored transform asset loading to allow modded transform graphics
Refactored cloud asset loading to allow modded cloud graphics
Refactored tag filter list to use a global table instead of a hardcoded table inside of a function
Refactored reward generation to use a global table instead of a hardcoded table inside of a function

Added cmd line arg 'newgame' to instantly launch new game
Added cmd line arg 'modfolder' to change what folder mods are loaded from

Fixed Crown of Bony fingers not being able to target 3x3s
Fixed Wyrm eggs having a cast range
Fixed Stormcaller ignoring duration bonuses
Fixed a crash that could occur if save and reload occur after portals are unlocked but before they are entered
Fixed Blinding Light halting light halting allies
Fixed starwhale not having tags